
In BARDA, it won't be your sword that saves you. It's how you pack your bag. But hunger, fatigue and madness will take up space! Do your best as you climb an ever-changing mountain to spread the ashes of your grandfather, improve your base camp, and try again.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Help Thȫmi reach the mountain’s summit and honor the final promise he made to his grandpa: to scatter his ashes to the wind from the highest peak of the highest mountain.
To reach the top, Thȫmi must gather tools and resources at every stop along his journey. But space is limited, and inventory management is key to overcoming the challenges ahead. With over 140 unique items of different sizes and effects, carefully organize your backpack and decide what is worth carrying to survive the climb.
As Thȫmi gathers new tools and makes his way toward the summit, he'll journey through breathtaking landscapes—from lush jungles and raging volcanoes to frozen mountain passes. Though the path is a lonely one, friendly mountain dwellers can offer valuable services and assistance along the way.
Throughout the ascent, hunger, fatigue, and madness will constantly affect both Thȫmi and the items in his backpack. Massive dragons, terrifying trolls, and sneaky goblins will stand in his way. Fortunately, combat isn't the only solution. Use your items wisely as they may be the key to your survival.
Each expedition unlocks new items, tools, and companions to aid future climbs. The journey doesn't end once your grandpa's wish has been fulfilled. No two ascents are the same, and neither is Thȫmi.
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Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 79reviews | 92% | — | $13.6K |
| $8.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
14 / 20 7h20 for reaching the game's end, with about 75% of perks and achievements unlocked. Detailed notation : *Graphics (graphic design / graphics technical quality) : 2.5/3 Very little animations and mostly purely functional, however nice designs and very beautiful graphics. *Sound (music / sound design) : 2/3 Nice music (can get a bit repetitive but since a run isn't very long it's okay), sounds effects are good too. *Functionality (menus / UI) : 2,5/3 I can think of a few things being unclear at first, however globally and for a game relying this much on the UI, there's no significant problem. *Story (ambience / narration / engagement / ending) : 0,5/3 The pitch is nice, however honestly the story is just a pretext for the game to happen. Basically zero lore. *Short-term gameplay (originality / smoothness / difficulty balance) : 2.5/3 Not the only inventory space management game out there, however I think they've got a really well-thought approach to it. *Long-term gameplay (engagement / progression / gameplay diversity / collections / secrets) : 2,5/3 The perk tree makes the game more varied as the player progresses, and learning more about the intricate aspects of the game mechanics also makes the game really hooking. *Personal enjoyment (from -2 to +2) : + 1,5 Definitely made me feel "okay one more run" consistently throughout my playthrough !
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Portuguese - Brazil, Simplified Chinese
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I guess it was just me but I found it a little confusing. Not for me.
I really enjoyed it!
i love Frost (happy 10th anniversary!) and i love Barda! the mechanics are simpler than Frost, with an overall easier game, but the decisions are still hard and there is a lot of thinking required, if that makes sense. the art is also really beautiful. i like the world they've invented here a lot.
Un bon petit jeu de gestion de sac à dos lors d'une ascension, qui permet de faire des parties rapides où les décisions vont abonder (autant que les petits coups de stress lors d'un jet de dé) !
very good game!
Interesting take on a roguelite. Pretty chill not too challenging.
awesome consept and honestly a great game for price, sad to see so little attention I was hood by the game the second i saw it and still go back to play a round or two. Deserves way more attention and i hope it gets it
[b]Disclaimer:[/b] Ich erhielt das Spiel vom Entwickler in der Hoffnung, dass ich das Spiel auf meinem Kanal zeige. Auf [url=https://youtube.com/@Geruhn_]YouTube(youtube.com/@Geruhn_)[/url] und auf [url=https://twitch.tv/Geruhn]Twitch(twitch.tv/Geruhn)[/url] zeige ich ständig neue Spiele vor, zum und nach Release, um meiner Community das Finden cooler Spiele zu vereinfachen. Über die letzten neun Jahre habe ich dort über 1600 Spiele vorgestellt. [b]Gameplay mit einem Ersteindruck auf YT:[/b] [url=https://www.youtube.com/watch?v=z01rT7w9zjM]https://www.youtube.com/watch?v=z01rT7w9zjM[/url] [h3]Ersteindruck[/h3] Barda ist ein Inventar-Management-Roguelite mit einer sehr entspannten Atmosphäre, hübsch gezeichneter Grafik und einem coolen Konzept. Es gibt zwei Modi, ein Weekly-Challenge-Modus, wo man unter bestimmten Bedingungen einen Run schaffen muss, und den Story-Modus, bei welchem man sich Roguelite-typisch nach und nach Entdecker-Punkte verdient, um neue Items, Fähigkeiten und NPCs freizuschalten. Ein bisschen wirkt es wie ein Solo-PnP in einer sehr kuschligen Optik und einem reduzierten Kampfsystem. Man reist von Event zu Event und muss dort mit den Gegenständen, die man in seinem Rucksack sammelt verschiedene Würfelproben schaffen. Das Ziel ist es an den Gipfel des Berges zu kommen, um die Asche seines verstorbenen Großvaters auf einen Altar zu stellen. Wichtig ist, dass man mit dem Platz im Rucksack gut haushalten muss und gegebenenfalls Gegenstände sehr gut in einander tetrisen beziehungsweise zurücklassen muss. Wer Gameplay einer Runde sehen möchte, kann sich dazu gerne mein YouTube-Video mit meinem Ersteindruck dazu anschauen: [url=https://www.youtube.com/watch?v=z01rT7w9zjM]https://www.youtube.com/watch?v=z01rT7w9zjM[/url]
The content is enough for just a couple of hours, but replaybility adds to it potentially 5-15 hours. I would play this more just because it is charming: visual style, effects, outstanding sountrack.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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