
A singleplayer fast-paced classic RTS game in which you take on the role of a fallen lord on his journey back to become one of the mightiest in the medieval realm of Valtoria.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Bannermen is a singleplayer real-time strategy (RTS) game, with a strong focus on individual unit control as well as map control. Every encounter is critical and you must adapt and outsmart the enemy in real time while gathering intel through scouting.
PLEASE NOTE THAT MULTIPLAYER IS NOT AVAILABLE.

With two resources, wood and gold, the game takes inspiration from predecessors within the genre and has a high skill ceiling while still being easier to get into than comparable RTS games. Bannermen features 15 unique units (characters) available to recruit when your base meets certain requirements.
Singleplayer Campaign; take on the role of the fallen Lord Berrian in his quest to save Valtoria and become one of the mightiest in the realm.
AI Skirmish; battle it out with an AI and fight for humanity.
Having suffered a crushing defeat in the Battle of Beckron, you, Lord Berrian must now regain former bannermen that have surrendered to Lord Karthor. The days of chasing glory are over, as terror spreads and forces ever greater sacrifices to hold Lord Karthor’s men at bay. Without a home and much time to spare, you must travel the vast lands of Valtoria to obtain supplies and convert soldiers to your righteous cause.
Bannermen features a full-length singleplayer campaign that lets you dive into the realm of Valtoria as its upcoming hero. Command troops, free prisoners, infiltrate strongholds, manage resources and construct buildings in order to achieve victory in the great war. Learn to fight in many vastly different environments; use sandstorms to hide your advance, set up traps against incoming attacks or why not blow up your enemies with an explosive barrel? With creativity, you must use your surroundings to gain an advantage.
Take manual control over each unit and use its abilities wisely. To become a successful commander, you need to manage your resources well and construct new bases when the timing is right. The balance between economy and army as well as transitioning to more advanced units when it is possible is a big part of the strategic depth in Bannermen. But there are also unique mechanics, like the Temples which you can build to gain Nature Powers. These powers can have devastating effects on your enemies and varies for each map as well as their available building locations. After a Temple has been erected your enemies will be notified and a publicly visible timer begins that counts down to when it is available.
In an AI skirmish, you can choose to recruit one out of three heroes (Lord Berrian, Lord Karthor or Lady Vanya) that can be levelled up throughout the match to become more powerful. Levels are gained by killing neutral creeps, or by defeating enemy units.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One faction = meh Few units and buildings = meh Graphics = meh Price tag = wtf were u thinking? It feels like a game thats been made in an afternoon.
There are much older RTS games that are way better than this game. Graphics are ok, voice acting is bad, glitches trying to build and game braking gliches. One game braking glitch is I think on the 5th mission where you need to rescue soldiers, I collected all the keys, yet they were all used before I could open the final prison cell and it doesn't seem that new key holders spawn. The AI of enemies and allies are also really simple and bad. It feels like the developers were very lazy and just copied code from an old Warcraft or C&C game. This game is not worth the money and needed a few more years of work.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Portugal*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Why would a game not have save in skirmishes? So stupid
Nice and simple strategy game, recomended.
A nice game and recommendable. With a short campaign for my taste along that there could be more in depth offered especially with mechanics plus optimising needed. Cool voice acting, neat graphics and music.
Seeing as how this review takes place post death of the online game, I'm really only reviewing the hard version of the campaign. One sentence to sum up everything I'm about to go into: This felt like a fusion of AOE and Starcraft. I recommend it in the end because, although it wasn't perfect, I still had fun playing the campaign. Don't expect old-Blizzard levels of story writing/voice acting, it is not that. Mechanically I find it good, not the best you can play with, but good. Considering however that there were only a handful of people, like 15ish, that made the game (voice acting included), I thought they did a very good job. Pro's: -Easy to understand and get the hang of (They don't try to rewrite the RTS formula). - Mechanics, Resources, Units / Tiers of Units, and Building were all easy to understand. -Hero unit felt impactful but not overpowered depending on where you were in the story. -Decent variety of units that didn't feel bland, used almost every units for a different scenario. (good strategy/player decisions) -Map atmosphere was amazing in my opinion, it didn't just feel like a box you were playing in but a living world. -Game soundtrack was excellent, probably one of the most memorable things about this game honestly. -Campaign length and variety of missions I thought was ok, loved the length, some of the missions could have been setup better. ie: less MOBA sections, more "God Power" objectives/mechanics. Con's -Story writing was decent at best, some plot holes, monologuing villains, and stupid decisions both the hero and villain. -Voice acting definitely pulled me away at times, recording equipment was good but the actors themselves made it seem at times they were just reading of a script and not acting. -Any allies you had in game were absolutely useless and needed to be baby sat or lose the mission. -The hero felt absolutely useless until you knew how to spec him, then he became much more useful. -Minor glitches, only had to replay a mission once. -Most glitches were clipping or out of bounds stuff that didn't affect gameplay too much (1-2 times whole 8 hours). -Only glitch that got me aggravated was on a particular hard mission, the last caravan bumped into an enemy and even though I defeated the wave, it wouldn't move and therefor I was soft locked. -Production on every mission was starting at the beginning, and it took a long time to start up, could've had a base semi setup so the action could begin a little faster. -Last gripe is with the "Power-up" the hero gets. Badass name, kinda stupid how he gets it, good writing for build up, absolute waste of execution. -Doesn't even change normal attack damage, just gives him a lore reason to be able to hit the villain. Final notes, it has its problems but it was still a fun to play just for the strategy aspect. If you're a person who needs to maximize their hour/$ spent and doesn't play non-perfect games stay away. If you're who enjoys RTS and wants something new but familiar I would recommend it.
The Campaign was ok but during skirmish, the AI just stops after the resources are depleted which causes the mode to be boring.
Хорошая стратегическая игра на манер старого варкрафта - мне понравилось, понастальгировал
This game suckssssssss
tr
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $4.99 | |
| — | 0 | — | — | |
| $437.7K | 457 | 58% | $27.99 | |
| $3K | 6 | 83% | $12.99 | |
| $1.4K | 7 | 57% | $6.99 | |
| $290 | 1 | 100% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $100.9K | 255 | 81% | $9.99 | |
| $100.9K | 212 | 76% | $19.99 | |
| $100.9K | 288 | 78% | $9.99 | |
| $100.9K | 254 | 80% | $15.49 | |
| $100.9K | 272 | 98% | $19.99 | |
| $100.8K | 376 | 96% | $10.99 |