
Tower of Mask is a thrilling survival horror in the spirit of the 80's dungeon crawlers. The most claustrophobic dungeon in modern times is yours to venture through alone. Hero, face the ancient tower where eerie masked humans prowl.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0.33/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
An innovative survival horror imbued with the eternal brilliance of dungeon crawling

In a confined space with no escape, face relentless attacks from masked humans.
Use your limited resources and wits to survive this desperate situation!

Simple combat system with grid-based movement and free camera control.
The only way to survive is to dodge dangers and defeat the approaching masked humans!

Adventurers must solve the mysteries hidden in the dungeon as they progress.
Only true heroes, possessing both reason and courage, can reach the top of the tower!

Dungeon Exploration
Explore the ruins, find weapons and armor, and discover ways to survive.
Strategic Combat
Grid-based movement is crucial for predicting enemy actions and positioning yourself to avoid attacks. Once cornered, there's no escape.
Ancient Weapons
Use melee weapons like swords and spears to defeat fierce enemies. The power to save the world is in your hands.
Elements and abilities
Players can allocate ability points through level-ups and equipment. It's up to you to decide which abilities to enhance.
Difficult puzzles
Solve puzzles involving switches, pressure plates, and trapdoors. Items and a handy map feature will be helpful.


In this age where even legends are forgotten,
I heard an intriguing rumor about the Tower of Mask.
In that tower, which stands in a place unknown to people, there lurks an evil that heroes should challenge.
And those who step in are attacked by humans wearing bizarre masks.
I have never heard of anyone who returned safely from the tower.
Can I survive and escape from the tower...?
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]El Miedo No Está Delante de Ti. Está a Una Casilla de Distancia[/h2] Hay juegos que intentan recuperar géneros clásicos. Y luego están los que parecen sacados de una época que ya no existe… pero entienden perfectamente qué hace falta cambiar para que siga funcionando hoy. Tower of Mask entra en esa categoría. Desde fuera parece uno de esos dungeon crawlers retro que solo van a conectar con quien creció entre cuadrículas, pasillos estrechos y mapas dibujados a mano. Pero bastan unos minutos dentro de la torre para entender que aquí hay algo más raro: una mezcla entre survival horror, exploración clásica y combate en tiempo real que consigue sentirse sorprendentemente moderno sin dejar de parecer un juego perdido de finales de los 80. Y cuanto más avanzas… más entiendes que el verdadero enemigo no es lo que vive dentro de la torre. Es el espacio que tienes para reaccionar. [u][b]Una torre que no quiere ser conquistada[/b][/u] Hay algo muy especial en cómo Tower of Mask construye tensión. No utiliza sustos constantes. No necesita llenar la pantalla. No intenta abrumarte. Te encierra. La propuesta es sencilla: avanzar por una antigua torre infestada por figuras enmascaradas mientras exploras, resuelves puzles, administras recursos y buscas la manera de seguir subiendo. Pero lo que realmente vende la experiencia es la sensación de vulnerabilidad. Los pasillos son estrechos. Las distancias importan. Y el hecho de avanzar casilla a casilla hace que cada error se sienta mucho más cercano de lo habitual. No hay comodidad. Solo movimiento. [u][b]Combate: cuando una cuadrícula deja de sentirse rígida[/b][/u] Aquí está probablemente la idea más interesante del juego. Aunque utiliza desplazamiento basado en cuadrículas, el combate ocurre en tiempo real y permite mover cámara libremente y apuntar ataques. Sobre el papel parece una mezcla extraña. En práctica funciona sorprendentemente bien. Empiezas a pensar diferente. Ya no se trata solo de pegar más fuerte. Empiezas a calcular espacios. A esquivar. A anticipar. A decidir si merece la pena avanzar una casilla o mantener posición. Y poco a poco aparece algo que muchos dungeon crawlers modernos habían perdido: la sensación de estar sobreviviendo dentro del escenario y no simplemente recorriéndolo. Incluso parte de la comunidad lo destaca precisamente por eso: por sentirse menos como un heredero directo de los clásicos por turnos y más como una reinterpretación centrada en combate activo, puzles y lectura del entorno. [u][b]Exploración, puzles y recursos: la torre siempre gana si juegas con prisa[/b][/u] Otra cosa que me gustó es que el juego entiende muy bien algo que este tipo de experiencias necesita. Explorar tiene que dar un poco de miedo. Hay armas. Hay equipamiento. Hay secretos. Pero nunca aparece esa sensación de abundancia que convierte la tensión en rutina. La gestión del inventario y el desgaste mantienen una presión constante. No es un juego enorme ni pretende serlo. Pero sí consigue que avanzar unos pocos metros se sienta como progreso real. Y eso vale mucho. [u][b]Presentación: retro sin convertirse en nostalgia vacía[/b][/u] Visualmente no busca impresionar por fidelidad. Busca atmósfera. Y funciona. La estética recuerda a los dungeon crawlers clásicos, pero hay suficiente detalle moderno para que no se sienta simplemente como un homenaje. También ayuda mucho el sonido. Pasos. Golpes. Silencio. Todo está bastante medido para mantener esa sensación de encierro. No intenta asustarte. Intenta incomodarte. Y hay diferencia. [u][b]Lo mejor[/b][/u] -Mezcla muy original entre dungeon crawler clásico y survival horror. -Combate en tiempo real con más profundidad de la que parece. -Excelente sensación de tensión y espacio limitado. -Exploración que recompensa observar. -Mucha personalidad para ser un proyecto pequeño [u][b]A tener en cuenta[/b][/u] -Su ritmo puede sentirse duro si no conectas con el diseño clásico. -La orientación y el avance requieren atención constante. -No busca comodidad ni automatismos. [u][b]Conclusión[/b][/u] Tower of Mask no intenta convencerte de que los dungeon crawlers clásicos estaban equivocados. Intenta recordar por qué funcionaban. La diferencia es que no se queda atrapado en la nostalgia. Coge ideas antiguas, les añade tensión real, combate más dinámico y una atmósfera que entiende muy bien que el miedo no siempre necesita monstruos gigantes ni sustos. A veces basta con una puerta. Y con no saber qué hay detrás. Si disfrutas explorando, te gustan los juegos que te obligan a observar y echas de menos experiencias donde avanzar vuelva a sentirse incierto, merece muchísimo la pena darle una oportunidad. [code][h2]Mentor/Curator:[/h2] https://store.steampowered.com/curator/32511459-GarsupialGames/[/code]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, German, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Italian, Spanish - Spain, Indonesian, Polish +1 more
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You are the latest fired member of Slipknot. Thrown into the death pit, you somehow survive. Now you must climb your way up through the ten levels of the tower while the other discarded beings will try to arrange your demise. Do not waver and focus on your goal... reach the highest point and exact your revenge on Corey Taylor and Clown. Tower Of Mask is a fantastic dungeon crawler with elements of survival horror. The graphics have style, the sound design is good and the gameplay is addictive. The game will take you around 10 hours to complete and I think that is enough, it does not overstay it's welcome. I loved finding all of the secrets, collecting hidden weapons, artifacts and learning about the lore behind nu metal. The only downside for me are the puzzles... some of them are cryptic and I feel like you could easily remove two hours of my game time if they were actually coherent (or maybe I'm just dumb, I love Limp Bizkit's music after all). To sum it all up, I highly recommend this title, might be my fav dungeon crawler tbh. Do not sleep on this, you will regret it. Now excuse me as Corey and Clown have some royalties they owe me as I escaped the tower and put on the mask of the IRS. They will pay.
Combines action DRPG gameplay with japanese folk horror aesthetics and it works really well. Very recommended especially for fans of the Grimrock games.
Really neat dungeon crawler, has cool enemy designs and combat is fun enough, puzzles become a little tiresome but they don't take that long to do
[h2] Главные отличия от Legend of Grimrock (LoG): [/h2] [list] [*] [b]Более динамичный обзор:[/b] хотя базовая свобода передвижения осталась прежней (по клеткам), само управление ощущается живее — теперь можно свободно крутить камерой на 360 градусов и осматриваться прямо на ходу. [*] [b]Прицельная боевая система:[/b] атаковать противников теперь можно точечно, а не просто кликать по силуэту. У врагов появились уязвимые зоны: подбородок, рот, нос, глаза, светящийся мотылек, кристалл и т. д. Кроме того, если позволяет оружие, теперь можно наносить удары по диагонали. [*] [b]Никакого «закликивания» в тупиках:[/b] больше нет ситуаций, когда вас намертво зажимают в углу и бьют как беззащитную грушу. [b]Точный крит по слабой точке оглушает врага и позволяет мгновенно поменяться с ним местами[/b], нанеся урон и тактически выйдя даже из самой безвыходной ситуации. [*] [b]Честная баллистика:[/b] метать предметы теперь можно под абсолютно любым углом и на любое расстояние, полностью контролируя траекторию броска. [*] [b]Удобный поиск секретов:[/b] в отличие от классики жанра, здесь секретные кнопки теперь отчетливо видны в темноте, что значительно облегчает их поиск. [/list]
Really short and sweet game. In the past I have bounced off other 1st person dungeon crawlers, this game has made me want to revisit them and revise my opinions on them. The puzzles ranged from fairly easy to medium complexity but the latter ones did enough to make you feel great for solving them. I quite liked the dance of combat, though I think the charge mechanic could probably have been built up a bit more. I did find that it was useful in some instances that felt like ambushes to push through and make space but other than that sometimes I wouldn't feel like it was necessary. Overall really solid job and I hope that this game was successful enough that, if the dev is so inclined, they can continue to revise this or work on something new.
Quick Summary: Very much a hidden gem. A puzzle solving, action oriented first person dungeon crawler that is so much better than it looks from the outside and is simply a lot of fun to play. -See Below for Deeper Review- Gameplay: 10 floors of dungeon crawler goodness. The game is first person with a left click to swing, right click to block or use whatever item is in you're other hand in real time game, but it's also the classic grid based system all done fluidly. You can dodge attacks, block, even later get some long distance weaponry. There are level ups and with each one you get 3 stat points to point into you're usual STR,AGI,DEX etc. Everything you can do the enemies can as well. The puzzles are all fun and never overly to complex that a bit of time wouldn't let you solve, mostly put item on a switch or watch a pattern and move to the pattern style. There's equipment items, such as armor, "masks" and weapons. With the weapons having a durability function forcing you to swap out so often. The gameplay isn't ground breaking, but what's there clicks, and clicks well to the point it's just nice to play. Storyline: It kind of faulters here. There's a tower with 10 floors and you're climbing the tower to get out, and everyone's wearing masks. There's a lot of ambiguous text and information. Most of the storyline is told through scrolls you find on walls with a bit of words that sometimes give quotes or a message from another adventurer. I wouldn't say it's the games strong suit, it could also be a translation thing? Graphics: Be prepared to see the dungeon style walls and reused statues for environments, but the lighting and awesomely unique mask designs stand out. The graphics while nothing to write home about are something still that gives you this feeling of excitement going through all 10 floors. It feels like a tower/dungeon experience. The masks go from the grotesque to the whimsical, to even the strangely creepy. It will have you going forward just to see what type you're fighting next. Sound/Music: The sound effects are stellar for a indie team. The sounds of the fountain in particular always gave me a sense of relief when I heard it near by to be able to save. There is no music, said for in a few short bits, it's a mostly quiet affair with footsteps, groans of the masks and weapons clanging and it's actually fantastic for it. Final Thoughts: This has made me want to play more dungeon crawlers again. I was always a fan, but this was a great cross over between what felt like a soul-like, a dungeon crawler, a puzzle game and a experience. Such a small dev put out such a simple fun of a RPG mini game all for under $11. I clocked in at just under 8 hours and I didn't even find every secret. This could easily be a 10 hour game in the end. I look forward to and hope the dev's put out more. I also sincerely hope more people find and play this truly hidden gem of a game.
It felt like a game made for kids or people who are not really into games. Maybe I just needed to keep playing but, honestly, it's really boring because there's basically NO challenge at all. Every single enemy goes down to the same basic strategy - back off and hit or just spam hit hit hit. Even though I liked the design and the masks especially - honestly that's the only reason I decided to play since I'm obsessed with that. But the way the gameplay was made is just not for me at all. Wishing the artist all the best though. As an experience it's kind of fun but only for about half an hour because I think turn-based 3D games just need to stay in the past.
a cool and unique feature this game has is guns that you can shoot bad guys with
I haven't played many dungeon crawlers, so I was out of my wheelhouse here. I really liked this one and it's a good entry point into the genre! I've played maybe one turned based dungeon crawler and this one is active combat. It's satisfying to dodge, clobber, and strike the weak points of enemies. The physic based puzzles are tight too, in combination with the active system makes some of them interesting. Cool game, I'll put some other dungeon crawlers on my watchlist.
Players by region
Where this game's players are, estimated from review languages.
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