
Please Fix The Road is a colorful, minimalistic, laid-back and casual puzzle game in which it's probably not hard to guess... you're fixing roads! Your road repair doesn't have to be beautiful, it just needs to get the job done! Your mom will like this game too!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 288reviews | 78% | — | $100.9K |
| $2.99−70% | 75ratings | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b]帮忙修路:砖块舆积木[/b][/h1] 这游戏有两点让我很意外: 一方面是,只有2个好友拥有,3个好友加愿望单,根本没人玩,这么冷门的嘛Σ(⊙▽⊙”a 另一方面是,我居然在它25%off的时候就入手了,好后悔呀好后悔_(___°π°œ)_ 本作小而精,但精是精在简约的画面风格和舒缓的爵士配乐上,关卡设计我很难苟同。 用数据来看,这游戏一共160关,玩超过80关的玩家不到10%,更别说后面那一半的关卡称得上是为难而难,逻辑混乱。 [b]玩不下去、没人玩,肯定是有它的道理的,[/b]当一部解谜游戏脱离常规,不按照基本规则的框架运作,而是去揣测制作者的设计意图时,它注定就走不远。 它的玩法大致是需要玩家运用每一关提供机制道具,复制、推移、摧毁、建设、旋转、抬高、降低、转移道路,让起点和终点相连。而道具的使用顺序是固定的,这一方面有点俄罗斯方块的感觉。 而这种关卡的设计流程多半是倒叙的,既是作者把原本完整的道路用同样的道具反过来的顺序,摧残打乱。于是玩家找不到其中逻辑,也情有可原。 差评嘛,对这游戏倒也没啥恶意,单纯是想说,没玩过的人就别玩了,绕开它吧,就当是为自己也修了条路。你要是单纯觉得画风好看被骗进来玩个二三十关就弃置一边,也完全没必要。 说到画风,这游戏的暖色地图看着浑浊又刺眼,很不舒服,冷色和暗色系倒还不错。 P.S.我妈妈表示相比本作她更喜欢[url= https://store.steampowered.com/app/78000/Bejeweled_3/]宝石迷阵3[/url]
It's a puzzle game that feels like resolving traffic complaints in a tiny world, one by one.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Traditional Chinese*, Simplified Chinese*, Czech*, Danish*, Finnish* +91 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have two problems with the game: - It feels destructive, at the end the vehicles and creatures you paved the way for explode - As you level up, it's extremely hard to factor in all the possible elements for bombs and new road shapes, it feels like work, not fun. For me, improvements would be: - A peaceful mode where you don't destroy anything, just rebuild - nothing should explode at the end either - An even steeper top-down perspective, for a better overview, which is also maintained if you set it up that way. Perhaps with an even less detailed graphic elements (also for better overview). The graphic effects, sound effects and music are impeccable and everything is done with a lot of love. I'm all the more sorry because I can see that the developer has put a lot of effort into it. So the my thumbs down only applies to my feeling as to whether I enjoy the game. PS: I made it to level 24
I wanted to like this, but it just wasn't very fun unfortunately. If a puzzle was challenging and I was able to solve it, it didn't make me feel smart or particularly rewarding. I'm not sure what could be improved, just wanted to share my experience.
Please Fix The Road is an adorable puzzle game build around moving and swapping tiles around to help cars, boats and animals get from A to B. It's chill, it's beautiful, and it's a lot of fun. To begin with. As you would expect with any puzzle game, the difficulty increases as you progress, with different moves types being introduced which force you to think every move carefully. The problem for me though, is it very quickly got to the point where it not only wasn't 'easy', but after watching videos for a few, it occurred to me what my issue was, and is the crux of my not being able to recommend this game. With a lot of the puzzles that I had to watch videos for, I couldn't but think 'there's no way I could have figured this out' - some of them need very specific, unintuitive, moves, and unlike other puzzle games I've played, there's no sense of whether you're going in the right direction / making progress. I could be 1 move away from solving it, or be completely off track; you don't really know. Yes, there are hints, but it's not the same as solving it yourself and knowing that you're making progress towards the right answer. And maybe it's just me - but looking at the achievement stats, and only 8% of players have even made it half way. I hope the developer continues making great puzzle games (I gather there's one they're already working on), but hope they can take this feedback into account - yes we want it to be challenging, but we want it to be solvable as well.
I didn't enjoy the puzzles. I just didn't feel any sense of accomplishment from solving them, so maybe it's just not for me.
You get a set of actions which you can only perform in the predefined order. Reminds me of Golf Peaks which is awesome as well! In Please Fix The Road most actions need you to select a tile or set of tiles and an additional input like other tiles to be swapped with or a direction to be pushed in. At first it seems pretty constricted, but this opens up quickly and racks the number of possible actions up high, so it sometimes gets a long search of finding that one intended solution. The difficulty rises continuously, though some levels are straight up obviously solved while the next level takes time to solve. Or maybe it's just me thinking off. Very recommended!
Please Fix the Road is a puzzle game where you shift tiles around to connect various types of pathways (roads, canals, etc). The art direction for this is fun! It's bright, colorful, and, at times, bombastic. However, the process of solving puzzles is kind of bland. The game play itself feels mediocre. I played a while on this and just couldn't get into it.
Please Fix the Road is a relatively simple puzzle game in which you're presented with a grid-based road layout where one or more travellers are in some way obstructed from reaching their destinations. As the name suggests, your task is to fix this. To do so, you have a limited number of "moves", each of which is one of a number of operations - delete a tile, place a tile, move a tile, swap tiles, rotate tiles, etc. These different operations are introduced gradually as the levels progress, but you encounter all of them by around the 25% mark. The operations also have footprints, meaning a "clone tile" operation might specifically take, say, a 2x2 area of tiles, adding another dimension to consider. There isn't a whole lot to say about Please Fix the Road other than the fact it's a pretty great puzzle game. The puzzles are engaging and feel satisfying to complete. It's definitely a game that relies on your ability to visualise moves ahead of time - late in the game, there are very lengthy sequences of move that can be tricky to process and reverse-engineer the solution from (at times I found these to be a little obtuse but never overbearingly so, and there's a hint system available at any time which you're never punished for using in any way). The game isn't afraid to play with its own mechanics - things that feel like they might be side effects and not necessarily "fitting" with the game world will start factoring into levels around the midgame - which was an enjoyable case of being rewarded for lateral thinking. The game also handles the introduction of mechanics well; you're never expected to know how to do something without it first being taught to you. All in all, I have very few complaints about the puzzles themselves. If you like this sort of spatial reasoning/visualisation puzzle, you'll like Please Fix the Road. I only have a few nitpicks about the game: - The artstyle can be a bit visual-clutter-y at times, leading to it being difficult to see who you're supposed to be helping and where their goal is. Cleaner environments or some kind of "basics-only" settings toggle would have gone a long way for me. - As mentioned above, some of the lategame puzzles rely on being able to process lengthy sequences of moves. It's probably a preference thing, but I found this to be a less engaging version of difficulty than the midgame puzzles that relied on lateral thinking around the mechanics. Maybe my brain just isn't wired for it, but I found thinking 4 or 5 operations ahead was a bit too much of an abstraction. - No hints on the last 10 levels. It's probably in the name of difficulty, but I don't think there's any real reason not to have the option there. Minor gripes aside though, this is a solid puzzle game, and 160 levels for the sorts of prices this game hits in sales (I picked it up in the Winter Sale for less than £3) is fantastic value. If the puzzle design I've described sounds up your street, you'll almost certainly have a good time with this game. 7.5/10 - Despite a cluttered artstyle and some obtuse lategame levels, Please Fix the Road is an excellent puzzler that will put your spatial reasoning and visualisation abilities to the test.
Its a pretty nice small scale game, but I don't think its worth the full price on offer, but discounts come often. I've only played to near 100 puzzles as of writing this review but these are my thoughts. I wish the game would remind me what mechanics do on the cards as they can be difficult to remember if you haven't played for awhile, as well as label/readjust hotkeys. I do have some issues with how the puzzles are structured, where sometimes they introduce a new mechanic on a very simple puzzle which is all nice, but most puzzle games would then go into 2-3 more complex additions to the new mechanic, but in this game they will ignore it for 10 puzzles before randomly returning to the already forgotten mechanic. There's also some puzzles where the moves they give you make no sense and just obfuscate the actual solution like Puzzle #71 where you realistically only need the bombs and copies, but the 'move tiles' type only needs to be used once, not four times, and how the game is structured, it forces you to use them 4 times. Which is completely fine for a puzzle mechanic and the game utilizes it mostly well (Puzzle #60 is a standout with these forced moves), its just not planned out well in some of these and it happens more often than not which feels very odd, though on the inverse, you can solve some puzzles within 2 moves rather than the given 3 like for example puzzle
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Players by region
Where this game's players are, estimated from review languages.
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