
Bannerman is a gritty and atmospheric medieval action/adventure with a bleak narrative and focus on historically accurate, challenging skill-based swordfighting!
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Languages: English**languages with full audio support
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
me like it
[h1]Gameplay: 4/10[/h1] [h1]Graphics & Sound: 8/10[/h1] [h1]Narration: 4/10[/h1] The game has some pretty cool pixel graphics that manage to somewhat immerse the player into a grim medieval ambience. It also has an interesting take on combat controls, with the player being able to parry attacks either on the top of their body or the bottom, and direct attacks in the same way, which creates a rhythmic and engaging combat flow. Despite that, I cannot recommend this game. The lack of difficulty / accessibility settings makes the game, designed to be challenging, impossible for some people, but this is not the biggest offender. After a somewhat successful beginning, I found myself against the boss of the second area, whose fight entirely consists of repeatedly dodging projectiles, for a long time, only being able to hit the boss once in a while when he makes himself vulnerable. In addition to being a huge difficulty spike, this fight is boring, long, and counter-immersive. This fight alone managed to entirely kill my desire to play the game. Even though the rest of the game up to this point was actually pretty nice, I don't wish that experience to anyone else.
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I did not at all find the imprecise "skill-based combat" engaging. Clearly a story is meant to be told in this, and I feel it certainly would interest a certain sort of player, but by the time I was half-way through with the game I was tired of it, and the end boss did not compel me to continue dealing with it, especially when compared to other fights of the game. I did beat the game, I don't feel the "challenge" of this game to be a rewarding enough one though what with the slow, sluggishness of *every* action to choose the combat ending of the game. Bannerman did however give me a sense of what to avoid in games similar going forward for myself, but I would not call that a reason to recommend it. For the sort inclined to watch games played, I think this would probably be a better game to watch than to play...I think, and *if* you inclined to purchase: always on sale or free.
This game really threw me for a loop with the story, good stuff. Game mechanics feel great once you get the hang of it, although I would recommend a controller. All the opponents are difficult but every battle feels rewarding, and ultimately if you play your cards right you can beat them.
Beautiful graphics and charming atmosphere and animation.. the game is chalk full of atmosphere. The soundtrack is also great! Unfortunately, the combat is rough.. it doesn't feel very consistent. You'll basically never know where an enemy's attack animation is going to land (the game has directional blocking) until it's already hit you, so you just have to memorize each and every attack rather than identify the direction like you would in a real sword fight, but I got over that and *was* enjoying the combat until.. I fought the 2nd boss. To keep things spoiler-free (even though it's shown in the store screenshots), it fires projectiles at you while a bunch of minions constantly spawn and spam swing at you, constantly pushing you away from the boss itself. It's just too B.S. and frustrating, I basically gave up instantly, knowing I would't be able to stomach it. Maybe you can, but I just can't recommend this game as it might take you 2 hours just to get to that boss and you'd end up disappointed and unable to refund. I'm looking forward to the developer's next game. If it's like this but more polished, it'll definitely be worth the buy.
Steel demands the truth Bleak roads test the swordsman's skill No glory, just grit
Sometimes when you see reviews of other games they say things like: "Whenever I lose I fell like it was due to my own mistakes" Yeah that phrase does not apply to this game. Its super difficult ; you cant really heal yourself, the range for certain moves ( both for enemies and the player character ) don't make sense sometimes , the enemies don't seem to have stamina like you and most of the time your attacks don´t stagger ( without armor ) but if an enemy hits you his attacks always stagger. But on the other hand this is a project that it was made with love and with a technique that I haven´t really seen in games since the og prince of persia.
El juego está bueno, los thumbs down son de gente que no aprendió a jugar, y no entendió que el jueguito no es un mindless hack 'n slash. El estilo de arte está muy agradable, full pixelart todo, a veces no tan pixel perfect pero eso le da otro toque que no suelo ver en los pixel art de siempre. Las animaciones son muy realistas y precisas, se nota que los devs saben de HEMA o swordfighting histórico, y eso me gustó un montón, muy lindo detalle que fue lo principal que me hizo conseguir este juego. La historia está okay, se entiende lo suficientemente aunque creí que iba a abarcar un poco más acerca de la psicología del personaje. Da pantallazos de lo que sucede, pero no hay un desenlace que se sienta como que todo el indicio de la [spoiler] caida en la locura [/spoiler] tuviera sentido. El hidden achievement me gustaría que el juego haya sido más claro al principio de que esa opción existía. Dicho esto, terminé el juego, hunteé los achievements, probé el Gauntlet y no me llamó la atención ni tiene logros relacionados, pero aun asi digo que el juego no vale 2 runs, con una run es suficiente.
묵직한 액션의 손맛이 지리는 게임. 스토리도 매우 훌륭하진 않지만 나름 선방한다. 도트 그래픽과 어두운 중세 배경을 좋아한다면 추천
hard but fun game I love the music archer boss is too hard :(
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| $146K | 410 | 92% | $14.99 |
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| $28.9K | 330 | 83% | $3.99 |