
Alone or up to 6 players, deliver pizzas to the survivors of a city where an oppressive mist has turned almost everyone into monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
About
"Help won't arrive right away, and people are hungry. Let's deliver pizzas"
Your Boss
In Pizza Deathlivery, an opaque mist has descended over the city for several days, and monsters have begun to emerge. Those still alive are running out of food...and you're their last hope.
Pick up a pizza, deliver it and take the money back to the pizzeria!
Each new day begins with a quantity of pizza to be delivered. Once you've opened the door to the pizzeria, you must deliver all the pizzas before midnight. If you don't reach your quota, the boss won't be happy...
Finding your way around and avoiding the monsters!
Each new run generates a randomized city, so you have to find your way around despite the fog that prevents you from seeing more than few meters away, and watch out for the creatures that swarm the streets.
Money, Becoming a 5-star pizzeria!
Every day, delivering pizzas earns you reputation points, which will allow you to unlock new neighborhoods and equipment. With each delivery, the money you earn will allow you to buy equipment to better face the dangers of the city. Will you reach 5 stars before you get fired?
Online cooperation from 2 to 6 players
Proximity Voice Chat
A randomly generated city
Zany, multi-functional objects
Terrifying monsters with unique behaviors
Pizza (a lot)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not to long ago i left a negative review on this game, for not having a save system, and it looks like the dev's listen to the people, which is great because they did add one in the previous update and still adding more.
It's friendslop, but it's fun friendslop in the sense that it's really more about giving you and your friends a context to hang out in than it is a high stakes game of pizza delivery. And that's absolutely to the game's benefit. Like, it isn't really scary at all despite it's SpOOOookY vibes, and it's not as funny as something like Lethal Company (although there are still some enemies in this game that can lead to hilarious scenarios, from the balloons that will carry your friends away to the smasher guy that leaves you 2 feet tall and with a high pitched voice). But what it does well is setting up an environment where you and your friends need to coordinate to deliver all of these pizzas for maximum money on time. I dunno, there's just something nice about a game where my friends and I have enough context to have something to do (deliver pizzas, collect money, get upgrades, avoid monsters) while still being low-friction enough to have conversations and enjoy one another's company. Most of the game is exploration based - the timer is as much an enemy as any monster, because some of these pizza deliveries are exceptionally well hidden (especially in the later stages) and communication becomes increasingly critical as time goes on. Think of it as a find-the-delivery-points game that has some monsters to spice it up more than a Lethal Company knockoff, and I think you'll have a better idea of what makes it work. My only real complaint is that the matches take forever. Each round is several minutes long, and it takes something like 15-20+ rounds to beat the game, so a single session or two is typically going to be your whole night. Something so easy peasy and casual to get in to feels like maybe it should be a little bit more bite sized? But it hardly ruins the experience.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Spanish - Latin America, Japanese, Portuguese - Brazil
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty bad game core. enemies aren't the best. easy to avoid. nothing exciting happens at all
Twenty-eight hours in, and I can say, I do recommend. Especially if you have friends. At first it seems simple enough, delivering pizzas within the given timeframe. But as days pass, the map gradually changes with new routes appearing and vanishing, with more mobs. One con I have with the game ATM, and have addressed with the devs in Discord, is an update to an upgrade players acquire. At a certain point, deliveries are no longer ground level. You'll need to start using parkour and ascending stairwells, unaware of where some deliveries are meant to go. Hopefully a future update, since the devs are active.
This game is incredibly boring. I can see why there isn't a demo available, if you were able to play a demo you would have played the whole game.
Fun to play with friends
If you love pizza, Halloween, and friendship, you'll love this game! It's a great family friendly game. Play it with your friends and family and have a blast, but beware ... It's pretty challenging. It's spooky, chaotic, and fun. Overall, it's a great game.
coop slop
My friends and I downloaded and played the game at launch (October 2025). Pizza Deathlivery is a first person horror game that has players navigating a city at night to deliver pizza. Players are to coordinate delivering pizzas while racing against the clock to meet the city's curfew. At midnight any player outside of the pizzeria are "taken into the night". If everyone fails to make it back, you're fired. If you fail to meet the quota you are given a warning and then fired after 3 failed days. You are to do this while navigating a city that evolves into more chaos each day. The city is filled with puzzles, platforming, secrets, traps and of course the monsters that roam it. This experience is best shared with groups of friends as cooperation is encouraged. Each night progressively becomes crazier making players run frantically to meet their quota. "Go risk your life for minimum wage"- Moff Cena 2025 The first thing I want to do is commend the developers. The first launch had some issues such as enemy spawn frequency over time, a difficult upgrade system, clunky money management etc. Even though these issues made the game frustrating after 3 to 4 nights in, it still showed promise. The developers invited criticism unprompted by players. As someone coming back to the game in May 2026 I can attest that they went above and beyond to correct these issues, and even adding more content to improve the experience. For enemies over time, they toned down how many spawned per night along with the proximity they spawn in. They even went in an added new enemies that play into the experience even more. The upgrades and economy system have improved drastically. Before, if you upgraded it would make the specific item cost more for every player making it limited to who can upgrade. Now it's fixed to where the price scales for the player individually. The problem before hand with the money is upgrading how many pizzas you could carry made it even harder to bring the money back to the base. It was proposed that a wallet could be added or the amount of money that can be carried is expanded. The developers took this and added the twist that you can find a special coin used to upgrade to get said wallet and it applies to all players. I find it brilliant that they solved this solution by adding a reward system. Another was the idea of adding a HUD including a compass and watch. Again, they added it to this upgrade system. It's actually very fun to find these special coins and upgrade your experience. It allows the player to appreciate the raw experience of navigating the city and relying on city clocks, the pizzeria clock, and the maps to be then rewarded to make it easier for the player. It's brilliant. The developers have worked themselves to the bone to improve this game. I've seen AAA studios drop games for less, let alone the amount of work they did as an Indie Studio. The experiences my friends and I had are fun memorable and I highly recommend giving this game a try with friends. It's a great spooky and silly experience.
A goofy game about delivering pizzas during the dark, scary nights of a urban neighborhood while disturbing encounters occur as you travel around to do your job.
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Players by region
Where this game's players are, estimated from review languages.
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