
Your loot doesn't go in a backpack. It goes into Tally, and she grows. Four of you strip a house room by room and feed all of it to her. Feed her too little and she eats the crew; feed her too much and she won't fit back through the door.
Modeled estimate, not a reported figure. How we estimate →
About
Tally lives in your hangar. She eats whatever you bring her and digests it
into materials. She is useful. She is yours. And she is always hungry.
You arrive with Tally at your heels — hungry, and therefore small. You find
things, you carry them, you feed them to her. She swallows, pauses, and
swells a stage bigger right in front of you :D
Every stage makes her louder, wider and worse tempered. The doorway she walked
through five minutes ago now has to be squeezed through — slowly, loudly, and
she comes out of it angry. Nobody set her appetite. It grew because you worked
well.
Aim at her and hold. She throws up part of the haul and drops a stage. It costs
your battery, and it costs less when two of you push at once. Whatever lands on
the floor stops being yours — something in this house collects it.
Noise builds room by room and crosses thresholds. Four different things live
here, and each one answers a different threshold. None of them care that you
were nearly finished.
You talk over proximity voice — walls muffle it, distance eats it, and Tally
follows whoever is speaking. A microphone is required to play.
Back at the hangar she digests, you sell what she made, you buy gear. And she is hungry again. More than last time XD
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
· Four players, proximity voice — a microphone is required
· Runs of 12 to 18 minutes, three or four houses in an evening
· Your cargo is held in front of your face and blocks your view
· Everything you own is inside one creature, and it can be taken from you
· No weapons, no inventory grid, nothing here can be killed
Genres
Stats
Languages: English, Russian, French, Italian, German, Spanish - Spain, Bulgarian, Vietnamese, Spanish - Latin America, Traditional Chinese, Simplified Chinese, Korean +11 more
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.6M | 163.4K | 94% | $7.99 | |
| — | 0 | — | — | |
| $42.8M | 301K | 95% | $7.99 | |
| — | 0 | — | — | |
| $85K | 376 | 76% | $7.99 | |
| $28.9K | 212 | 71% | $5.99 |