
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.5Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩法已當時黎講幾新穎既, 但直至現在問題都好多, 鑑於作者似乎已經停止更新, 整體而言我唔推薦呢隻GAME 優點(除玩法以外): 1. Roguelike之餘有劇情 嗯...我想不到了 缺點: 1. 有BUG(我見都好多人講, 我目前遇到既有閃退,畫面突然停止不動,小部份物品在不知名的情況下失去作用) 2. 背包是主軸, 但發展空間大部份時間是跟不上遊戲進度, 呢個缺點在限制型任務尤其明顯, 會直接大幅限制玩家可使用的流派(聽落好似唔算缺點反而算挑戰?可以想像一下, 我同你講, 解任務的順序其實都重要㗎, 否則遊戲中期可能仲要用把木劍(初始武器)通關, 這個都係點解磨石+飛標、 反傷成為主流的原因) 3. 農味太重, 比slay the spire 更重, 遊戲唔係唔可以嬴, 而係我解鎖得愈少,愈難嬴, 解鎖得愈多, 只要我抽中後面解鎖的其中1,2件,就好易嬴, 失去左Roguelike的趣味性之餘, 亦都降低咗升級背包的重要性) 4. 道具設計未完善(比如武器與武器道具,護甲與護手數值平均; 比如隱藏道路錄卷只會同你講用黎發現隱藏道路, 但唔會同你講實際為在空白地圖上選擇一格生成隱藏房間, 意味住如果你往四邊空白的空地建立房間並以為有路走過去的話, 對唔住, 你係唔會走到過去既) 如果佢有繼續更新,繼續變好, 我其實係會推薦的, 但佢似乎唔會再更新, 咁我覺得可以唔洗浪費時間
The game has a certain addictive appeal. The story is a bit thin, and to get to the ending, it will take a lot of attempts. There is a very high satisfaction of getting high damage numbers.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 38ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
기존 잘돌아가던 메커니즘 싹다 너프시켜서 게임 수명 깍아먹고 새로운거라고는 쓰레기들뿐인데 온라인 되는것도아니고 단순하게 즐기면서 해야될 게임인데 재미있는거 다처 삭제 시키면 뭐 게임 왜함? 스트레스 받을려고함? 개쓰레기됨
На удивление, затягивает! Пожалуй, это первая игра, где я выбил все 100% ачивок!
This is a very interesting strategy game with unique mechanics and features. I haven't gotten very far into the story mode because I prefer quick play, which lets you immediately access the full dungeon and every character and item, but what I've seen is interesting. I do admit the town feature could use some work (it's a bit buggy and doesn't seem to fit so smoothly in the game as someone who came from the web version) but it's still an interesting addition. The different characters add massive variety in playstyle, with everything from a basic backpack hero character similar to the web version to a frog that's more like a deckbuilder, and it makes many hours of replayability. The web version has always been one of my favorite games, and the full release definitely carries that legacy. It also works great on lower performance devices. Overall, an easy 7.5/10 at least. Definitely worth the discounted price you can get it for through the siege turtle bundle.
this speaks to me. as a pack rat myself i enjoy the representation of a well organized container. ZONE PURIFIED
Silly little game that's a lot larger and deeper than I initially expected when I picked this game up.
I was always interested in the concept, but in Early Access I wasn't sold on the game. But since ever since it has evolved a lot. The tons of new items and story mode really improved the game by a lot. It's really enjoyable, and I can recommend it!
my favorite backpack-based game
The bee boss was so hard that I thought it was meant to be impossible, the very next boss I killed in one turn... okay I guess, it's fun but a lot of things feel incomplete and I'm already 10 hours in and haven't unlocked any new characters
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $430.4K | 645 | 84% | $19.99 | |
| $320.3K | 724 | 87% | $14.99 | |
| $235.8K | 661 | 75% | $14.99 | |
| $49.6K | 489 | 55% | $4.99 | |
| $48.8K | 86 | 81% | $19.99 | |
| $25.1K | 93 | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 6K | 87% | $19.99 | |
| $4.5M | 10.5K | 95% | $12.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $4.5M | 5.4K | 71% | $29.99 | |
| $4.4M | 4.4K | 81% | $29.99 | |
| $4.4M | 5.4K | 75% | $22.99 |