
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.4Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还可以,就是每次取舍对我这个屯屯鼠来说都是一次煎熬。一直一直捡垃圾太上头了。
Very lovely! Very satisfying! Slowly builds up more possibilities and strategies by constantly introducing new items. Has quests to make trying out new strategies easy. No time pressure. Played it for 11 straight after getting it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 10.5K | 95% | $12.99 | |
| $4.4M | 6K | 87% | $19.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $4.5M | 5.4K | 71% | $29.99 | |
| $4.4M | 4.4K | 81% | $29.99 | |
| $4.5M | 11.4K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $320.3K | 724 | 87% | $14.99 | |
| $430.4K | 645 | 84% | $19.99 | |
| $235.8K | 792 | 76% | $14.99 | |
| $13.4K | 132 | 60% | $4.99 | |
| $48.8K | 86 | 81% | $19.99 | |
| $24.8K | 92 | 91% | $9.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 37ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its a cute game, love the visuals with the 8-th bit, the story is oke, just the lack of updates or new content is my biggest gripe, but its fun!
망겜이네 할 게 없네(진짜임)
게임 바닐라로도 재밌는데 창작마당도 나름 활성화 되어 있어서 더 좋음
Backpack Hero is a compact, brilliantly designed roguelite that turns inventory management into a tense, delightful puzzle. The core loop scavenge, pack, and survive feels fresh because every choice about what to carry matters. The game makes a simple idea sing: squeezing the right items into a tiny backpack becomes a satisfying exercise in strategy, risk, and improvisation. Gameplay is clever and addictive. Runs are short but meaningful, with each expedition offering new gear, enemies, and tradeoffs that force you to rethink your loadout. The crafting and upgrade systems are intuitive and rewarding; finding a synergy between items or finally fitting that perfect combo into your pack delivers a real rush. The art style is charming and readable, which helps when decisions need to be fast and precise, and the pacing balances tension and relief so you’re always tempted to try just one more run. If you like games that turn constraints into creativity, Backpack Hero is a must‑try. It’s approachable but deep, easy to pick up and hard to put down an elegant little roguelite that rewards clever thinking and celebrates small victories.
much replay value. bogs down occasionally, but very much a game I'll return to
It's not perfect. Far from it. And it can be really frustrating. I've done the story mode and found that a little confusing at first ... I wasn't clear on selling things and research and needing stuff you sold for research. It's a little hard to find who you need to talk to at first as well. There are exclamation points to guide you but they don't always show you everyone you need to talk to. Matthew is particularly vexing. That said, I enjoy the game. I've been working on the individual "quests" on quick runs and I'm definitely frustrated with a few of them. I got all of the achievements (a first for me). But the quick runs - some of them make no sense and feel damn near impossible (including the one I've spent the last WEEK trying to do and the one I completely gave up on). I don't care for two of the five heroes. But, overall, this is a fun little game to kill some (okay, a lot, in my case) time with. The mechanics are simple to figure out, difficult to master. Some dumb luck is required. I haven't had much trouble getting "good" stuff , but there are items I've never even seen. I bought it on sale and I would not recommend it at full price ... if you can get it on sale, it's a fun little time killer.
有点肝,前面就是不断重复
love this indie game, lots of tricks and luck to overcome certain difficulties, would love to have more levels maybe up to 12 with more enemies to engage. Overall good content, pass through all achievement and challenges, hoping for more content to come!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.