
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.4Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty frustrating experience. Game is very pleasant and chill enough but there's just enough programming/UI jank to make me drop this game asap. Having the highlighted option in menus be dark instead of lit up (literally not highlighted) is annoying Hazards going away at the end of fights, but having Tote kill me with her hazards after I just defeated her which subsequently bugs the game out is annoying. Having items fly out of my bag when anything is slightly wrong is annoying. Having a pouch in my bag and not being able to put an item I want into it because the pouches interface itself is blocking it is annoying. Having items pulse when you're hovering over it but then having no indication that youre currently holding the item is annoying. Currently holding an item then switching to the map completely tossing the item out of your bag instead of just putting it back in your bag is annoying. There's so much more than this I could write but that's this game. Fun and charming little jaunt but I've never been this tilted just trying to understand the "rules" of a games menus. I can't believe none of this has been fixed after all these years and just thinking about it is making me drop this game cold turkey.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 37ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A really great concept buried deep under negatives. - bugs - dying after a fight has ended, getting trapped in the dungeon, etc - UI glitches - almost unplayable with a controller or on Steam Deck without tweaking. - some terrible enemy designs - You have 50 max health and there are enemies that do 8 stacking (unblockable) poison damage a turn. Seriously? - Tote - a good twist but the worst possible execution - Grindy - 20+ hours to unlock 3 characters and 5 levels - Annoying quests - there's one where you need to use a mayor doll once in every battle or you die. - Not sure if certain builds are even viable - bows need so much empty bag space for very little reward
its a buggy mess. Very easy to get locked out of completing the game from bugs, the town building is an over saturating mess. Its a core game loop ruined with no coherent nor working story element. Broken products deserve bad reviews
It's a great game, but you can play it for free online. The story mode isn't great and most of the items aren't useful, so you find yourself playing the same one or two builds every run. From what I can tell, the game is unfinished, the develepors haven't actually released a lot of the content they promised.
一百小时全解锁,内容倒是量大管饱,但是青蛙这个角色是真的 大份 ,毫无爽点且极为烧脑,一点都不好玩,不如老版本,其他角色除了钱包鼠是基本逻辑之外最好玩的就是CR-8,但是官方把他能无限的零件都改成了有过热机制之后还是不爽,我不懂一个单机游戏疯狂削弱角色干什么,特别是把很多成型之后可玩性很高的套路都搞没了的用意何在,玩过的朋友后面不玩了我问他是为什么,他说游戏纯纯逆向更新,现在看来一点没说错,给个好评是致敬它的玩法,后续更新并不敢苟同。
The design of missions for the robot is crazy. I really hope that the designer can play the game himself first before put it to the market. The vaccum mission is just waste your slots. It is fine at least I can lv up and put those rubbish to the slots that not affect the play through. The mission of no EXP gain is idiot. Totally rubbish.
Its fun but has game breaking bugs. which is a shame because its been out for three years... I got trapped in a dungeon room and could not do anything and i couldnt save because it "wasnt empty" so i had to restart and lost like 2 hours of my life.
My impressions are very mixed, but ultimately I'm going to give it a positive review as the cons are more of personal preference. I would rather praise game for having too much content, but just the way you get to it really sucks. Pros: - Very different characters and multiple playstyles for each character (I had 3/5) - Looks pleasant enough - A lot of content Cons: - Meta progression to unlock more characters/levels is ABYSMALLY slow. You are stuck repeating the same levels on the same characters over and over and over. - It sucks to track which items you have to bring for research - I basically hate everything about the village part of the game. It would be a nice addition if it was put more on the rails and made faster/streamlined, but instead you are put wondering if you need to minmax it or whatever you need to build/upgrade. I would rather be playing the main part of th game the way I want. - I have run into few bugs which is not a good sign for fully released game of this caliber. TLDR: Main gameplay loop is good, but meta progression is really bad.
Incomplete, abandoned, missing kickstarter goals.
So many worthless items and builds paired with enemies that punish you for being in any way un-optimized make every run feel identical to the last. It feels like nearly every item was made with the creators terrified it would be too strong if it worked the way you'd expect it to honestly half the time when you take an item and use it after it feels like it lied about its effects when you find out how it actually works.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $319K | 723 | 87% | $14.99 | |
| $426.4K | 640 | 84% | $19.99 | |
| $212.1K | 792 | 76% | $14.99 | |
| $13.4K | 132 | 60% | $4.99 | |
| $48.8K | 86 | 81% | $19.99 | |
| $24.8K | 92 | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 10.4K | 95% | $12.99 | |
| $4.4M | 5.6K | 87% | $19.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $4.5M | 5.4K | 71% | $29.99 | |
| $4.4M | 4.4K | 81% | $29.99 | |
| $4.5M | 9.5K | 76% | $19.99 |