
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.5Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolute banger. I don't know if this was the first backpack as a living weapon game, but it was mine and it is brilliant. Dungeons are on par with Darkest Dungeon OG quality. The characters are all good except the frog I hate that guy. The progression is great, having a little base to work with is nice. Highly recommend this game
CR8 on top
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 37ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
レビュー後回しにするたびに100時間くらいすぎてる 楽しいよ
Cute pixel dungeon crawler. Far more complex than I thought at first, now have 3 characters unlocked. Reading well gets you quite far in the strats of this game.
que weno
A fun, relaxing game with a really interesting and complex central mechanic, but marred by uneven balancing and half-baked mechanics. The game starts out very easy and starts introducing more complex systems like magic or archery, but the problem is that these more complex systems do not scale well or come with any real payoff for mastering them. A basic melee build of a few shivs, a whetstone, and some basic armor is an incredibly strong build that can carry you through even late-game runs, whereas a magic build requires incredibly specific combinations of item drops and Rube-Goldberg machine level complexity to achieve even modest damage output. Likewise, archery builds are incredibly space-inefficient and require you to essentially empty out your inventory just to match the damage numbers of a basic melee build. There are other item mechanics, like items which get bonuses for having no armor, which are just straight up not viable as far as I can tell. I don't care how high the damage output is or how much regen you have, you will get one-rounded in later areas of the game if you do not have high defense, and wasting all your energy on shields is not enough. Likewise, the townbuilding in the story mode feels clunky and needlessly complex, with no real purpose other than modest percent boosts to selling items or item unlock costs. I find myself with thousands of auto-farmed food and never enough treasure. And the devs seem to know this, as you unlock a building that allows you to sell items for only treasure and nothing else, but even then I find it is always the resource I am out of. This whole system feels like it could have been taken out entirely or massively streamlined and the game would be better for it.
It has a pretty fun gameplay loop and you get to build a town.
such a great game call me the bagman shurikens/hammers/shivs are the best builds
outstanding rougelike
fun and clever little game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $320.3K | 724 | 87% | $14.99 | |
| $430.4K | 643 | 84% | $19.99 | |
| $235.8K | 792 | 76% | $14.99 | |
| $49.6K | 489 | 55% | $4.99 | |
| $48.8K | 74 | 80% | $19.99 | |
| $24.8K | 92 | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 10.5K | 95% | $12.99 | |
| $4.4M | 6K | 87% | $19.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $4.5M | 5.4K | 71% | $29.99 | |
| $4.5M | 11.4K | 90% | $19.99 | |
| $4.4M | 4.4K | 81% | $29.99 |