
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.5Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
おもろかったけどストーリーモードでの村の発展要素が妙に凝ってるのがよくわからなかった 全くいらない要素ではないからアレコレ考えるも、最終的にストーリーをクリアしてみると「こんな頑張る必要なかったんじゃ・・・」と思ってしまった あと複数のキャラがいて初見時は感心したが主人公で慣れたゲーム性を基本から覆す一部の奴は実績解除後は全く触れなかった
属于元组级别的背包管理游戏了吧,游戏难度不高,游戏人物有五个,而且五个人都有各自的战斗风格跟机制,制作组在这一点上作的很好,每个职业的通关思路还算多样,有一定的重玩价值。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 6K | 87% | $19.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $4.5M | 9.5K | 95% | $12.99 | |
| $4.5M | 5.4K | 71% | $29.99 | |
| $4.5M | 11.4K | 90% | $19.99 | |
| $4.4M | 4.4K | 81% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $320.3K | 724 | 87% | $14.99 | |
| $412.6K | 608 | 83% | $19.99 | |
| $235.8K | 792 | 76% | $14.99 | |
| $49.6K | 489 | 55% | $4.99 | |
| $48.8K | 86 | 81% | $19.99 | |
| $24.8K | 92 | 91% | $9.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 37ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Maybe I'm just stupid but I REALLY dislike this game. I tried to stick with it, and while the concept is solid, the execution has so far been terrible. I'm 7 hours in, and I feel like I've spent those 7 hours desperately trying to make progress. I've been doing quests, trying to farm resources to unlock buildings and gear, and everything feels SLOWWWWW. Like, horribly, painstakingly, agonizingly slow. This is a roguelike! At the end of a couple runs, I should feel like I've unlocked something that'll let me attack the dungeon in a new way. But for the last 4 hours or so, each run has felt very similar to the last. with no sense of progression It's super disappointing. Also, for people like me who don't have a mind for crafting a lil' town, It'd be nice if I could just turn that into a very simple menu. But instead it's some resource-intensive minigame that my stupid lizard brain sinks resources into without feeling like I'm making a lot of progress. It's REALLY bad. I haven't even unlocked a 2nd character yet and I don't have the will or desire to boot up the game again to see if maybe the next run, which will feel just like the run before it, will be any different. This is a hard pass.
♥♥♥♥ this game seriously Bug after bug after bug after bug Just found out the reason why the story does not progress is that it's a bug hooray. No I will not reset my save with idk 50 runs. I will uninstall this ♥♥♥♥♥♥♥♥. Other reviews mentioned bugs already but here are the ones I encountered: - You can sell a quest item. It does not appear anymore at any point. Start a fresh save or cheat it in. - Items unreadeable, clicking through objects (e.g. in the memory game I often click through the overlay and select items in my backpack), item countdowns not appearing after coming out of a battle, items unmovable between battles so you have to save / reload. - Items behaving differently than what the flavor text when hovering over say (such as it being disabled when used by other items but working on its own. - Enemies that react to attack / defense moves ignore whatever the frog "summons". All attack baby. What broke it for me is that appearently you are supposed to have your town "raided" (spoilers, but who even cares about this f*kass story) and you need to rescue someone and craft a special item for this. Great. My town never got raided. I looked in the achievements and it's a very common one that I should have gotten just a few hours in. I already did all of the challenge runs and unlocked everything except the last character (item will not drop after like 30 runs, another great mechanic). I have no intention to replay all of that again. Verdict: Honestly don't buy this. Great concept and at first addicting but absolutely overshadowed by the many partly gamebreaking bugs. If you want to play an Indie Game just get one where the dev actually cares and fixes their mistakes / oversights instead of directly jumping onto a new game. This is honestly like a "latestage" Early-Release build, not a full experience.
The actual game of doing the backpack management stuff isn't bad, I dare say that I even had fun with it to an extent, the problem is that is only half the game. The other half of the game is some super tedious town mobile game non-sense that feels like an entirely different game / genre than the backpack one It sucks the fun out of the game when I'm forced to do the town stuff just to actually do the dungeons. I wanted to like this game but I can't recommend it as it's two vastly different genre of games mashed together and they don't work together
用耗子的时候感觉还行,用鸟儿,蛤蟆,刺猬的时候感觉有点儿难,用机器人的时候,卧槽,头好痒,感觉要长脑子了。这游戏我只有1个忠告,开始的时候打到美味苍蝇一定要卖给商店完成成就,否则解锁物品越多,拿到几率越小,110多个小时的时间里,我再没见过第二只
Initially a fun game, but has numerous bugs and unfinished content. Do not recommend this game, out of principle.
除了背包鼠,其他角色都不是人类想出来的机制,越玩越难受。玩游戏是为了放松的,而不是为了折磨自己的,作者纯恶心人出了后面几个角色
Very thoughtful design, super casual, endearing and deep gameplay syncronizations. Fun for a min maxer or someone who wants to watch TV in the background while they chip away at the main storyline.
才刚玩没多久我就已经能感觉到后面要有多肝了,想玩更多种类的武器就要局外研究,要研究就要完成各种冒险任务或者局内拿小垃圾占背包格子影响局内体验,然后解锁的东西多了之后想玩某个流派又要看脸了,因为我没发现有ban武器的功能,或许是没解锁,无所谓了。我是因为玩了类似玩法的游戏才慕名而来的,不能说大失所望,只能说不适合我。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.