
Play the classic board game, Axis & Allies 1942 2nd Edition! Act as WWII powers in a turn-based strategy game that fits your screen and schedule— get notified on your turn and command armies at your own pace! Team up with friends, challenge the world’s top players, or go solo vs. A.I.
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Sums Steam + Google Play only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.1Kreviews | 78% | — | $3.1M |
| $9.99 | 529ratings | 60% | — | $256K | |
| $19.99 |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Should you buy this game: yes, absolutely. If you enjoyed playing A&A 1942 first or second edition (I was a first edition guy), then you will love this game. I have put in countless hours playing both casual and ranked and its a blast (99% of the time its great - sometimes the dice just dont go your way, but thats life). If you are looking for an all-encompassing A&A game (1940 global, 1941, etc.) then this game doesnt have it. Really, thats my biggest critique - it just gives you 2 modes to choose from: the OG 1942 second ed set up and the Larry Harris improvement. If there was an expansion to include global or some of the other variants I would probably buy it, if there was an update to include the other versions automatically then I wouldnt stop recommending it. TL;DR: great game, I'd recommend (unless you are expecting the entire A&A lineup and will only buy it on that condition).
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian**languages with full audio support
| 93ratings |
| 72% |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This review is for singleplayer only. not multiplayer. The bot is very limited and does not adapt. Once it gets blockaded, either by an enemy fleet or by air power it will not try to break the blockade. it will not adapt strategies. it will spawn the exact same ships every turn, and let them die, every turn. This makes Bot controlled allies largely useless. It also means if you control your entire faction, you can pick and choose whom to fight, and when
This version is true to the board game, for better or worse, with all of the stiff play. Though the game is exceedingly enjoyable. Adding other Axis and Allies games would draw more into play, and retain more players.
I love Axis and Allies, but not this adaptation. It's a really basic ruleset with almost no options. AI isn't very bright either and information on the board isn't presented very well. Honestly, I feel like the devs were pretty lazy on this game, like they just wanted to get something functional out as quickly as possible then move on with their lives.
It's hard to find people that are willing to play Axis & Allies IRL. It takes a solid 30 minutes to set-up (if you know what you're doing), hours to play, and the dice miraculously roll extremely high. This game solves all those problems. If you're a fan of the board game, you'll likely have a great time here, but it's far from perfect. In some ways, it's down-right frustrating. The UI is un-intuitive, you can't actually roll dice when defending (as such you have no idea what the heck is going on), and the map ends up being a pile of arrows and icons that invite a click, but result in nothing. Transports are the worst offenders. If you can get past these quirks, it's a near perfect duplicate of the board game.
You cannot use allied country's aircraft carriers - that is a core rule in the game and it isn't implemented. This game is full of glitches, It randomly will skip the combat movement phase.
I have been playing this since release, have played every version of the table top games. i have made it to gold with allies in ranked. currently at a 31 percent win rate with allies so about 1/3 games i win ( i dont play much axis but have a 45 percent win rate with axis). after 5 years, im throwing in the towel on this version. My main complaints are there are a few rules that have been removed (sharing allied transports/carriers, no bidding no tech trees) that fundamentally alter the game. this is important because it is acknowledged that the axis already have an advantage in this game (which is also the only reason that there was an alternate setup included for rank play that slightly balances the game making it a little more even). this is important because there are no scenarios where the axis players would ever need to take advantage of sharing carriers/ transports, and therefore skews the odds even more in the axis advantage. i also find it suspect that "stablilized dice" were added. this is basically beam dog acknowledging that the dice are problematic. when people respond "use the low luck dice and remove the luck aspect", im not sure what the game is going for anymore. that is again, just too fundamental of a change from the table top game. in addition to these issues, the lack of a bidding system makes for a very boring meta. its the same beginning to the game that is so heavily luck dependent that i just cant slog through anymore. Lastly, the defense profiles just about kill in for me compared to the table top version. I understand that having a player pick casualties in real time isnt a viable thing to do in this online version, but again this is too much of a fundamental change from the table top version. 5 years later the game is still crashing too often, there still is no chat feature. This is just the barest of bones version of axis and allies, i think the only reason i stuck around so long was playing with family and friends who cant be in the same space, but the consensus among the group is that the table top is just more enjoyable. One last criticism, the community outside of personal friends and family is honestly pretty ♥♥♥♥♥♥. playing a team game with strangers is just the worst idea unless you were somehow all on discord, and even then quite a buit of "A&A holes" Peace out Axis & Allies 1942 Online, its was a 33% enjoyable experience.
THIS GAME is PRACTICALLY UNPLAYABLE. The Clicking actins/button assignments make no sense for un/loading of amphibious transports and assaults. You also cannot individually assign which units get placed into which transport. Have 2 transports and want to put 1 infantry into each transport? Nope. Both infantry will go into the same transport. You also cannot make multiple offloads from the transport even if you have 2 moves remaining on the transport. The transports are the worst aspect of this game that really prevents you from doing anything. What's worse than this is the GUI is really hard to decipher. The combat move phase is cluttered with a bunch of arrows. All these arrows end up cluttering the screen so you can't see anything on the map anymore. Then you're forced to click each individual territory to see what units are stationed there. But that requires further clicks to see the pop-up fully display without being blocked, or blocking another screen. Same problem with the mobilization phase. Once you make a move, there's a bunch of arrrows coming from different directions, that then get all combined into a single arrow. So you really can't tell at all which distinct units came from which distinct territory. The assignment of hits also make no sense. Everything is displayed backwards. It says "hits" after a roll and you think it means the number of hits you've rolled on attack, when actually "hits"= your casualties number. When assigning "hits" there's no notification when all the "hits" on your own units have finished distribution. So you might click clicking each unit unaware that all "hits" (read casualty) have been assigned. The number arrow above each actual "hit" against the enemy is also small. Same thing with all the other phases of the game. There's a big red button that you eye naturally gravitates to, to move on to the next phase. Oh yea, there's another button to go back and cancel, but first you have to hit the big "next" phase button in the corner in order to go back. And after hitting that big red button the return/reverse move button is not well highlighted. This is a horribly displayed rendition of the game that I absolutely do not recommend. It's so hard to play because it is so hard to navigate around the screen, and it takes away the joy from playing. For that, I absolutely cannot recommend the game. This version actually makes me hate Axis & Allies because I cannot figure out/see what the hell is going on in the game. It also doesn't show what units that your counterpart brought into the battle in the war diary. Absolutely don't recommend. Save your money if you enjoy AA! This is not the game to waste your money on!
Axis & Allies 1942 Online brings the timeless, deeply strategic World War II board game experience into the digital realm with remarkable fidelity and thoughtful enhancements. Developed by Beamdog and based on the classic Avalon Hill title, this online adaptation captures the essence of the original’s grand strategy and tactical depth while streamlining gameplay to suit both veteran players and newcomers to the franchise. The game offers a compelling blend of resource management, territorial conquest, and alliance warfare, challenging players to rewrite history as either the Axis or Allied powers across the vast and contested theaters of Europe, the Pacific, and beyond. At its core, Axis & Allies 1942 Online faithfully recreates the turn-based gameplay mechanics that made the board game a staple for strategy enthusiasts. Players take turns commanding their chosen factions—Germany, Japan, the United States, the United Kingdom, or the Soviet Union—balancing the management of economic resources, unit production, research development, and military operations. The game requires a deep understanding of each faction’s strengths and weaknesses, as well as a careful balance between offensive maneuvers and defensive posturing. Strategic planning is critical, as the map spans multiple continents and oceans, with players vying for control of key territories that offer essential industrial resources and tactical advantages. The digital version adds numerous conveniences that improve the pacing and accessibility without sacrificing complexity. Automated calculations for combat, resource allocation, and unit movement reduce bookkeeping and speed up turns, while comprehensive tutorials and tooltips help guide new players through intricate rules and strategies. The interface is clean and intuitive, presenting information clearly through detailed unit icons, turn order indicators, and an accessible map overview. The game also supports asynchronous multiplayer, allowing players to take their turns at their own pace, which is perfect for longer, more thoughtful matches. One of the game’s greatest strengths lies in its multiplayer experience. Axis & Allies 1942 Online facilitates matches between friends or strangers worldwide, providing matchmaking systems and customizable game settings that accommodate various playstyles and skill levels. The communication tools—chat and messaging—enable players to negotiate alliances, discuss strategies, or simply engage in the diplomatic tension that defines much of the original’s appeal. Additionally, the game includes an AI opponent that can be adjusted in difficulty, making it a solid option for solo play and practice. Visually, the game opts for a functional yet polished aesthetic that honors the original board’s style while enhancing clarity and immersion. The map is detailed and expansive, with vibrant territories that reflect their geographic and strategic significance. Unit animations are subtle but satisfying, and the sound design—featuring period-appropriate effects and a stirring orchestral soundtrack—complements the historical atmosphere without overwhelming the player. Despite its strengths, Axis & Allies 1942 Online does present some challenges. The game’s depth and scope mean that sessions can be lengthy, often requiring hours to complete, which might deter casual players seeking quicker gameplay. While asynchronous play alleviates some time pressure, it can also lead to slower match progress if opponents delay their turns. Furthermore, the steep learning curve can be intimidating for those unfamiliar with grand strategy or traditional board games, despite the available tutorials. Finally, while the game provides a solid core experience, some players might desire additional scenarios, expansions, or more dynamic events to diversify replayability beyond the classic 1942 setup. In conclusion, Axis & Allies 1942 Online is an outstanding digital translation of a legendary board game that successfully combines historical authenticity, strategic depth, and accessible online play. It respects the complexity and nuance of its source material while leveraging the benefits of modern technology to enhance convenience and multiplayer connectivity. For fans of World War II strategy, board game enthusiasts, and players seeking a deep, methodical wargame experience, Axis & Allies 1942 Online offers a richly rewarding campaign of global conflict and tactical mastery that stands the test of time. Rating: 8/10
As many other players have observed, the developers have compensated for any deficiencies in the computer player's ability by rigging the dice rolls so that the computer has what appears to be a consistent run of "good luck" while the human player does not. The game UI is very well-done and slick; it's a shame the developers did so poorly with the core enjoyment one can have in Axis and Allies--positioning your forces against an enemy and rolling lots of dice.
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