
Avowed is a first-person fantasy RPG set in the world of Eora, where your choices carve a path through war, intrigue, and ancient mysteries. Navigate a land in turmoil, forge powerful alliances or deadly rivalries, and wield magic and steel to shape the fate of the Living Lands—and your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Aug 4 → 13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to the Living Lands, a mysterious island filled with adventure and danger.
Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment.
The Living Lands is an island where the air hums with ancient magic, the flora seems to move with a mind of its own, and the ground beneath your feet shifts with secrets waiting to be unearthed.
Now, the Living Lands faces a dire threat—a mysterious plague that defies nature and reason, spreading chaos across its sprawling wilderness.
As an envoy of Aedyr, you are sent to investigate, but what begins as a mission of duty soon becomes deeply personal—you feel as though the land recognizes you and is pulling you toward something greater. The choices you make will ripple across the Living Lands, shaping the fates of its people, its creatures, and even yourself. But beware, for every decision carries weight, and the forces you encounter will not hesitate to test your resolve.
Can you navigate the tangled web of intrigue, power, and danger to uncover the truth? Can you save this unknown frontier and your soul from the forces threatening to tear them asunder?
Even more to do in the game! This update brings New Game Plus, a Photo Mode, a brand new weapon type with two-handed staves, the ability to change character appearance whenever you’d like, new character creation presets, additional Godlike presets, custom game difficulty settings, and the addition of three new playable races: Dwarf, Aumaua, and Orlan.
The Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem.
Mix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance.
Companions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.
High Fidelity Graphics
Discover the breathtaking beauty of the Living Lands as you embark on your journey as the envoy of Aedyr. Avowed delivers stunning visuals, enhanced on PC, with support for true 4K resolution on compatible devices and unlocked framerates for smooth, seamless performance. Every detail of this weird and wonderful world is designed to feel alive and immersive.
Ray Tracing
Enter a world of unparalleled realism with ray tracing technology in Avowed. From the dappled sunlight filtering through a canopy of trees to the flicker of torchlight in ancient caverns, ray tracing brings the Living Lands to life with lifelike lighting, reflections, and shadows. Every scene is rendered with incredible detail, enhancing your immersion in this magical, enigmatic world.
NVIDIA® DLSS and Reflex Support
Enjoy peak performance without sacrificing quality. NVIDIA DLSS leverages AI-powered upscaling to deliver sharp, stunning visuals while boosting frame rates on supported NVIDIA GPUs. Meanwhile, NVIDIA Reflex ensures ultra-responsive gameplay, reducing input lag to help you react quickly and confidently in battle.
Ultra-wide Support
Immerse yourself in the sprawling landscapes of the Living Lands like never before. With support for ultra-wide 21:9 displays, Avowed offers a cinematic, panoramic experience that expands your field of view. Take in the scale of towering mountains, vast grass-filled fields, and ancient ruins, all crafted to make every moment feel epic and unforgettable.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.3Kreviews | 77% | — | $19.3M |
| Free | 15.5Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1034 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Leider gibt es gleich mehrere technische Probleme, die seit dem erscheinen nicht gelöst wurden. 1. Das Spiel Avowed stürzt immer mit einem Speicher-Lag ab. Was aktuell bei mir die Abstürze reduziert hat ist alle Overlays abzuschalten. Ich denke hier müssen sich die Programmierer ansehen, wie es aussieht wenn mehrere Sachen gleichzeitig laufen, als auch Nvidia Overlay besser implementieren. Leider findet man das Internet überschwemmt mit dem Speicher lag von Avowed. Einige haben es mit Grafik Einstellungen und BIOS Update zum laufen gebracht, leider geht es aber vielen gleich wie mir, wo einfach gar nichts hilft. Obwol spiele wie Cyberpunk, Satis Faktory, ..., die auch richtig Ressourcen brauchen einwandfrei gehen. 2. Was nur ein kleines Problem ist, dass manchmal der Loot von Gegnern in den Boden bugt. 3. Ich hab mir die Premium Edition gekauft, da ich gerne die Wallpapers als Desktop-Hintergrund verwende. Hier bekommt man ein Workart Programm und man kann die Bilder nicht wie gewünscht einsetzen. Da ich dafür zahle erwarte ich mir das. Ich hoffe sehr das Obsidian hier reagiert. Da ich auch bei Pillars Of Eternity 2, Deadfire die Premium Version mit allen DLC´s gekauft haben und das echt super war. Auch was ich bisher so von Avowed gesehen habe knüpft das inhaltlich wieder an ihre Qualität an, aber technisch ist das eine Katastrophe!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean*languages with full audio support
| $59.99 |
| 3.7Kratings |
| 87% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fantastic game :)
Not a Skyrim killer...but an excellent attempt!
This game is much easier to enjoy and praise once you find out that it was made by Obsidian's B-Team, who were essentially all college students studying game development. So for what is essentially the teams first proper game, it's absolutely great. So look at from that perspective before you decide to dogpile a game for no reason
This will be my last Obsidian purchase. Everytime I give them a try I am met with the same result- over annoying side characters that won't leave, forced pairing with companions that do literally nothing for the fight, slow motion cut frames during a fight that take you out of it, loot that is sub par at best, and overall just VERY clunky fight gameplay.
Крутая игра
This game is great but they don't allow you to kill Ryngrim
A monotonous drag that could have been so much more! The Story is just a typical run of the mill fantasy narrative that doesn't shape up to be anything special. I do think however that for Pillars of Eternity fans, they're going to have a great time with the amount of lore that this game has on offer. The characters are really bland and offer little to no importance to the overall experience. There is some great voice acting here, but the writing is basically an exposition dump that is insistent on pushing the lore of this world which while really interesting should not be shoved down my throat each conversation. The Setting of the Living Lands and the level design is easily one of the strongest aspects of this title with the game taking place in large open hubs that allow for loads of detail and exploration which was a treat to experience. I was really surprised with how well crafted areas were and the secrets that were discoverable. Visually, its gorgeous. Performance was solid for the most part with there maybe being the little hint of frame drop here and there, but I didn't run into any bugs or glitches. The Art Direction is honestly breath taking with some areas being pieces of art which had me just stop and stare. Sound and Audio were decent with the soundtrack being a typical fantasy vibe and the Audio having a nice impact when it comes to combat and magic. In terms of Gameplay, starts off strong, but gets real repetitive really quick. Combat feels really nice, especially when it comes to wands and magic making it clear that this experience was focused on that primarily with updates improving the basic fighter and ranger classes. While it does feel good to attack enemies, it gets old really quick as there really isn't much variation and enemies themselves having little to no change on how they attack players. I appreciate that the stats for this game and the Pillars series is all made from scratch (which is really impressive), but it doesn't really feel like my character had real major improvements apart from maybe learning a new spell. Finally, the quest design is just boring. It never does anything interesting with some maybe having a choice you can make (mainly from what I've played in the beginning) but the majority being fetch quests. Overall, Avowed was just so tedious and repetitive that it was hard to finish the game. While I do think that the first major area was really well crafted and the best side of the experience, it's clear to see that they couldn't keep up the momentum and ultimately became tiring!
I want to love this game, and I'm sure I would if it was so damn crash-happy
An excellent RPG with some amazing level design, excellent world building (especially for POE heads). The narrative as a whole is great but gets a bit dry. The quests range from decent to really great, with some very nice reactivity within the world, and the orgainc way you can stumble onto them is really well done. The combat is decent, punchy and fast but gets a bit samey as the game goes along but still not really the main draw for me. Love the art direction of the living lands and the game looks gorgeous throughout.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| $811.6M | 881.3K | 96% | $59.99 | |
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| $19.5M | 12.2K | 91% | $39.99 | |
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