
Avowed is a first-person fantasy RPG set in the world of Eora, where your choices carve a path through war, intrigue, and ancient mysteries. Navigate a land in turmoil, forge powerful alliances or deadly rivalries, and wield magic and steel to shape the fate of the Living Lands—and your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Aug 4 → 13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to the Living Lands, a mysterious island filled with adventure and danger.
Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment.
The Living Lands is an island where the air hums with ancient magic, the flora seems to move with a mind of its own, and the ground beneath your feet shifts with secrets waiting to be unearthed.
Now, the Living Lands faces a dire threat—a mysterious plague that defies nature and reason, spreading chaos across its sprawling wilderness.
As an envoy of Aedyr, you are sent to investigate, but what begins as a mission of duty soon becomes deeply personal—you feel as though the land recognizes you and is pulling you toward something greater. The choices you make will ripple across the Living Lands, shaping the fates of its people, its creatures, and even yourself. But beware, for every decision carries weight, and the forces you encounter will not hesitate to test your resolve.
Can you navigate the tangled web of intrigue, power, and danger to uncover the truth? Can you save this unknown frontier and your soul from the forces threatening to tear them asunder?
Even more to do in the game! This update brings New Game Plus, a Photo Mode, a brand new weapon type with two-handed staves, the ability to change character appearance whenever you’d like, new character creation presets, additional Godlike presets, custom game difficulty settings, and the addition of three new playable races: Dwarf, Aumaua, and Orlan.
The Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem.
Mix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance.
Companions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.
High Fidelity Graphics
Discover the breathtaking beauty of the Living Lands as you embark on your journey as the envoy of Aedyr. Avowed delivers stunning visuals, enhanced on PC, with support for true 4K resolution on compatible devices and unlocked framerates for smooth, seamless performance. Every detail of this weird and wonderful world is designed to feel alive and immersive.
Ray Tracing
Enter a world of unparalleled realism with ray tracing technology in Avowed. From the dappled sunlight filtering through a canopy of trees to the flicker of torchlight in ancient caverns, ray tracing brings the Living Lands to life with lifelike lighting, reflections, and shadows. Every scene is rendered with incredible detail, enhancing your immersion in this magical, enigmatic world.
NVIDIA® DLSS and Reflex Support
Enjoy peak performance without sacrificing quality. NVIDIA DLSS leverages AI-powered upscaling to deliver sharp, stunning visuals while boosting frame rates on supported NVIDIA GPUs. Meanwhile, NVIDIA Reflex ensures ultra-responsive gameplay, reducing input lag to help you react quickly and confidently in battle.
Ultra-wide Support
Immerse yourself in the sprawling landscapes of the Living Lands like never before. With support for ultra-wide 21:9 displays, Avowed offers a cinematic, panoramic experience that expands your field of view. Take in the scale of towering mountains, vast grass-filled fields, and ancient ruins, all crafted to make every moment feel epic and unforgettable.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.3Kreviews | 77% | — | $19.3M |
| Free | 15.5Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1031 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game with good combat and a good unique setting, but please, by god get better writers / Voice actors - it feels so dry and fake, that I sometimes put off talking to NPCs to not break my immersion.
每10分钟fatal error闪退一次。 过往的暗影-逃离纳库库贝尔这个任务刷怪多了就一直闪退
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean*languages with full audio support
| $59.99 |
| 3.7Kratings |
| 87% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So far really enjoying the game and is one where it shows you cannot trust early reviews from influencers. Only complaint thus far is the world color palette is to bright and cheery for such a dark story. It does hurt immersion somewhat but other than that will continue to explore and finish. Update after clearing for 1st time at about 50 hours (about 5 was afk). Still really enjoyed it but some more cons crept in the more I finished. The ending felt very drug out in the last 1.5 areas. The people in the last couple of areas were such ♥♥♥♥♥♥♥♥ I literally wished I had done a steel garote playthrough instead of the good guy. Lastly the companions became painfully annoying toward the end but I did like Marius the more the game went. Still recommend but my rating based on that went from 9/10 in early game to 7/10 by end.
En sevdiğim oyun pillars of eternity 1 ve bu oyuna kötü yorumlarına rağmen şans vermek istedim. Başlarda fena gelmedi sardı fakat oyun o kadar tekdüze o kadar sıradan dümdüz bi oyun ki aşırı sıkıldım evrenini çok sevmeme rağmen oynamak zulüm olmaya başladı. poe'lerdeki karakterlerin hissiyatı bu oyunda yok tepkileri kötü , içleri boş hissettiriyor. Ortalama bi oyun olsa yine keyif alırdım fakat gerçekten rezalet bi oyun keşke crpg'den devam etseydiniz ne gerek vardı aksiyon rpg'ye. Çoğunlukla olumlu nasıl olmuş hayret karışık bile fazla bu oyuna.Hayal kırıklığı.
Started nice, not very impressive, but fun... got old fast, but hey let's keep going... then it became boring. Combat feels repeating, enemies are quite similar, and it is actually quite easy. I was playing wizard, maybe another class is better. I don't think so. Not recommended.
Nette, motivierende Spielweise. Man kämpft in diesem RPG in Egoperspektive gegen Feinde. Gut gemacht. Die Spielweise im Kampf ist flott und actionlastig. Allerdings auch etwas unübersichtlich oft, was der Egoperspektive mit ihrem eingeschränkten Sichtfeld geschuldet ist. Wahlweise lässt sich das Spiel aber auch aus der dritten Person spielen. Das ist aber ähnlich wie in Skyrim: nicht optimal, aber spielt sich deutlich besser. Es ist gut, dass man das Sichtfeld wechseln kann. Ständig sammelt man nützlichen Loot ein, was auch motiviert. Die Geschichte, Charaktere, Quests und Dialoge finde ich meistens sehr, sehr langweilig. Mich interessiert das bisher null. Sie hätten das Spiel besser reduzieren sollen auf die Spielweise mit ein wenig Story. Auch, weil die Dialoge teils ellenlang sind und sich nicht abbrechen lassen (man kann die einzelnen Sätze natürlich unterbrechen, aber nicht aus einem gestarteten Dialog vorzeitig aussteigen). In der Handlung geht es um irgendeine Seuche, die sich im Land der Lebenden ausbreitet. Nach jetzt knapp 14 Spielstunden finde ich das leider immer noch nicht sonderlich interessant erzählt. Grafik ist gut soweit. Musik ist auch in Ordnung, nicht, was man sich merkt, aber stimmungsvoll. Sprecher (Englisch) sind auch okay. Fazit: Das Spiel Avowed glänzt dann am besten, wenn es sich nicht in seine lahme High Fantasy-Story verliert. Es macht Spaß, das Land zu erkunden und gegen Gegner zu kämpfen.
+The story and worldbuilding is great. It captures the feel of Pillars of Eternity, brings in a lot of new concepts and expands on the previous lore in a meaningful way. Love how they employed the loyalty vs morality struggle in the game. - The storytelling suffers a bit from the 'and then he died mid-sentence while furiously writing his last words' trope. Too much of the story is being told through scraps of paper and diary pages left around. I could think of at least a few ways they could have done lore exposition in the game without being so immersion breaking. + The companions are memorable, witty, full of character and have a lot of interesting things to say about the lore, world and each other. - Not many complants here - imo they don't have enough of an impact in combat, except to draw attention away from you (except for Giatta who is an op healer). And you have to keep one companion in the party later in the game so you don't miss out on secret loot. + Combat is pleasantly dynamic and adequately difficult. - There could be more encounters and more varied enemies to have more fun with combat. +The scenery and the world is very pretty - The puzzles seem to be made for a 3 year old (direct a companion to open the way or throw an appropiate grenade...). Loot in chests is mostly upgrade materials (never enough of those) and weapons you'll never use. + Fun weapons/armors acquired early can last you through the entire game. - Unique items are not that unique. Weapons and armor are better, but gloves/accessories - most of them are useless compared to a select few that stand out. Enchanting uniques is a nice concept except it's only weapons and you choose from 2 options that mildly increase the item's power. You don't get nearly enough upgrade materials to experiment with different weapon types even if you loot and disassemble everything. + Magic is dynamic and fun. It's exactly what I want out of a game when I want to feel like a magical menace on the battlefield. - AoE targeting is wonky on PC from first person perspective. Grimoires are a fun concept but I'd love it if we could craft our own with spells we chose. Unique grimoires should have a bit more umph to them, they don't get any unique abilities aside from a selection of spells. +Skills and spells are varied, fun and allow for a lot of different builds -There are only 6 slots on the hotbar shared between your skills, spells, godlike spells and companion spells... should be 9 with the ability to swap hotbars. -Not enough ability points. Should be 1.5 or 2x more, you're strapped for choice way too much, especially seeing as respeccing is not as cheap as I would like.
仲間のキャラの魅力 ✕ シンプルな戦闘 ◎ 細かい難易度調整が出来る ◎◎ 魔法使うのとても楽しいです!
Best edition of skyrim they've released!
I've heard people say that this is not a good rpg. Well, maybe not. But, it is a great game. Albeit, probably as much action/adventure as rpg. It's just fun. Every system is polished and has great QoL features. Exploration, crafting, dialogue, combat; all just really enjoyable. The great graphics are a bonus. I've also heard people say the story isn't great. Well, the story may seem odd if you're not familiar with the Pillars of Eternity games. Not that you need to play those. But the problems and concerns in this game follow from those games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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