
Avowed is a first-person fantasy RPG set in the world of Eora, where your choices carve a path through war, intrigue, and ancient mysteries. Navigate a land in turmoil, forge powerful alliances or deadly rivalries, and wield magic and steel to shape the fate of the Living Lands—and your own destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Aug 4 → 13/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to the Living Lands, a mysterious island filled with adventure and danger.
Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment.
The Living Lands is an island where the air hums with ancient magic, the flora seems to move with a mind of its own, and the ground beneath your feet shifts with secrets waiting to be unearthed.
Now, the Living Lands faces a dire threat—a mysterious plague that defies nature and reason, spreading chaos across its sprawling wilderness.
As an envoy of Aedyr, you are sent to investigate, but what begins as a mission of duty soon becomes deeply personal—you feel as though the land recognizes you and is pulling you toward something greater. The choices you make will ripple across the Living Lands, shaping the fates of its people, its creatures, and even yourself. But beware, for every decision carries weight, and the forces you encounter will not hesitate to test your resolve.
Can you navigate the tangled web of intrigue, power, and danger to uncover the truth? Can you save this unknown frontier and your soul from the forces threatening to tear them asunder?
Even more to do in the game! This update brings New Game Plus, a Photo Mode, a brand new weapon type with two-handed staves, the ability to change character appearance whenever you’d like, new character creation presets, additional Godlike presets, custom game difficulty settings, and the addition of three new playable races: Dwarf, Aumaua, and Orlan.
The Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem.
Mix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance.
Companions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.
High Fidelity Graphics
Discover the breathtaking beauty of the Living Lands as you embark on your journey as the envoy of Aedyr. Avowed delivers stunning visuals, enhanced on PC, with support for true 4K resolution on compatible devices and unlocked framerates for smooth, seamless performance. Every detail of this weird and wonderful world is designed to feel alive and immersive.
Ray Tracing
Enter a world of unparalleled realism with ray tracing technology in Avowed. From the dappled sunlight filtering through a canopy of trees to the flicker of torchlight in ancient caverns, ray tracing brings the Living Lands to life with lifelike lighting, reflections, and shadows. Every scene is rendered with incredible detail, enhancing your immersion in this magical, enigmatic world.
NVIDIA® DLSS and Reflex Support
Enjoy peak performance without sacrificing quality. NVIDIA DLSS leverages AI-powered upscaling to deliver sharp, stunning visuals while boosting frame rates on supported NVIDIA GPUs. Meanwhile, NVIDIA Reflex ensures ultra-responsive gameplay, reducing input lag to help you react quickly and confidently in battle.
Ultra-wide Support
Immerse yourself in the sprawling landscapes of the Living Lands like never before. With support for ultra-wide 21:9 displays, Avowed offers a cinematic, panoramic experience that expands your field of view. Take in the scale of towering mountains, vast grass-filled fields, and ancient ruins, all crafted to make every moment feel epic and unforgettable.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.3Kreviews | 77% | — | $19.3M |
| Free | 15.5Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1038 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game definitely has the best of a Bethesda RPG in its genes. The game propels you forward at every unexpected turn. It completely avoids the repetitiveness of too many games. It's worth every single dollar. I know you RPG lovers will be as entertained as I am.
POSITIVOS!! - Gráficos: O jogo é feito na UnrealEngine5 e é belíssimo, faz ótimo uso do novo sistema de iluminação e as paisagens são bem geradas e arquitetadas, cada mapa tem sua individualidade, pontos bonitos e da pra ver que foram feitos com bom capricho, os devs desse setor tentaram salvar o projeto, pena que não conseguiram. - Exploração: seguindo o mapa que é bonito e bem feito os melhores itens do jogo estão simplesmente espalhados no decorrer do jogo, alguns podem ser adquiridos bem cedo e melhorados no decorrer da jogatina, existem pontos específicos como tesouros, acampamentos, visões e os materiais necessários para melhorar os itens, verticalidade com áreas secretas escaláveis e grutas com lagoas para mergulhar, tudo com interação elemental de fogo, gelo e raio e somando tudo a exploração é um dos pontos altos desse jogo, os devs que ficaram no encargo desse setor tentaram carregar o projeto, pena que não conseguiram. - Combate: o combate é rápido e bem fluído, o arquétipo de patrulheiro recompensa os bons de mira e posicionamento, os magos possuem magias impactantes e ao meu ver carregam o combate, tem as melhores habilidades e interações no mapa e no combate, mesmo que você não seja um conjurador pleno vai acabar sendo necessário fazer uso de magias, e sobra o arquétipo de combatente físico que é o mais prejudicado, é simplesmente... meh, falta muito pra alcançar os demais, basicamente você só fará uso do corpo a corpo quando os outros arquétipos não forem viáveis, mas mesmo assim o combate é bem divertido, só não é melhor por dois pontos que citarei nos negativos. NEGATIVOS!!! - História: O jogo faz parte da literatura da série Pillars of Eternety, que é bem arrojada e original, com temas como reencarnação, um panteão de deuses canalhas, tragédias que ocorrem no mundo de Eora quase que corriqueiramente, esse jogo tenta pegar todos esses pontos da franquia... e falha em todos, o enredo é desinteressante na maior parte da jogatina, as coisas demoram a desenrolar mesmo que fique evidente logo de cara, os deuses mal aparecem, a tragédia global (no caso regional aqui) tem pouco impacto, na maior parte não transmite urgência e existe até uns furos de roteiro no decorrer da história que até os próprios personagens questionam, bem fraca. - Linguagem neutra: gramática que não existe forçada nos seus olhos. - Animações: Esse ponto atrapalha vários aspectos do jogo, parece que esqueceram ou deixaram ou não designaram devs para criar animações para os npcs e para as cutscenes, TUDO (não é brincadeira) que ocorre no jogo é mostrado através de uma rodinha com os envolvidos e cada um tem seu turno de fala, parados, igual cones, raramente movendo um braço enquanto falam, TUDO, missão principal, missões secundárias, diálogos, npcs, TUDO, e isso torna a experiência monótona durante o jogo todo. - NPCs: somado a falta de animações, os npcs também não possuem rotinas, estão enraizados naquele momento e quebram muito sua imersão no jogo, e tem até a clonagem de npcs, e alguns deles são "irmãos gêmeos" na história (hahahaha, estou falando sério). - Inimigos: só tem xaurips, humanos, elementais, ursos e insetos como inimigos, até as caçadas especiais e chefes do jogo são versões melhoradas desses inimigos, isso prejudica os positivos do jogo (combate e exploração) tornando até a parte boa em coisa tediosa. - Aliados: desinteressantes, histórias nada empolgantes (com exceção da origem do Marius eu diria), desenvolvimentos e quests sem graça, conversam sobre coisas frívolas, não é possível equipar itens neles e suas aparências não mudam, poucas habilidades aos moldes de Mass Effect e o pior de tudo é que não possuem liga ou motivo suficiente para sequer estarem acompanhando o protagonista, falta muita liga. Ao fim, não recomendo, pode parecer bonito e responder bem mas é um projeto torto, em diversos aspectos é mais desengonçado que muito jogo indie que custa metade do preço ou jogos de décadas atrás que hoje custam uma fração dele, sendo que ele já teve uma redução do valor original, deve ter tido um desenvolvimento caótico com muita interferência ou incompetência porque a Obsidian já fez coisa muito melhor que isso aqui.
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean*languages with full audio support
| $59.99 |
| 3.7Kratings |
| 87% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a super solid adventure RPG. Combat is fluid and the upgrade system makes sense without being super grindy. I really enjoyed how your choices along the way affected the different endings, which is par for the course for Obsidian. The game is enriched by having played Pillars of Eternity, but I didn't feel completely lost at being thrown into the world of Eora. Looking at the world map, there are several areas/biomes that look like they were planned for a DLC or even possibly another game. It would be great if those areas were added or could be explored. Overall 8/10 only because I couldn't romance Giatta.
very fun for a first playthrough. been wanting to come back for a 2nd but am struggling yes, still good tho
o jogo é meio morto, npcs n tem muita interação. (1/10) prometeram um skyrim e entregaram um jogo genérico cheio de elu-delu q n faz sentido nenhum. (1/10) as builds sao fracas. (3/10) n tem muito espaço para criatividade tanto de gameplay quanto de build. (2/10) o combate é legal, satisfatório jogar de marreta, tirando as finalizações. (7/10) os inimigos sao os mesmos do começo ao fim, lagarto - esqueleto - humanos e com um inimigo diferente desses em cada mapa que tu so enfrenta nesse mapa. (4/10) o grafico do jogo é bom (8/10) nota geral (5/10) recomendo por menos de 60 reais.
The writing in this game is probably some of the best I have come across in modern gaming. Many of the conversations feel fluid and feel genuine. I enjoyed the environments and the story really takes off for me when you open up the second map. I would have looked really forward to the sequel of this game. I just hope the writers and developers of this game know that this was not a miss at all. I really enjoyed playing this game and I hope they put the same kind of care into their future work.
Avowed isn’t a terrible game, it's just aggressively mediocre. I played it for 19 hours or so and had a decent time but felt no reason to keep playing. The best way to describe Avowed is as what a vibe coding tool would generate if you asked it to create the most generic fantasy-themed first-person RPG possible. I imagine the prompt being “take Skyrim but remove all the charm and sense of adventure.” You’ll constantly be fighting the same comically generic set of enemies over and over again: evil soldiers, bandits, bears, lizard people, etc. in a combat system that can most charitably be described as ‘servicable’. Avowed tries to break up the monotony with some emotional moments but they fall flat because the game does nothing to earn your emotional buy-in. I found myself completely not caring about the world or its inhabitants. That may be fine for a shooter but it's a death sentence for an RPG. Likewise, Avowed tries to offer some element of ‘choice’ but it just feels tacked-on. Unlike in games like the Witcher, where choices were difficult because there were compelling reasons to pick different options, the choices in Avowed are essentially all between ‘good person choice’ and ‘bad person choice’. Eventually I found this gameplay loop as engaging as the cold, dead eyes of my character, who stares lifelessly into the distance during every cutscene. Give this one a miss. There are better uses of your time.
我的黑曜石第一部作品,以前在xbox上玩过天外世界1,没玩下去
Even bisexual Garrus couldn't save this game from being boring.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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