
Avatar Legends: The Fighting Game is a fast-paced 1v1 fighter where you battle as your favorite characters from the Avatar franchise. Featuring hand-drawn 2D animation true to the series’ roots, proprietary rollback netcode, and full cross-play for smooth, competitive gameplay.
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Prices
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About
Water. Earth. Fire. Air.
Master the elements and clash as legendary characters in Avatar Legends: The Fighting Game.
Whether you're controlling the battlefield with earth bending, overwhelming opponents with relentless pressure, or out-maneuvering them with speed and precision, every fighter offers a distinct fighting style to learn and master.
Featuring hand-drawn 2D animation faithful to the series’ roots, Avatar Legends: The Fighting Game lets you experience the world of Avatar Legends like never before. Choose from 12 playable characters and go head-to-head across a variety of modes and features, including Offline & Online Versus, Story, Arcade, Training, and an Art Gallery celebrating the history of the series.
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Deluxe Edition:
The Deluxe Edition expands on the Avatar Legends: The Fighting Game Standard Edition experience, with premium content that pays homage to its art, music, and iconic fighters.
The Digital Deluxe Edition includes the full game, plus:
● Year 1 Pass
Adds five iconic characters over the course of the season: Iroh, Ty Lee, Lin Beifong, Bolin and the winner of the Year 1 Character Vote.

● Original Soundtrack
Explore the music of Avatar Legends: The Fighting Game with the complete digital soundtrack arriving post-launch.
● Digital Artbook
Curated digital collection showcasing the hand-drawn style of Avatar Legends: The Fighting Game through character art, stages, and more to be delivered post-launch.
Standard Edition
● Hand-Drawn 2D Animation
Hand-drawn 2D animation faithfully brings characters and their unique fighting styles from Avatar: The Last Airbender, The Legend of Korra, and the expanded universe to life.
● A Wealth of Game Modes
Available now - Story Mode, Arcade Mode, Offline & Online Play, Training Mode, an Art Gallery featuring never-before-seen concept art and much more!
● Story and Arcade Mode
Experience an all-new, original story outlined by show creators, Michael Dante DiMartino and Tim Hedrick. Shape the fate of time and space in the main story mode, then dive into arcade runs featuring unique storylines for every playable character.
● Robust Training Mode
A powerful Training Mode equips players of all skill levels with advanced tools, including hitboxes, frame data, save states and more.
● Art Gallery
Explore never-before-seen original artwork from the show, honoring the history, characters, and world of Avatar.
● Easy to Pick Up, Impossible to Put Down
Anyone can start bending with simple, intuitive controls, perfect for quick matches with friends and family. Beneath the surface lies a deep fighting system rewarding technical prowess and creativity.
● Seamless Online Play
Battle players worldwide with rollback netcode and crossplay across multiple platforms with features that ensure a competitive experience that feels great to play no matter where you are or who you’re fighting.
Gameplay Features
• Master Flow and Energy Point
Control the fight by using Flow to dash, evade, and outmaneuver opponents with high-speed mobility, then build Energy Points through skilled play to unleash enhanced special moves and powerful cinematic Super Arts that can turn the tide of battle.
• Support Characters
Choose from three support characters to accompany your fighter, each providing unique abilities that enhance different strengths and open up new strategic possibilities. Experiment with different combinations and discover the partnership that vibes with your style the most.
The First Ranked Season Begins Soon.
Here’s what you can look forward to:
Ranked Mode
Spectator Mode
Beginner’s Zone
Casual Modes
New Tutorials
Combo Trials
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.5Kreviews | 85% | — | $3.2M |
| $29.99 | 1.1Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1351 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's fun. Pure fun. It breaks the mold of how modern fighting games are made and just goes wild with it. It's surprisingly simple at first glance but the depth is remarkable. One of those easy to pick up and play, but a lifetime to master type of games. Find a friend or jump online, and just start mashing buttons. Keep experimenting until it clicks because when it does, it's one of the best fighting games I've ever played.
The core game looks really fun and solid, but I've got bad vibes regarding everything surrounding it all. This is a game that's clearly designed by people who love both Avatar and fighting games, but it's also really obvious they've been forced to release much too soon. Three of the characters lack the polish and attention to detail that the other nine have and are stated to get reworks in the future (Avatar Aang, Nightmare Korra, and Firelord Ozai). The character guides are rather useless; I dare say they probably shouldn't have even been included because it's so unnecessarily intimidating. They just have a short blurb about a mechanic, then have you string an offensive sequence without any explanation tying the lesson to the exercise. If you're a newbie that just wants to practice against the computer or try to do Story Mode, you're out of luck because there's no difficulty slider. Perhaps the cardinal sin, the game lacks a ranked mode on release. If the game had released as Early Access or as some sort of "Competitive Edition" where only online and training mode were released while the devs keep cooking, I might have been willing to tough this out and give these guys the benefit of the doubt. There's a clear sign of love in the gameplay, animation, and art that just isn't there in the rest of the package. Couple that with Paramount's big corporate logo in the opening, and this is a dance I already know too well. I'll get my refund while I can; maybe I'll come back if the devs can turn this around.
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Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 88ratings |
| 86% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like this game
I'm having a lot of fun. Happy to see a fighting game that isn't completely dumbing itself down for casuals who won't play the game for more than a week regardless of how easy they make it. There is plenty of sauce to be found in this game and I look forward to discovering it myself. My issue is not with the game itself, but that it's clear the publishers ♥♥♥♥♥♥ a lot of things up and likely forced this to release prematurely. This is a *very* sloppy release. There are lots of minor things that have been standard in the genre that are missing, this game has easily the worst combo trial mode I've ever experienced and the whole ranked situation is legitimate false advertising. I will happily make this a positive review when the features promised in the advertising are in the game working as intended, but as a consumer, we can't reward this.
Not at all "casual player" friendly. I've played a few fighting games over the years (Injustice, Mortal Kombat X, Super Smash Bros), but this game is kicking my ass. Story Mode chapter 1 feels impossible, as I cannot get more than a few hits on Katara (and more than once she won the fight without me scoring a single hit). The tutorials are too complex, covering combos and expecting you to have perfect timing. Graphics look amazing, but ♥♥♥♥♥♥♥ was it soul crushing to play. If you want to attract casual fans, consider the following: 1) adjust the difficulty and/or add difficulty settings for the story/AI characters 2) make a "How to Play" tutorial that is more than just a "settinga menu" explaining button combos! Teach us the basics of blocking! Explain the difference between attacks A, B, and C! Build up to showing us chaining attacks/combos (e.g. start with "here's how to block followed by a basic attack" and work up to "here's how to air attack, dash, reach attack, dash, grab, throw, dash, launch attack, and chain A, B, and C to finish them off!") Like I loved Injustice: Gods Among Us, especially because it had tutorials that held my noob hand and taught me the *basic* basics like blocking and which attack did what
Perfect gameplay. Most fun i've had with a fighting game in like half a decade. I want to main every single character and i'm excited to lab every interaction, i love this game. The art and hand draawn animations are superb. the game has insane attention to detail and even includes concept art from the original show. Story mode is goofy but fun.
アニメ「アバター 伝説の少年アン」の2D格闘ゲーム化。 日本では正直な所マイナーだが海外では超がつく大人気(らしい) まず良い点として操作性が良く、暴発などのストレスに苛まれにくいと感じた。 それとSEも良く、ストレスなく操作できて技を当てたら気持ちいいという 格闘ゲームの原点ともいえる部分がしっかりできている。 グラフィックは好みにもよるが見やすいしモーションやエフェクトも 派手過ぎない程度のかっこよさでよくできていると個人的には思う。 無駄な演出などが少な目で対戦テンポがよくつい数十戦連打できるのも高評価。 ゲーム性については作品が世界的には幅広い人気という事もあり カジュアル向けの作りかと思いきや完全に激しい格闘ゲーマー向けの作りになっている。 飛びが強くて移動が速く高速中段、8方向ダッシュ、浮遊など何かしらの激しい行動が キャラの特性で可能。その辺を使いこなすとなると操作はかなり忙しくなる。 (一応地上コンボはA連でもそれっぽいものができるようにはなっている) キャラの個性も際立っていて、好みもあるがどのキャラも面白く やりこみ要素を感じるので、操作は大変だが色々と遊んでみたくなる良さがある。 激しい割に移動起きが強いため起き攻めはそこまでひどいことにはならない事が多い印象。 どちらかというと立ち回りからいきなりぶつかり合いが始まる感じ。 とりあえずフローボタンを押せばキャラごとに何かすごいことが起きる。 既存ゲームのイメージとしてはDNF Duelが近いと思う。 とにかく激しいめちゃくちゃな行動をしたい格闘ゲーマー向け。 現状PC版は日本語対応していないが割となんとかなる。 あとはプレイしている日本のゲーマーに聞こう! 悪い点としてはランクマッチが未実装だったり 一部キャラ(特にOZAI)のモーションが雑だったり トライアルモードでCPUがコンボを完走しなかったり 作りかけ感をそこかしこに感じるが、今しか楽しめない ロケテ感を楽しめるのでそこも味だよねって事で。 定価でも安いので色々触っている格闘ゲーマーには とりあえずおすすめできると思います。
**Dieses Spiel ist eine einzige Enttäuschung und wird zurückgegeben.** Das Spiel fühlt sich komplett unfertig an. Mehrmals werden Eingaben einfach nicht erkannt oder das Spiel reagiert verzögert, was besonders in den Kämpfen extrem nervt. Auf Steam steht zwar, dass es nur „teilweise Controller-Unterstützung“ gibt, aber in der Praxis fühlt es sich eher so an, als wäre die Controller-Steuerung überhaupt nicht vernünftig getestet worden. Anfängerfreundlich ist das Spiel absolut gar nicht. Im Storymodus kann man nicht einmal den Schwierigkeitsgrad einstellen. Ich habe bereits beim zweiten Kampf aus Wut das Spiel geschlossen, weil es einfach keinen Spaß macht, gegen die schwammige Steuerung und das schlechte Kampfsystem zu kämpfen. Als großer Avatar-Fan finde ich dieses Spiel ehrlich gesagt tragisch. Die Serie bietet so viel Potenzial, und daraus wurde ein frustrierendes, unfertiges Spiel gemacht, bei dem keinerlei Spielspaß aufkommt. Auch die Story beginnt komplett merkwürdig: Katara, Toph und die anderen kennen Aang plötzlich nicht mehr. Natürlich würde man gerne weiterspielen, um herauszufinden, warum das so ist. Das Problem ist nur, dass das Spiel durch seinen lächerlichen Schwierigkeitsgrad und die schlechte Steuerung schon am Anfang so frustrierend ist, dass man gar keine Lust mehr hat, die Story weiterzuverfolgen. Aber Hauptsache, die Entwickler haben Zeit gefunden, den ausgelutschten „Ong“-Witz einzubauen. Sehr toll. Vielleicht hätte man diese Zeit lieber dafür nutzen sollen, das Spiel spielbar zu machen. Für Avatar-Fans ist dieses Spiel keine liebevolle Umsetzung, sondern eine Beleidigung. Ich werde es zurückgeben und kann nur davon abraten, dafür Geld auszugeben.
A very fun fighting game with a lot of love poured into. Can't really say I'm a huge fan of how a good number of strong combos you pretty much need to know some variation of to play at higher level are locked behind insane timing windows. I personally don't miss the over the top execution of older games, but aside from the game needing more polish, no complaints. I just hope Paramount actually continues supporting this game because the devs have created something special here.
Felt a bit weary considering the negative reviews. It does seem like the launch was rushed, but in only three hours of playing this has been the most fun experience I've had in a while when it comes to playing a new game. The gameplay is super fluid and at it's core it's an amazing experience. The characters and bending are drawn so beautifully and the game really captures the push and pull of seriousness and silliness that we know from ATLA. Aang beats the ♥♥♥♥ out of you in one moment, and then celebrates by using his spinny marble magic trick in the next. Most issues which people have been complaining about (keyboard mapping, ranked mode, lobbies that hold more than 2 players) have been recognized as top priority by the developers and will probably be added pretty soon. Some of the reviews also made me believe you can't play this with a controller, but steam input's got your back. You don't need a fightstick to play this. I'm using an old nintendo switch pro controller. If you have friends to play with and mostly pick this up as a casual game to play because you love the series, it's an easy recommendation. If you really wanna go all out it's definitely possible, but probably a better experience in coming updates. The only negative I have outside of the ones already mentioned is that the story mode uses a random piece of TLOK lore to sloppily justify the canon of having multiple avatars / characters from different timelines alive and fighting eachother, making the story mode feel like an afterthought.
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