
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.9Kreviews | 78% | — | $6.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1050 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is what I consider to be a worthy successor to Fallouts 3 and New Vegas. The investigations leads system is a great upgrade for the RPG genre, a significant innovation to the standard quests format. I really liked this game. The writing, gameplay and art direction were excellent.
It's a bit rough around the edges, with a few textures being low-res for...reasons?...and the inventory being extremely restrictive, but the story is intriguing, the mechanics are simple yet highly engaging, and the devs opted not to bog down the game's resource draw with the kind of modern graphics effects that have had exponentially diminishing returns for how much GPU power they require, so the game runs buttery smooth while still looking fantastic (aside from the handful of oddly low-res textures). I've heard people say Atomfall is better than Fallout 4, but my opinion on that is biased because I loathe Fallout 3 and 4, despite having over a 1000 hours in Fallout 4 due purely to modding and sunken cost fallacy. I will say that it never crashed once while I played it, which automatically puts it in the category of "more competently coded than any post-Morrowind Bethesda title", so there's that. It's not perfect by any means, but I'd say it falls squarely in the category of "flawed masterpiece"; a very solid 8 out of 10 game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.5M | 13.1K | 80% | $19.99 | |
| $6.5M | 7K | 95% | $24.99 | |
| $6.5M | 5.7K | 70% | $49.99 | |
| $6.6M | 9.8K | 94% | $39.99 | |
| $6.5M | 8.2K | 91% | $39.99 | |
| $6.5M | 6.5K | 86% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.2M | 136K | 90% | $29.99 | |
| — | 0 | — | — | |
| $149.4M | 141K | 80% | $59.99 | |
| $5.8M | 12.6K | 93% | $24.99 | |
| $2.8M | 8.7K | 63% | $19.99 | |
| $2.7M | 3.3K | 93% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #45, worst PL #96 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $59.99 |
| 3.9Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent game, reminds me of Fallout 4 without the bugs lol
Fun, mysterious jaunt.
Fantastic game
great game, lots to manege... i hope there could be a dutch language included in the near future
Enemy AI is just on another level of bad in this game. While the game plays well you can just hide around a corner right next to where you shoot from and the enemy ai will give up after a minute. What started off as a strong narrative IMO completely fizzled out in the later hours of my playthrough and I ended up just finding myself wanting the game to be over by the time I [spoiler] unlocked the path to Oberon. [/spoiler] Loading screens between zones/entering buildings in what should've been an open world. Fallout 3 style dialogue. Horrendous enemy ai. Invisible walls. Overall, game tech level seems like something that should've been on the PS2. The positives don't really even matter since they were just completely incapable of outshining the glaring inadequacies on display.
Uk innit :D
Game looks fun and good. But it's almost impossible to play due to all the bugs. Every time I start a new game and play for a couple hours all saves become corrupted. They either don't load or crash. It might be a good game but I guess I will never found out. And Rebellion support it's just unresponsive and it's ignoring me.
It's tops! Lots of fun. The main character lacks any given identity, so if you enjoy creating your own head canon then you'll enjoy this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.