
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.9Kreviews | 77% | — | $6.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not sure what it is about this game i should love it as i liked Stalker, Metro and Fallout but this game feels wrong.. Like really off.. and not at all fun. It gives me motion sickness even with all the usual options off and FoV just makes the game fish eye.. The game is directionless.. It gives very little idea what the hell i'm suppose to be doing.. like it points to the interchange and when i get there all my other quests are lost, who thought that was a great idea. Also i can still go back to where they were.. Why did they split the map into crazy small areas/chunks.. The backpack is a mess.. zero space the whole game.. yeah fun. The enemies, you kill one and they all instantly know where you are from across the map.. The enemies are pretty dumb as well. Got to say not feeling any fun in this game at all, its pretty boring, why am i going into bunkers to die to blue zombie things that can't die? why am i even needing to go into them when my pack is full of everything.. What is the point of exploring.. Game runs fine..
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #45, worst PL #96 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $59.99 |
| 3.9Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I get it; this game is trying to be the British Fallout, but I have some questions. What is the point of the inventory system? Is it just an attempt to be innovative? It just wastes the player's time. Why do real-money DLCs even exist? Has the game already become a cult classic? The developers failed to maintain attention for the base game, and yet they are already selling DLCs that could gain popularity from new players if they were free.
Fallout vibes, but more focused, without the leveling system. Still plenty of fun!
Environments look great, rusty old guns are awesome, combat is okay. I got around 3/4 through the main campaign and got burnt out, installed like a year later and just felt completely lost. The amount of "leads" that are winding and confusing is just more detective tedium than I care for. I am sure some people absolutely love putting the puzzle together. Im just not up for cryptic puzzling with my first person shooting. I felt like I basically needed to start a new game to have any idea where I was at and how to proceed, but then iv already been there done that and dont want to. The game is designed around multiple playthroughs in mind to see different possibilties but meh. Its not my flavor enough to want to start a new game even with that in mind. One of those games thats better played for a little bit on rent (Its part of gamepass at the moment) But like I said im sure this is right up some peoples alley with all the clue solving nonsense. I think Rebellion did a good job in designing the world, its just not a game I would personally recommend.
Beautiful. Great concept. This game tries (and succeeds) at marrying the two concept of a hardcore puzzle game and a survival shooter. Except combat is way too hard. Very limited inventory. I played "challenging" first. Then brought it down to "casual". Same problem. Opponents do not seem to use player speed limitations for weapons, for example. So they hit quickly with a high-damage weapon twice as fast as you can. The pacing is weird - you can explore for 30 minutes and see only 1 opponent, then get swarmed with 8. The combat is burdensome enough that skills in fighting games helps only minimally. The limited inventory (without stacking) is way too limited for a combat/heals/resists need. Even in casual, both of these are a problem. I couldn't bring myself to play in story mode, but I am keeping what could be a wonderful game hoping it will improve and thinking I can at least go through story mode later. I think this is still a "yes" for some, but it will be a "No" for most, hence my rating.
Really good! Fallout: Britain essentially, with a big pinch of immersive sim in it, (i.e games like Thief, Dishonored, Prey). Perhaps a pinch of the Metro games too, as ammo is very scarce. Decent story, loads of fun exploration, very few bugs. The only critiques I have are that the enemy AI is a bit basic sometimes, and towards the end of the game there are lots of running back and forth between the levels to explore all your quests.
The open world aspect of this game feels fun but almost everything else about the gameplay fell short. For a game that focuses on desperate combat mechanics, it truly does feel desperate when you can't block, can't dodge or effectively counter any attacks in this game, it's almost impossible to not get hit in this game especially if you try to do as much melee combat as possible because yeah for a game that encourages you to save ammo and be wise and use melee more often, that option also isn't viable? It almost feels like Rebellion didn't think this through when this is literally one of the essential features of melee combat. You can argue that there's the kicking feature but it consumes far too much stamina to actually remain effective long or against multiple enemies at once. Using guns is pretty much a must in this game because you are guaranteed to win and you'll feel better than using melee because you don't get rewarded for being good at melee whatsoever besides from saving your ammo
Es beginnt gut und am Anfang mag es noch überschaubar sein, wenn Kartenmarkierungen, Quests und Ziel im etwas im Unklaren bleiben aber eine richtige Spielstimmung will sich nicht so recht einstellen. Zumindest ich hatte immer das Gefühl mich nicht richtig zurecht zu finden und ständig doppelte und dreifache Wege zu laufen. Es gibt viele Hilfen für das Gameplay, die aber leider nicht zum Spielprinzp passen. Ich kein Freund von irgendwelchen Hardcore Survival Modi, sondern ich level und loote entspannt durch die Story und gerne kann es schon etwas aufregend werden. Und ja, Loot ist wenig vorhanden, sei sparsam und schlau mit den Items, kein Spray and Pray, rot markierte Gegner, Hinweise aber es ist alles so unzusammenhängend und es bleiben immer Fragenzeichen ob und wie man jetzt irgendwas erfüllen muss. Irgendwann war meine Frustrationstoleranz dann aufgebraucht. Zu erforschen und zu entdecken ohne zu stark an die Hand genommen zu werden ist gut, ich mag auch keine Schlauchgames aber hier fühlte sich die Open World irgend wann immer mehr wie ein Labyrinth ohne Gesicht und Richtung an. Generische Gegner, die auch später einfach umgangen oder geoneshotet werden, die Herausforderung besteht dann nur noch daran das passende Item für die Bedrohungslage X, wie Elektrokäfer oder die roten Viecher zu haben und das mit dem sehr kleinen Dash überein zu bekommen oder den MK1 statt MK2 zu besitzen. Künstlich wirkende Spielerfahrungshindernisse die als Herausforderung getarnt daher kommen... Langweilig, sinnlos nervig und irgendwann nur noch frustrierend.
I normally dont play games of this style. However this one looked interesting and picked it up on sale. This is such a good game. The story, the choices, the environment. All of it is so enjoyable. From starting out afraid of everything to feeling (almost) invincible. I completed the game in around 20 hours and I wish the game was another 20 hours long. Will eventually be picking up some of the DLC to continue the fun
A Gem of a game! Top tier AA ,even a AAA game made by the people behind Sniper Elite of all! Clever setting to be able to use a lot of assets from the Sniper Elite series (Seems like it atleast) but the writing... I didn't know Rebellion had potential for good writing after experiencing the story and dialogue that Sniper Elite games had. If anyone has played a game called Eastshade, this reminded me a lot about that. A quest leading to another quest and added a pretty fun shooting to boot. It is like a lovechild of Oblivion, Far Cry and Stalker. A really good match all around. Also cudos to the Engineers that made the optimization for this game. I was able to run highes settings at least 90fps with my setup at 3440 x 1440 and still have my PC be completely silent, didnt even curve my fans. I bet I could run this game with playable framerate with my entertainment PC as well with equivalent of GTX 1060.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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