
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.9Kreviews | 78% | — | $6.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1048 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The inventory/storage system was enough for me to refund. extremely limited with no real room for growth
Very fun and unique story
not as fallout games, more detective work but nice to play
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.5M | 13.1K | 80% | $9.99 | |
| $6.5M | 7K | 95% | $24.99 | |
| $6.5M | 5.7K | 70% | $49.99 | |
| $6.6M | 9.8K | 94% | $39.99 | |
| $6.5M | 8.2K | 91% | $39.99 | |
| $6.6M | 14.4K | 90% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.2M | 136K | 90% | $29.99 | |
| — | 0 | — | — | |
| $149.3M | 140.9K | 80% | $59.99 | |
| $5.8M | 12.6K | 93% | $24.99 | |
| $2.8M | 8.7K | 63% | $19.99 | |
| $2.7M | 3.3K | 93% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #45, worst PL #96 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $59.99 |
| 3.9Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had a great time! My first play session was about 2 hours. I was lost, confused, and not interested. I didn't touch the game for many months. I resumed a few days ago, got completely engrossed, and played 10 hours straight. I finished the game today (28h), completed all side quests, and had a great time. The quest system is certainly something to get used to, but the lead system is much better than the usual marker you blindly follow. The leads are not obtuse or anything; I was rarely lost, just enough for enjoying the exploration. And there's way more to explore than meets the eye. Reviewers have mentioned ammunition and skill points scarcity, but that wasn't my experience at all. I finished the game with my ammunition maxed out and unused skill points. Don't worry too much about these; there are plenty around for you to have fun. You need to explore a bit. The game looks good, and sometimes very good. It's too bad it's not using DLSS; going back to older methods of antialiasing is truly disgusting. Anyway, I'm gonna have a look at the DLCs now.
There is a lot to love about this game but it feels incomplete for an RPG. You can tell Rebellion are more used to first person shooters as the RPG elements are really scaled down, the inventory is woefully inadequate in size, you can't craft arrows but you can make bombs, there is no armour or alternative outfit options for your character. Also the fast travel system is an after thought and, while it is cool the first time, having to hold x twice to enter it and then select your destination, then there is a whole animation and then you have to exit. It plays really well as a stealth open world game but falls a bit short from the depth I want from my RPGs. As I said, though, I really like it, the use of unlockable skills instead of levelling up means you don't waste time farming enemies and can focus on the game itself, the use of heart rate for sprinting is great and makes it more immersive and, when you start getting decent weapons and unlocking more skills, combat isn't overwhelming. It is also a shame that Rebellion have ended support as they added some good features, but it would be nice to know the game is still evolving. It is definitely worth playing to offer something different from Fallout but get the complete edition, it is worth it.
This is an underated gem
Загалом гра топчик . Класна атмосфера не перегружена зайвими механіками. Окремий + це НПС. Коли ти цілишся в них зі зброї не біжуть на пролом а шукають укриття , якщо ти сидиш в укритті викурюють тебе молотовими , отруйними бомбами тощо . Гра не для казуалів тут темрява це спраді темрява де без ліхтаря ти побачиш від противника лише спалах пострілу в тебе . Сюжет і геймплей цікавий і дає тобі повну свободу куди йти що робити , проходити по стелсу чи зачищати абсолютно всіх і тобі за це ніяких сюжетних штрафів як в Dishohonred.
Хорошая игра. Игра что-то между Сталкером, Фаллаутом и Скайримом. Минусов практически нет. Из минусов не понятно то, что из них мейн квесты, а что из них побочные, но это проходит по пути прохождения игры. Ещё из минусов можно выделить беготню, но беготня в принципе умеренная за счёт "Развязки" через которую можно сокращать время пути до нужной точки. И ещё не большая придирка в том, что в этой игре не хватает технологий по типу DLSS или AMD Fidelity, просто для того чтоб везде +- был одинаковый фпс (на моей системе на максимальных настройках на открытой местности было в среднем 60-65 фпс, в помещениях и лабораториях 100+ и выше, но для этого нужен DLSS или AMD Fidelity, чтобы не резало глаза из-за разницы в фпс на открытой местности и лабораториями. Если был-бы DLSS или AMD Fidelity поставил бы на 1 балл выше. Игра стоит того чтобы пройти, особенно для тех кто фанат Фаллаута и Сталкера. 8/10
This one hits the spot for me even though it is kind of deficient in a few ways. It kind of feels like the opposite of a bloated open world--small but tight zones with plenty to find and discover with great atmosphere. It also kind of feels like it's made of entirely of side quests, but that doesn't bother me. The combat is only acceptable, and barely so. The sneaking is worthless except for trying to avoid clusters of enemies while going from A to B. I'd avoid melee too. Don't go in expecting Fallout, Stalker, or Bioshock. This is much more comparable to Amnesia: the Bunker, except science fiction instead of horror, much more resource generous, and less obtuse about how to progress (also not trying to imply there is any sort of persistent stalker enemy either). It just drops you in with a big picture goal and then leaves it to you to figure out how to go about it.
Great game, with original storyline. Limited resources enhance the game play. Decision making really changes the outcome of the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.