
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.9Kreviews | 77% | — | $6.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1038 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
昨天体验下来,第一感受下来,这不像是一款如今应有的游戏。 首先,也是最重要、最值得诟病的是:为了延长游戏时间而没有设置传送或便捷移动方式。在一个半开放世界中,设置各种任务却需要不停跑腿。不仅路途遥远而且还有类似体力系统的设计,使得整个过程变得极为繁琐无趣,就算是箱庭式也需要传送呀。更不要说路上还有各种敌人(伤害巨高)各种干扰。 其次,同样讨厌的是既然你没有做超次元背包,那你就应该多设置一些储存点。类似的生存游戏里的“安全点”根本就没有,每次背包满了还需要跑一场往返全马才能搜集够一个地方的东西,再加上交易方式限制你只能用现在拿着的东西(商人处没有储存),一切都很糟糕。 最后,与预期不符。是的,我认为它对于20世纪50年代的英国不发达乡村刻画的很好,但问题在于,这是一款标榜的后末日生存游戏。如此温馨和谐的风光无法为你带来任何沉浸式体验,美术水平(特别是几何建模较为差劲)一般,没有什么惊艳感,更不可能让你感到恐惧或不安。 总的来说,比较失败。如果是很有耐心且喜欢慢节奏、胆子小的女性,特别是第一次想要尝试这种拾荒类生存的玩家,可以试试。但要是奔着后(核)末日、辐射、战斗爽和快节奏来的,那你绝对会失望。就这样。
Atomfall is Fallout after drinking tea. Creepy British countryside, weird characters, great atmosphere, and just enough chaos to keep you hooked. Combat isn’t perfect, but exploring, scavenging, and figuring out what the hell is going on is genuinely fun. Not perfect. Definitely memorable. Recommended. 8/10 for me
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #45, worst PL #96 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $59.99 |
| 3.9Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Playing this reminds me of the fun I had in older games. I love it so much. The UI is nice and polished, the sounds are perfect, and the atmosphere of the english countryside is so relaxing. It reminds me of the perfect mix of fallout, skyrim, and half-life. Also it runs so smoothly, no UE5 jank here! I wish I could shake the hands of the devs that made this game To those people complaining about lack of DLSS/AA, I don't even know what to say, I love the way this game looks.
The game was a lot better than I expected. Some rough edges but a great gem to play. I would be cautious of reviewers because I disagree with many of them. It does give you that fallout rush with no hand holding at all. I am very much looking forward to any more games coming from Rebellion!
gonna score this 9/10 the game was bug free ran 100% story was very well made as the game the mechanics was very well made throughout as the sound....def enjoyed the game would recommend to all....very enjoyable....devs did a good job on this...be nice to see a similar game like this....
More like STALKER than Fallout. There is a learning curve and enemies are challenging on the recommended Survivor mode. You can't just run in guns blazing like any FPS. Mostly because ammo is scarce and beginner combat damage is weak. I can tell this will be a slow burn fun game once I am acclimated to how things work. The quests (leads) can be overwhelming. Inventory space is limited (even with stash/pneumatic tube). Only quibble is that jumping and mounting obstacles isn't that great. The player character is not a parkour champion like in Dying Light. Good times so far though.
Buen juego en general. Tiene una atmósfera impecable y el sistema de pelea es divertido. Recomiendo hablar con todos los NPC'S posibles para exprimir totalmente el jugo (:
This game wants to be a bethesda game so badly.... But while doing that, it wants to be so different, with every mechanics. They want to impliment the same mechanics as them, but differently.... (And badly, I mean really badly.) It reminds me a bit of like "Hell is Us", with It's "I'm not gonna help you with quest tracking, showing where the followed quest is located at, telling you where to look at next... etc." + with the "challening difficulty" which is the recommended experience for Atomfall, is just breaking the gameplay for me. Challenging difficulty is kind of breaking the main bethesda gameplay to me.... To me, with this formula to the basic, is just, when i get the '"feel" I just "remove..." every single NPC I don't like, and then face the consequences... With this, when I raise the difficulty, It just feel like suffering not knowing where to go, and putting every bullet you have into every enemy... Edit: I'm playing both of the DLCs in order before finishing the main story, and brother, let me tell you... HOLY Ctrl C --> Ctrl V gameplay. Wicked Isle needs 4 crypt keys to unlock a door leading to the ending of the DLC, and Red Strain need 4 colleagues of Dr. NoSpoiler to open the door to where we have to enter...
Im Prinzip ist es ein gutes Spiel. Nur ganz selten Crashes, gute Performance, die Grafik prächtig und die Gesamtidee gut - im Detail scheitert das Spiel an seinen selbst auferlegten Einschränkungen. Das Inventory ist aufgeteilt: "Bastelmaterialien" wie Waffenöl, Munition, Kräuter, Sporen etc. werden separat gestapelt, Quest-Items sind separat. für "grosse" Waffen (Bogen, Gewehr, Shotgun etc.) gibt es nur 4 Slots und alles andere (Medkit, Brot, Tränke, Kekse sowie Pistolen) tummeln sich im arg kleinen Inventory. Da es nur 4 Slots für grosse Waffen gibt, ist deren Upgrade eher Krampf als Spass: Es müssen immer 2 gleichartige Waffen gefunden werden, also entweder viel herumlaufen und Waffen in BARD-Kisten oder der Rohrpost bunkern oder hoffen, dass man unterwegs jemanden umbringt der zufällig ein passendes Gegenstück abwirft. Dann heisst es irgendeine andere Waffe abwerfen damit man einen freien Slot bekommt, 2 Waffen "fusionieren" und abgeworfene Waffe wieder aufnehmen. Das Handelssystem ist ebenfalls eher fragwürdig denn es ist ein reines Tauschsystem wobei jeder Händler die vom Spieler angebotenen Items unterschiedlich bewertet. Beim einen Händler sind Medkits wertvoll, beim nächsten nicht mehr. Welche Items der Händler bevorzugt, findet man nur durch ausprobieren heraus. Da nicht alle Items handelbar sind (Wasser, Gift, Kräuter etc. fallen raus) wirds schnell zum Krampf. Später im Spiel ist das nicht mehr so das Problem weil man einfach die Atombatterien der umgenieteten Roboter vertickt - dann aber gibt es bei den Händlern nur selten etwas brauchbares was man nicht hat. Viele Quests laufen auf ewige Latscherei durch die Levels hinaus. Der Questpointer leitet den Spieler gerne durch den zentralen Hub/Interchange was von der Strecke her zwar kürzer aber fürchterlich unbequem ist. Da laufe ich lieber aussen über die normale Oberfläche zum Ziel und schaue parallel einen Film. Das Kampfsystem ist mehr Beiwerk als Feature. Schiessen macht nur die Umwelt aufmerksam und der eigene Munitionsvorrat ist am Spielanfang recht begrenzt und schnell aufgebraucht. Dummerweise gibt es keinen Respawn für Munition sodass man recht schnell dazu übergeht, die Gegner mit Tritten und Keulen zu erledigen. Das Questsystem ist in Ordnung, allerdings kann es schnell passieren dass man ungewollt Queststränge abschneidet - entweder durch Bugs oder (nicht wirklich nachvollziehbare) "Fehlentscheidung". Generell ist das Spiel nicht tief durchdacht und nicht Fisch oder Fleisch. Für ein RPG fehlen Features, für ein Ballerspiel auch. Die Levels sind entweder schnell erkundet bzw. man erspart sich die gefährlichen Stellen weil eh kein vernünftiger Loot zu erwarten ist. Blöderweise verstecken sich gerade dort Items, die man im Spiel dann doch braucht und dann geht die nervige Sucherei los.
Это ДУШНО мелкие противники которые нападают группами - Это Душно Постоянный респаун убитых противников, когда у тебя ограниченные ресурсы - Это Душно ДЛС очень ДУШНЫЕ все(красная плесень с постоянными роботами на карте и "воды аббатства" с друидами у которых патронов нет, а у пиратов (почему-то) только один) Голос в концовке раздражает(робо-скрепящий голос б**), а слушать его в каждой концовке - Это Душно скрытность в игре работает так: ты крадёшься за противником, а он идёт с твоей скоростью и нужно долго за ним идти и ждать когда он остановится или красться к стоячему противнику, но тогда есть шанс что он обернётся и увидит тебя(механики чтобы отвлечь нет) - Это Душно ограниченный инвентарь, но при этом квестовые предметы занимают слот - Это Душно колектобалы, а точнее гномы... Зачем? 10 штук искать и ломать (а в длс 15) - Это Душно Душная игра из 10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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