
A sandbox adventure where every pixel is physically and chemically simulated! Build intricate, fully functional machines from the pixels around you. Harvest, react, and manipulate all 118 elements to craft everything from simple tools to complex systems.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 31 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Atomcraft is a game where you can pick up and place every pixel of the environment. Pixels react to whatever is around them, and you can build vessels and machines to make reactions happen.

Upgrade your drill and your tools to dig deeper and deeper into the planet in search of better materials!
Smelt ore and perform chemical reactions!
Build machines to do chemistry and extract elements!
and repair your spaceship piece by piece!
Every element on the periodic table will exist somewhere on the planet, although extracting them from their ores may require some creativity!

You can also craft mechanical pixels, such as:
conveyor belts
trapdoors
heating and cooling elements
wiring for signal-based machines
buttons, switches, and sensors
and even logic gates!
Advanced materials like nitroglycerin require careful construction of reaction machines to craft them without the materials exploding!
Delve deeper and deeper through the layers of the planet until you discover every material on the periodic table, repair the systems of your crashed ship, and possibly uncover the fate of this mysterious world!
Genres
Engagement
Reviews
Themes across 377 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A simple and fun game! But it goes deep! For sciencey afficiandos a huge gem!
This game is impressively complex, and I’m really enjoying the crafting guide. While there are 3 basic machines available, I can’t help but feel excited about what’s to come as the game develops. I've already logged 21 hours, and I'm halfway to repairing the ship! I do wish I could figure out how to build some of the machines—I'm currently stuck on the electrolysis section, and I’m unsure how to automate it. Plus, there’s a gas-mixing machine I haven’t quite figured out yet. It’s definitely a process of trial and error. If you love pixels, chemistry, and engineering, I highly recommend diving into this game!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Turkish, Danish +16 more
Hours played at review time, across 378 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm really enjoying this game. There's a lot of complexity that builds upon itself. It greatly rewards clever processing designs, and there are many ways to assemble processing steps.
If you wanna mess around melting and mixing stuff to be able to melt and mix more stuff, then mixing then with other stuff, well this game is the stuff. There's always stuff to do, The element are a big improvement on ONI mechanics
Modern Powertoy simulator with a storyline. Which brings a great nostalgic feeling while playing it. Haven’t gotten to nuclear yet, or messed with making any bombs because exploring has been pretty fun, but I’m curious to try recreating some old designs to see if they work in this game. Tech tree is nice, and working through each level is rewarding. Figuring out what you need to do to get each element, from blending, to burning, and accidentally letting acid pour down to the bottom of the world helping you discover 6 elements in the process. Pretty beginner friendly, you don’t need to know anything about chemistry to play because the game teaches you through its journal and upgrades.
good idea well applied.
There are so many problems, inconsistencies, glitches, and "coming soon" things that I ran into in just 35 minutes, that I cannot recommend this at all. It DOES NOT say that it is in early access, but this feels from the beginning through as something that is in the very earliest of early stages. Text and images overrun boundaries all over the place, many are off screen so you can't even see the whole thing, such as the version at the bottom right at all times. The tutorial tells you to do odd things like use the arrow keys of all things to move through the selected materials without also saying, "Oh hey, mousewheel up and down work just as well as moving your hands to weird places to do these normal tasks". The tutorial failed on me the first time around and didn't register that I did the copper drill upgrade, and I couldn't for the life of me figure out how to get it going again, so I restarted, only to find out there were only a couple more steps. It also tells you to get X of a thing, and tells you nothing about what the thing looks like, nor where to find it... and doesn't tell you when you only have Y out of X so far (62 of 64 of a thing for me after looking in my inventory, which was a frustration). The game also froze for several seconds during my 15 minute second playthrough for no known reason... it otherwise played at full framerate just fine. But the biggest problem is the WILDLY INCONSISTENT pixel resolution of the assets in the game. Some things are using huge pixels, some are using tiny ones, some things use the full resolution of my screen, others didn't, and these things move all over the screen... it actually caused me quite a headache very quickly! I just could not keep playing as it felt like my vision had to constantly change focus to handle what I was even looking at. Such a bizarre problem to have.
insanely cool in theory, so cool that even with its flaws i'll 100% give it an upvote, but for me despite how dynamic and intricate using elemental isotopes instead of singular item IDs like 'the pickaxe' or 'the wooden crate' is, and how enjoyable the systems are, it falls into the same trap that all these survival crafting games fall into, which is You use the red laser to get the red crystals which gives you the purple laser which can get the purple crystals, the entire dyanmic of setting up complex machinery and watching reactions completely dissappears after you've built a furnace and the game goes back to handling things like batteries and power in the form of player upgrades that use artificial/imaginery compounds it very quickly goes from powdertoy to Terraria, but those few hours of the powderToy mechanics I enjoyed at the start easily covered the price regardless, I just wish this followed through for the entire game and it didnt turn into a simple platforming RPG as you progressed, instead I was hoping to get into the kinds of things you typically get into in PowderToy when using deuterium and particle accelerators, i.e unlike in sandustry where a battery exists as an object that you fill with battery acid, in this the battery is just a side upgrade where you collect x lithium and then you have a forever battery hidden on your toolbelt Fuels work the same, instead of breaking down crude oil along complex steps, you just find a specific crystal that gives you a permanent jetpack upgrade, and this was all really hammered in once the game started introducing boss fights and Bullet Hell mechanics tl;dr the game is based around one of the coolest systems done the best ive ever seen, but despite this it heavily avoids using this system for its core internal gameplay loop and instead goes back to relying on simple 2d platformer tropes
Something is off with gamesaves, third time i have to go back to beggining, i had like 30% of ship repaired but for some reason the save system is broken and it load old saves, pls add save button so i dont have to wait till dawn to auto save, and fix these save issues, i saw lots of people have same problem, otherwise great idea for a game, addictive.
After 100 hours in game I can say 5/5. Today Iost my autosave or how it works. :( And it is loading only very old save. I have also one manual created by experimenting with F4 and F5 keys, but it is a few days old. Remember save your game and do not depend on autosave. 3/5 becasuse of this that ruins my experience.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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