
Become the captain of an airship and explore the world of the skies, gather resources and build powerful weapons, uncover ancient secrets and fight beneath your ship's sails.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 4.5Kreviews | 84% | — | $394.6K |
| $19.99 | 256ratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Black Skylands kupiłem przede wszystkim w celu farmienia kart Steam i pod tym względem gra spełniła swoje zadanie. Sama produkcja wygląda całkiem ciekawie, ale nie wciągnęła mnie na tyle, żebym został przy niej na dłużej. Może kiedyś dam jej jeszcze szansę. Karty zdobyte, cel osiągnięty – wszystko zgodnie z planem.
I typically don't leave reviews but I really really loved this game. It's got something very very rare in games nowadays, which is a soul to it, I can tell the developers cared about making it through every minute of gameplay. I loved the exploration and quests in this game. I'd do an optional side quest then the character would appear later in the main story to help me out, you get choices that matter and result in deaths. Also loved the story and side characters, yes the story is predictable but still, I like it, and the ending is pure sequel bait which I hope they follow through on. The characters and dialogue are pretty funny, first time I've laughed at a game's jokes in a long while. Not a single part of the shockingly big map is empty and there's loads of little secrets to be found on the edges. For complaints, the %100 is an absolute pain and honestly boring but just doing all the quests clearing each island is a really good gameplay experience, and I typically hate these types of combat games. I encountered quite a few bugs throughout but they were more funny quirks than anything that actually mattered. Ship battles are horribly balanced imo, could be a skill issue because I've never played a game with ship combat like this but I died like a dozen times on a ship versus on the ground. There's also a map barrier the game just tells you to turn around once you pass, really ruins the emersion especially in such a story heavy zone, I'd almost prefer just a rock wall which they used elsewhere. Overall 9/10, could've used more time in the oven but if they ever make a sequel or similar game I'm buying it instantly.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.33/day in the week to Aug 5 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese
| $19.99 |
| 134ratings |
| 92% |
| — |
| not modelled |
| $4.99−75% | 77ratings | 82% | — | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 106 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Alçar voo pelos céus abertos de Black Skylands é vivenciar uma mistura ambiciosa de combate de navios aéreos e ação rápida de tiro com visão superior (top-down). O foco aqui é totalmente voltado para a exploração aérea em mundo aberto e o combate tático de navios do que para o confronto puramente confinado em arenas, ao contrário de shooters de visão superior tradicionais. Apesar de misturar muitos gêneros, creio que os apreciadores de estéticas skypunk e de gerenciamento de recursos também irão apreciar a imensidão desse mundo flutuante. E deste título eu gostei mais da versatilidade do gancho (grappling hook) para navegação e combate do que do ritmo arrastado de algumas missões de libertação de ilhas (lembrando que a sua nave funciona tanto como seu meio de transporte principal quanto como uma fortaleza móvel altamente customizável). Eu disse que este jogo foca na exploração aérea e no combate de navios, mas é claro que há estratégia envolvida, tanto na customização do arsenal da sua aeronave quanto na escolha de quais territórios libertar para expandir suas fazendas. O jogador pode optar por apenas avançar nas missões principais ou gerenciar minuciosamente a produção de recursos na aeronave-mãe (Fathership), e, escolhendo cruzar os céus de Aspya, não basta somente atirar contra piratas, usar metralhadoras e torcer para não ser derrubado, mas antes é preciso observar a direção do vento, escolher o ponto cego das fragatas inimigas e o que priorizar na invasão terrestre, então não são apenas decisões de curto prazo, pois o investimento em melhorias para o casco e motores exige decisões de longo prazo. Imagino que, pelo fato de outros top-down shooters serem mais voltados para o combate em salas fechadas e reflexo puro contra projéteis, sendo a vitória uma questão de apenas limpar a tela, em muitos aspectos eles acabavam sendo mais lineares, haja vista que a tensão era puramente imediata. Em Black Skylands a tensão é dividida entre o combate a pé e a integridade estrutural da sua nave sob fogo cruzado — bom, eu gosto dessa dinâmica de duas camadas, mas não sei se todo mundo prefere essa quebra constante de ritmo. A jogabilidade é bastante fluida na transição entre o céu e a terra e, na minha opinião, para melhor no quesito escala: É mostrado o impacto dos danos por meio da perda de controle dos sistemas da nave; quando você manobra perfeitamente entre os tiros inimigos e usa o gancho para invadir o convés adversário, a chance de dominar a batalha é enorme, mas se esquecermos de reparar os motores em chamas nesse momento (e somos nós que escolhemos quando largar o timão para pegar as ferramentas, como capitães experientes), a nave perde altitude e podemos perder o controle da situação, pois é preciso equilibrar a ofensiva aérea com os reparos de emergência (algo que em jogos de tiro em terra firme não acontece, primeiro porque você não precisa gerenciar um veículo gigante enquanto atira, e, em segundo lugar, porque o cenário não se move sob seus pés; houve situações em outros jogos em que a destruição era meramente visual, o que aqui afeta diretamente a sua aerodinâmica). Ainda sobre a sobrevivência nos céus, aqui há um conceito muito importante que é o moral de libertação do povo de Aspya ao reconquistar territórios dos piratas e da temível facção Swarm (o moral no sentido de influência mundial e capacidade de produção). Como a economia de guerra do jogo ensina, o apoio das ilhas libertadas é muito relevante, e a quantidade de fábricas ativas altera esse fator no jogo. Por exemplo: Se você ignorar as colônias escravizadas por muito tempo, isso pode diminuir drasticamente o fluxo de minérios raros para seus upgrades; se suas habilidades de combate terrestre são muito superiores e você consegue usar os elementos do cenário para criar emboscadas, um acampamento inteiro de bandidos pode ser desmantelado em minutos; cada modificador de arma que você fabrica com os esquemas coletados altera a eficácia dos seus disparos; e o mais importante, se você não for cauteloso e invadir o espaço aéreo de uma ilha de nível elevado com uma nave de nível baixo, as torres de defesa vão te despedaçar imediatamente, talvez você perderá toda a carga preciosa acumulada no porão — e isso faz parte da mecânica de risco e recompensa das fronteiras abertas, mas você pode planejar rotas de comércio seguras para se fortalecer antes —, então aconselho a não gastar todos os seus recursos refinados em melhorias estéticas logo de início, a menos que seu poder de fogo já esteja adequado para enfrentar as ameaças daquela região, nesse caso, voar com estilo será um prazer, pode pintar a nave como quiser. Para finalizar, outra coisa que eu gostei: na busca por novos componentes e sementes nas ilhas flutuantes opcionais, não fique com preguiça ao usar o seu mapa para rastrear baús escondidos, foque no objetivo; você não precisará eliminar cada monstro voador que cruzar o seu caminho, às vezes basta ancorar rapidamente, coletar os recursos necessários e decolar para manter a segurança do seu setor. Enfim, recomendo.
У Black Skylands интересная задумка и реализация, но заметно, как игра скатывается в нудную рутину. После прохождения сюжета нет никакого желания искать сундуки и моды для оружия, да и сам мир оказывается мёртвым и скучным. В игре есть несколько интересных головоломок, но они повторяются слишком часто. Сюжет интересный, но, хоть и избитый, всё равно привносит интересные повороты. Что понравилось: Отличный сеттинг Прекрасный дизайн и музыка Сочетание нескольких очень разных жанров работает, что случается редко Летать и стрелять в игре очень приятно Что не понравилось Совершенно неинтересный, однообразный геймплей Сломанная система автобаланса по уровню снаряжения Очень глупый ИИ В собственной базе почти нет смысла: её легко можно заменить на набор верстаков, а кастомизация слишком поверхностная
pretty fun experience. everything felt fairly smooth and plays pretty well on the steam deck. Decent story that was fun to go through. Can experience everything the game has to offer in about 30 hours and is easy to pick up and put down, which is nice for me since I tend to be pretty busy and do not have much time to just sit and play games for more then an hour or two at a time.
Lovely simple game with beautiful per-pixel graphics and brilliant setting in the world made of floating islands. Very cool old-days action with a variety of weapons and features. Great story and narrative. There is also a glimpse of management gaming with science and building of all kinds of departments on a base ship, but it wasn't developed into its full potential. Which is a shame. But at the end, very good game worth of playing.
This was one I saw before that seemed interesting, but got left unplayed and that was a mistake. The artwork and storytelling are great, the gameplay loop is rewarding and you never feel like you're grinding or going through the motions. The quests are fun and interesting, and well written. Nothing wholly original but competently done. It's not a huge game (23 hours to finish it with all islands saved but a few sidequests missing), and if I have one gripe it's that the normal difficulty is VERY easy... I think playing it one or two difficulty levels higher may be more interesting. I died once due to a bug (cutscene while I was falling because my ship was still moving), that's it, and hardly broke a sweat. This game is more than worth the price of admission, try it, you won't be disappointed!
I've enjoyed this game enough to purchase the dlc. The gameplay is really fun, the artstyle is lovely, the story is there, but the ending is utter dissapointment. Feels a tad rushed, plus has some tropes that i've grown to loathe. Overall 8/10, definitelly recommend.
本作非常好的将空战(飞船也是船)与陆战结合,创造了独特的战斗体验。陆战通过钩爪、翻滚、近战与丰富的枪械配合构建了标准的2D俯视角战斗;而海战则主要使用鱼雷和炮塔来攻击,用机动和维修保持状态。二者单独来看都不出彩,但结合起来的综合体验十分不错:岛屿地图要求使用船只辅助移动;可以用建在武器攻击地面敌人,也可以反着来;钩爪除了能抓住地形,也能抓住船只…… 但本作的舰艇战斗略显单调,无论哪种船型,都只能有一个炮塔和两侧各一组的鱼雷,敌人飞船种类也不够丰富;舰载武器打陆地敌人的伤害也不成比例。但总体瑕不掩瑜。 至于剧情……确实公式化,但不重要。[spoiler] 没包饺子大团圆是其非公式化的一环,略显遗憾 [/spoiler]
game is good. not perfect, but without any obvious flaws. like a good slice of pizza
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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