
A living pixel sandbox where every grain simulates - and every world hides its Keepers. Dig to the abyss, sail past the clouds, tame a horse, farm, brew, and build. Face seven sim-bosses you defeat by reshaping the world itself, and mend the heart of your world.
Modeled estimate, not a reported figure. How we estimate →
About
PIXELFALL is a falling-sand survival crafting game. Sand pours, water finds its level, fire climbs, lava cools into rock you can stand on - a full cellular-automata simulation, all the way down. Dig a channel and the ocean follows you in. Melt one ice block and drown a canyon. Freeze a waterfall and climb it.
You are one small person with a hunger bar and a torch. The dusk brings swarm hunts, meteors fall on their own schedule, and fire has no allegiance - it will happily eat your house, your crops, and you. Eat, build shelter, keep the lights on, and learn the one rule that matters: standing still is how you lose.
Each world scatters the Amulets of the Heart among its Keepers - seven bosses with authored arenas, and not one of them falls to sword-swinging alone. The Deep Shark's water is its armor: drain the trench or freeze it. The Sand Leviathan swims through powder: strand it on bare rock. The Frost Colossus drinks the winter to heal: melt its arena bare. Every fight is won by doing what a sandbox does best - changing the world under your enemy's feet.
One seamless vertical world. Abyssal oceans with terraced trenches. A deep dark of giant caverns, glowing hazards, false floors and glittering veins. A great volcano that erupts when it feels like it. And above the clouds: floating islands of meteorite, crystal, dark matter and void, a plasma star or two, and an Eye that watches from the black.
Gather 100+ materials into crafting trees across real stations - workbench, alchemy table, and the Assembly Table, where you draw a structure and drop it into the world as a blueprint hologram. Then the physics has notes. Run water through pipes to your farm. Build a cup of stone, fill it, watch it hold. Plumbing counts as assembling here, and we're very proud of you.
Raise a city. Then defend it.
Thatch roofs, torch-lit streets, a moat, a citadel with gold on its spires. Every brick is a simulated pixel - which means the thatch chain-burns, the moat can be dam-burst into the lower town, and when the slimes come at midnight, holding the walls is a physics problem. Golden hour is free, though. That part's just for you.
A world with teeth - and a friend for the road.
Tame a horse (he is a good boy). Farm crops with real traits, brew elixirs, raise a homestead by the pond. Sail past the clouds, dive below the trench, and when it all goes wrong - and it will - there is always a sunset with your name on it.
A fully simulated falling-sand world - every pixel, no exceptions
Survival: hunger, shelter, night threats, fire that means it
100+ materials, multi-station crafting, and blueprint assembly
Seven environmental bosses beaten by terraforming, not damage sponges
One vertical world from abyss to orbit, 13 biomes, a volcano with intentions
Farming, brewing, taming, base-building, vehicles, a space radar
An original soundtrack composed in a tracker you can open on our website
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Languages: English
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $85.6K | 175 | 74% | $18.99 | |
| $85.5K | 322 | 75% | $7.99 | |
| $63.8K | 170 | 85% | $9.99 | |
| $1.5K | 7 | 100% | $9.99 | |
| $38.1M | 66.5K | 93% | $19.99 |