
A sandbox adventure where every pixel is physically and chemically simulated! Build intricate, fully functional machines from the pixels around you. Harvest, react, and manipulate all 118 elements to craft everything from simple tools to complex systems.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 31 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Atomcraft is a game where you can pick up and place every pixel of the environment. Pixels react to whatever is around them, and you can build vessels and machines to make reactions happen.

Upgrade your drill and your tools to dig deeper and deeper into the planet in search of better materials!
Smelt ore and perform chemical reactions!
Build machines to do chemistry and extract elements!
and repair your spaceship piece by piece!
Every element on the periodic table will exist somewhere on the planet, although extracting them from their ores may require some creativity!

You can also craft mechanical pixels, such as:
conveyor belts
trapdoors
heating and cooling elements
wiring for signal-based machines
buttons, switches, and sensors
and even logic gates!
Advanced materials like nitroglycerin require careful construction of reaction machines to craft them without the materials exploding!
Delve deeper and deeper through the layers of the planet until you discover every material on the periodic table, repair the systems of your crashed ship, and possibly uncover the fate of this mysterious world!
Genres
Engagement
Reviews
Themes across 377 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you were a falling sand game kid this is heroin.
Very solid for an early access game. Great concept similar to Sandustry, which had a demo that took off a while ago. This deveoper is inspired and seeks improvement, listening to feedback regarding gameplay and is interested in QoL over content, so far which is an incredibly refreshing departure from the traditional CONTENT CONTENT CONTENT development style so popular.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $250.3K | 527 | 91% | $29.99 | |
| $250.2K | 344 | 66% | $19.99 | |
| $250.2K | 340 | 62% | $19.99 | |
| $250.4K | 440 | 87% | $14.99 | |
| $250.1K | 489 | 89% | $19.99 | |
| $250.1K | 1.1K | 97% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 4.2K | 84% | $14.99 | |
| $394.9K | 4.5K | 84% | $4.99 | |
| $60.8K | 94 | 77% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Turkish, Danish +16 more
Hours played at review time, across 378 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Насколько я понимаю, игру делал один человек. Сразу предисловие: я прошел игру только до кобальтовой стали. Игра сейчас очень сырая. Графика в игре лично для меня ужасна, часть UI меню буквально состоит из дефолтных unity ассетов, русский пиксельный шрифт нечитаем, а остальное выглядит так, будто программиста заставили фигачить пиксельарт (думаю так и есть), честно у меня это выводит ассоциации с графикой аркад 90х. Физический движок: реалистично осыпаемые и неосыпаемые блоки, жидкости, газы и сила Архимеда. Как сдавший ОГЭ по химии в этом году на 5, вещаю: химический движок меня порадовал и расстроил одновременно, в игре вроде-бы вся таблица Менделеева, просто тонна реакций, но 70% из них сильно упрощены. Например: ты просто не можешь получить серную кислоту, кинув серу в воду, даже если она горячая (в этом случае серная масса поменяет свои свойства), тебе придется сначала сжигать ее до SO2, потом либо получать SO3, либо сразу растворять в воде на H2SO3 и как-то делать из этого H2SO4, я очень сомневаюсь, что ты можешь получить чистый углерод, кинув разные виды угля в блендер, или древесину в серную кислоту, вся металлургия до моего этапа развития в игре сводится до нагрей и/или восстанови углеродом, иногда вытесни более активным металлом (экзотика). Игровой мир разделен на квадратные чанки, и одновременно прогружается только небольшая область вокруг игрока, это реально заметно. Притом воздух вокруг почему-то не считается газом, и это ломает, например, пиролиз. Поговорим о геймплее: а это реально ощущается как песочница, со старта у тебя бур и реактивный ранец, перегруз инвентаря начинается от ~6 тонн, даже в выживании ты можешь за километр брать рукой разные предметы или раскидывать тонны хлама, background стен нет, нет голода, умереть нереально, нет необходимости в заводах (привет казуальный GregTech, про который упоминает 90% обзорщиков), в внутрииигровом гайде есть только штук 8 пунктов на несколько строк текста каждая, и другое. Как я сказал вначале, сейчас игра очень сырая (возможно, разраб поторопился с релизом), это больше похоже на школьную химическую симуляцию с элементами развития, но идея уникальна, химический и физический движки выполнены очень неплохо, потенциал огромен.
Has a lot of potential
fun but extremely intricate. my only quibble is that at time of writing i feel the tutorial may be a bit lacking
Wonderful game. Frustrating and fulfilling in all the right ways.
I'm appalled that this isn't ravingly popular. I have not played such a well polished demo, nor such a fulfilling game! Real-world-chemical-reaction-pixel-simulation. I certainly have never seen something like this before, and I'm excited to see where this goes. Heat a crucible with coal underneath to melt copper, add tin to make bronze. Melt iron and add carbon from a burnt tree, to make steel. Make an alembic to evaporate seawater and collect the left-behind Salt, mix it with Sulfuric Acid to get Hydrochloric Acid and Sodium Bisulfate, or use electrolysis to separate it and get Sodium and Chlorine Gas. There's a lot to do already and the game is still being updated. There are NPCs that need your help and can offer you helpful elements in return. A fulfilling tech tree, inventory management. I recommend this game to anyone and everyone. This is a game done right!
This is a great little game. But it's not a little game. It's quite large.
Its so early and the game is already really good
Games like this that incorporate real world information into an enjoyable experience are holy work in my view and I'm having a lot of fun. The depth is far more than I expected to get at this price point and the educational value for the player is great for not feeling like you are wasting your time while killing time.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.