
A mysterious story of a mysterious dream ... This is a story about one of the adventures Sophie the Alchemist had after she left her hometown of Kirchen Bell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 0.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 2.2Kreviews | 94% | — | $2.5M |
| $114.99 | 680ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
JRPG炼金入坑作 精美的画风+很棒的旅程 拾垃圾真的很爽 剧情微微老套 VH通关难度不大 鸽了很久后补个全成就 总结: [h1] 搅大缸 爽! [/h1]
再来一锅就睡觉
新手村还没出已经到处捡垃圾8小时了,感觉我要完蛋了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
炼金好玩,打这游戏一多半以上的时间都用来炼金了
首先说结果,个人评价来说只能给到:7.4/10分 这代总体上充满了一种到处都新颖有趣,到处都别扭憋屈的矛盾感受,一方面是发售时间位于不可思议3之后,但剧情却接在1代苏菲出发去旅行,对于老玩家来说,各个方面都是“想看这个,但就不这么来”的情况;另方面是,横向比较也好,纵向也罢,各处的设计都以取其糟粕为主旨 各角度的评价依然以三个方面为主: [h2] 百合度 [/h2] 强烈不推荐有看了开头就打算入坑想法的玩家,因为在救了普拉芙妲后,百合度就基本没有了,甚至更多提到的是嫁给工作的直女们。唯一不忘初心也只有苏菲的塑造了,确实对异性和恋爱不怎么感兴趣和了解 [h2] 战斗 [/h2] 这代的战斗充分体现了“取其糟粕,去其精华”的核心,大幅提高了角色行动后的WT值,约等于一回合一动,敏捷,击退,WT缩短再次变得可有可无(阿蕾特除外)。 破防值换成了灵气盾,优点是击破boss更加容易,缺点是打小怪更加费时,这点倒是优劣互补。 道具栏继承了苏菲1的个人道具栏,并不是共用道具,但降低了持有数,每人只能持有4个(后期5个),回血,弱体,增益类道具和道具额如同虚设,根本拿不下! 由于体验感不佳,实在难以找出可圈可点的地方 [h2] 炼金 [/h2] 炼金继承了莉迪与苏瑞的模式,加入了链接和成份支援。就单个道具调合来说,难度不低,既要考虑素材的成份,还要考虑如何放置。总体来讲,难度中等,诸如特性继承,高等级、高品质道具这些,制作起来并不算难,因为可算素材的种类几乎是定死的,按部就班来就好。 本作炼金真正的难点是:大采集素材。当然说的不是获取,而是麻烦。大采集可以给采集的素材额外附上3种不同属性的成份(如果你的采集工具等级够的话),其结果就是,当你需要用到这个素材,而它刚好没有你需要的属性成份组合时,就得屁颠屁颠跑出去收集。 [h2] 总结 [/h2] 总得来说,大世界+自由探索的设计,对于炼金工房系列确实新颖,地图场景设计,素材分布,环境改变,地标宝箱探索等方面制作水平可佳,但奈何不住其他地方拉跨。
추천 드립니다.
炼金好玩
peak atelier
苏菲可爱捏
苏菲超级可爱!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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