
A mysterious story of a mysterious dream ... This is a story about one of the adventures Sophie the Alchemist had after she left her hometown of Kirchen Bell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 0.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 2.2Kreviews | 94% | — | $2.5M |
| $114.99 | 680ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
没有极品装备不配打通关是吧?前中期还好,后期新解锁的装备你不马上炼出来你就TM打不动,上一个花几小时炼出来的装备现在打BOSS就纯纯刮痧,想炼新的就各种卡你素材,后期地图又臭又长,收集素材纯几把坐牢,好不容易收集齐了拼图又踏马拼不好了,越往后越难拼,我真的操了,你那六万八万血的BOSS是人打的?全部拉满的龙炎烧炸上去血皮都不掉,元素盾和物法双抗左右护法是尼玛人设计出来的?角色的元素技能又少又鸡肋,又没单人的全体物伤技能,你的元素炸弹破盾效果还那么拉跨,你到告诉我怎么破盾?盾破了,召左右护法了,护法干掉了,盾又续上了,然后BOSS七八万血,没机会挂DEBUFF我角色一个技能下去就几百几百的刮,更有幽默小技能伤害不如平A,这BOSS谁爱打谁打,我已经炼不动了,炼金技艺不到位真的很抱歉 坐牢地图配上司马BOSS,后期只想着赶快通主线,哈,剧情看上去好像要圆满结束嘞!哎!让你去探个新图先。回来了,女神出事了,嘿嘿,把她打一顿先。打败女神了,应该要嘴炮感化happyend了吧?!哎女神跑了。赶紧去追呀,但你炼金等级不足,无法炼剧情道具。终于炼出来了,该去找女神了吧?哎女神在迷宫里,继续推新地图。快了就要找到了,哎你要再打她的三个手下。拼尽全力打完了,终于找到女神了,我草泥马女神黑化变严重了要再打一顿。花了半个小时极限磨死,进入过场动画了,这下终于要嘴炮感化happyend了吧?女神变异进入二阶段了,七万多血!惊不惊喜意不意外?这下子拼尽全力打不动了。累了就这样吧 ————————————————————————————————————————————————————————————— 完全是又一个来自GUST的艺术品。一场伟大的战斗,可以让优秀的玩家变得更优秀!谢谢您,细井顺三先生
大苏老师可爱,拼图炼金也好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优秀 (素质:8 总分:8) 炼金工房系列精华就在搅大锅,其余战斗系统,人物塑造,剧情啊什么的真的不太行。但是也没有什么好的替代品。苏菲还是比莱莎系统上强点的,莱莎更简化了一些,倒也把系列名气扩大了。感觉以后这个系列没什么突破就不会再玩了。
不是我苏菲3到底什么时候出?我要看村姑搅大缸
fight boss, get bodied, make items of its weakness, destroy boss despite clearly being underleveled/geared. Not finished yet but I'm liking the game
先玩的1再玩的2。炼金系统保留了类拼图玩法,加入了更复杂的触媒和元素。种子培养机制非常便利,先做出S级种子然后去种就各种高品质和稀有特性的素材都能大量获得了,999道具和装备轻松到手(千万别像我打完剧情再去弄)。战斗新增了各种不同特性的“灵气”,对角色能力和道具的熟练度要求更高了。唯一想吐槽的就是剧情探索跑图的过程中,要不断消耗切换天气的道具去改变环境和路线,真的很烦。
The graphic are improve Sophie is more cute,
1.我们要求出《苏菲3》 2.这是个什么结局?都结局了、就不能整个好点的结局么?
好玩
調合がほんとおもしろい Aを作るためにBを、Bを作るためにCを・・・以下ループ 気付いたら調合で数時間経ってる
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
| $2.5M | 3.8K | 69% | $24.99 | |
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| $2.5M | 3.5K | 82% | $24.99 | |
| $2.5M | 3.2K | 93% | $39.99 | |
| $2.5M | 11.2K | 95% | $7.49 |