
This DX edition includes new stories, playable characters(Agatha, Kilo, and Romy), and features that have been added to "Atelier Ryza: Ever Darkness & the Secret Hideout.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 14 → 0/day in the week after.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $25.99−35% | 340reviews | 80% | — | $376.1K |
| $39.99 | 310ratings | 97% | — | not modelled | |
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
合成時擴散很重要 很重要 很重要!!!!
It sucks that i bought the original and after a month, DX came out and i was unable to buy the DLC for the original Atelier Ryza. Still, its a good game. should wait for discount and buy the game.
I have only just reached late-game (I haven't hit endgame yet), but it's been fun, the combat system is both accessible, and it keeps you on your toes. The characters are fun, positive, and enjoy being silly as much as they take their roles and goals seriously. The story is well written, and aside from the surprise cutscenes that interrupt your work at late-game, most of the game flows well. The UI is fairly well done, although there are still some pain points like being unable to sort inventories alphabetically--most of this is mitigated by the filtering system. It would be nice if they implemented a recursive crafting engine, where you returned to the previous state of your initial craft after synthesizing a required item--but hey, at least you can descend into pre-crafts, even if you have to start the initial craft from step 1. Um yeah, by the way, you spend a lot of time doing the crafting minigame puzzles, but you will break this up with farming for resources with tools and combat, as well as a bunch of side-quests that add a lot of depth to the main story progression. Yeah, the character animation is a little blocky outside of combat scenes, the "running" animations in cutscenes look like the characters are doing a forward moonwalk, and the camera hits on weird surfaces when you're zoomed all the way out--but it's otherwise very well put together from a technical perspective--and the soundtrack is excellent JRPG coded goodness. This game is cute, funny, and it makes you want to leave "proper" civilization to build your own fortress in the woods--I like it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $25.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I tried this game some time ago and it didn't quite click. I knew it was a budget game but still, it felt like the production values were even lower than I expected. But once you get past the weird invisible walls, derpy animations and the overall "budget" aesthetic, if you CAN get past that, you'll find a really great crafting system, and very interesting combat. The alchemy here is not only deep, but is what everything revolves around. Your main objective, besides the serviceable story, is to gather resources to then craft either things you're asked for (in the main story or sidequests), or find your own objectives, which I think is where the game shines. Its systems compose one over the other to create a feeling of ownership, you need good materials, so you alchemize better gathering tools, then you craft parts for a weapon, and try to give it the traits you want and the precise effects you think are best. Then you craft that weapon, forge it to improve it even further, and then you go into battle with an enemy that used to be tough and absolutely destroy it within seconds. To me, THAT is the best part of the game, and if it clicks with you, you'll enjoy it a lot. EDIT: Okay, so I finished the game, and I just wanted to add that the postgame is absolutely addicting. I spent upwards of 3+ hours at a time just crafting better materials, getting them to 999 (max) quality, using those materials to make more materials at 999 quality, then trying to get the traits I wanted into those materials so I could then be able to craft the absolute most busted equipment possible to the point where the game's superbosses were done in 1-2 turns and the DLC boss took me 4-5 turns for each phase. The system is crack cocaine when it finally just lets you break it and it made me fall in love with the game.
本篇很好玩 大腿很香 episode是真的爛 素材重撿地圖重開真玩不下去
一応おすすめにはしておきます… アトリエシリーズ初プレイです。 キャラクターが可愛くライザがよく話題に上がるのでトリロジーのセールで123DXを思い切ってセットで購入しました。 買ってしまった矢先こう言うのもあれですが、自分にはちょっと合ってなかったかもしれないな、という評価です。 まずストーリーに関してですが、メインシナリオのみをクリアしています。 小さな島に住んでいる若い少年少女たちの成長の物語、という点自体はとてもいいと思いました。 しかし、荒削りな部分も少し感じられもう少しキャラクターたちの深堀りがあっても良かったと思います、特にレントの扱いがかなり雑に感じてしまいました。 ストーリーも中盤から終盤にかけてある程度盛り上がってくるものの、序盤は結構ダラダラしていて退屈な部分が多かったです。 ただ、このへんはアトリエシリーズは元々物なのだろうな、ということなのでしょう。 錬金術ですが、システム自体は面白く感じていますし、クリア後くらいから楽しくなりましたが、逆を言えばストーリーやってる間はかなり苦行に感じました ストーリーが少し進んで装備更新のタイミングが来るたびに装備の素材を作って、低ランクの装備からレシピ変化させて…みたいなことを延々何時間も行うことになり、特に素材の調合がかなり面倒臭くて仕方がなかったです。 せっかく新しい仲間がパーティーに加わってもその作業をまた延々としないといけないと思うと面倒で結局後回しにしていました。 社会人で仕事から帰ってきてから遊ぶことが多いのもあり、結局一週間くらいストーリー進められずひたすら調合してたこともあります。 複製鍋を開放してからかなり楽になりましたが、もう少し序盤からで開放できたほうが良かった気がします。 クリア後にジェムを無限に生成できるようになってからがかなり楽しくなって全ステータスカンストさせたライザ武器なんかも作りました。 バトルシステムも比較的単調で、仕様上どうしても序盤は通常攻撃を連打するしかなかったのでかなりテンポ悪く感じました。 コアアイテムなども結局よくわからない物が多く正直あまり使っていません。というか、わざわざ図鑑の項目絡みにいかないとアイテムの効果見れないのも面倒くさすぎます。 とはいえ、ゲームが悪いというよりは自分に合わなかった、ということでしょう。 買ったからには3作とも遊ぶつもりですが、色々批判されてるユミアのアトリエのほうが肌に合ってたかもなぁと買う前から思っていたのでいつかそっちも遊んでみようと思います
非常好萊莎使我蘇菲珍貴
Its fun
As my first atelier game this was a real change of pace from most JRPGs. Progression tied to discovering new materials and crafting components of gear rather than just grinding for levels was very fun. The story is decent and the pacing is really good. Like most jrpgs it starts quite slow but picks up after the first few hours.
라이자의 갖가지 의상템이 필요없고 그냥 오리지널 그대로 게임만 하고싶다 하면 아마 오리지널을 내린데에 대해서 불만이 있을것이다 게임 본체는 오리지널 쪽이 더 싸지만, DLC까지 합해서 그 당시 12만원에 구입한 사람들은 이게 오히려 혜자다 5만원에 모든 DLC포함 원팩으로 즐길수 있으니까 그러니까 아틀리에 시리즈를 입문한다면 당연히 DX버전이다 아틀리에 오리지널을 스팀에서 내린게 뭔가 상술로 느껴지지만 절대 아니라 혜자인것이다, 우리는 12만원에 모든 DLC를 구매한것을 원가로는 5만원 세일하면 3만원대에 구입할수 있다 그러니까 아틀리에 시리즈가 궁금하고 왜 라이자의 아틀리에가 그토록 인기 있었는지 느낄려면 DX버전으로 입문해라 모든 의상이 갖춰져 있으니 알것이다...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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