
you find an abandoned fps game on an old computer. you decide to play it.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



traverse the digital wasteland of a shooter game long-abandoned. but don't let looks deceive you, the game is just a remnant distracting you from its real purpose.
delve deep into a fully realized faux-90s desktop environment. download games from an obscure games forum, search through files left by the previous owner and peel away the digital layers to uncover the conspiracy of the mysterious capture-the-flag game.
a wise man once said, a game is a window to its soul. with cutting-edge technology, unlock the power to merge two souls together. what would happen if you picked out your favourite games and fused them into one? be warned that some corruption can occur.
- fully realized faux-90s desktop, complete with minesweeper.
- download games from an obscure game forum, and get to know the community.
- combine entire games together with the Soul Transfer application,
but be wary of possible corruption.
- find an old multiplayer game prototype and figure out its real purpose.
- immerse yourself as you put together clues and figure out the life of the developer,
and the conspiracy surrounding him.

NO PLAYERS ONLINE is a spiritual successor to the 15-minute cult-hit 2019 freeware game of the same name, built from the ground up and reimagined as a full commercial title.
made possible by:
flemish audiovisual fund
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 686reviews | 84% | — | $376.3K |
| $11.99−20% | 6ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Коротке враження після проходження: Оригінальна гра і досі краще, цей перевипуск міг би і не виходити. Гра розповідає трагічну історію розробки програмного забезпечення, втрату та філософський погляд на презервацію життя. Ми ж гратимемо за людину, яка отримала доступ до загублених файлів і намагається в них розібратись. Геймплей в цій грі просто для галочки, тут немає нічого, щоб б вас захопило. Можливо гра була б навіть кращою, якби це було просто візуальною новелою. Чесно, про гру не маю що сказати, не вдаючись в спойлери. Хіба ще можу відмітити досить поганий технічний стан, бо на моєму ПК гра інколи фрізила та фреймрейт падав нижче ВВП Аргентини. Раджу брати хіба по великій знижці. З великих плюсів це наявність української локалізації і вона тут досить непогана.
Dude how do people make games like this genuinely what are they feeding these developers to make these phenomenal indie games
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain +1 more
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Got gaslit by videoessayists again award
Okay first off I loved the original No Players Online game and it was great (short but great) this adding on to that was good but I feel like the desktop and extra games on the computer kind of ruins what was so good about the original, this game could have function as it's own sperate thing. But I did enjoy my time with it... BUT! for someone like me who likes to get all the achievements to complete it 100% the "My Minefriend", "Artistic Masterpiece" and "Player 1 - Mullard 0" achievements are just awful to do it's just luck. You could probably do it if you work hard on it but HOLY it's a pain in the butt. other than that it's pretty good.
Great Demo concept marred by some really tedious elements in the back half. Wish I could give it a neutral because it has a lot of great ideas, but this was a major slog by the end.
Simply magic game. A wonderful combination of many different genres and creative inspirations brought together into a very heartfelt, liminal, and melancholic project in its own unique way. The game reminds me of so many things at once, like Fatum Betula, Pony Island, a little bit of Ironbark Lookout, and even the ARG project INTERLOPER, while still remaining its own carefully crafted and well structured story. Overall, the game creates an excellent feeling of a playable analog horror experience. The entire atmosphere, from the music to the slow exploration of files and the whole desktop sandbox aspect, creates an amazing, liminal, and meditative atmosphere. At first I thought this game was simply another project from the new wave of VHS horror games, similar to what the Torture Star collective creates. But No Players Online is actually a somewhat different experience, without any chases from maniacs. Still eerie, but evoking more of dread than pure horror. Overall, this is a very interesting and engaging project. If you enjoy story driven horror games as well as more relaxed and melancholic experiences, I highly recommend it.
This game has some cool parts, but the writing is really bad. It can't really decide if it wants to faithfully represent late 90s internet culture or if it wants to just be a horror game with a fancy interface. The fancy interface is impressive sometimes, but it's clear the devs are too young to actually know about any of the stuff they're trying to do with the retro setting, so it becomes quite silly very quickly. Mostly a chore to play outside of occasionally looking at interesting set pieces, and not even remotely scary or tense because of how goofy the core premise is.
The concept is great its just that they completely ditched it like 30 minutes in and the rest is just a bunch of boring overly complicated fodder
Look. Waaaayy back in 2019- when the original itch.io flick came out, I played that. It was a good concept, but the main gripe of everyone was that the lore was just... handed to you, at the end. It used a lot of cliches and drowned in overused cheesy concepts. So, a good while later, when I saw this was getting a makeover by a new, small team, I was thrilled. The demo came out, and I LOVED it. Despite having the same story and elements as the original, it was FUN! It was spooky, and interesting, and a new concept and format of gameplay I fell in love with. So when the full game came out and was put back in store, I was eager to play. But... I was dissapointed. It made exactly the same mistake. The whole thrill of the demo was built around being alone, or not perhaps knowing if youre truly alone. Not knowing the full picture. Being stalked by an indescribably horridly tormented spirit with unknown intentions. But... the second half of the game fell into the problem the original itch.io game did. All of a sudden, that spirit was just a person who was really really nice, and the whole cliche of transferring your soul into the game happened, and all of a sudden john himself showed up... and now you have a party of 3- with people you know about, who are very normal, very powerless. The story felt rushed during the second half- you knew nothing, and then some higher power interferes and all of a sudden you know everything, every story, and it becomes more of a shoddy walking simulator/RPG platformer (??) than a thrilling horror puzzle game. I was, to say the least, dissapointed. considering i paid £13 for like an hour of extra gameplay.
今までで遊んだホラーゲームの中では個人的に面白くはなかった。 90年代風デスクトップを再現しているのは発想としては面白いが、ただそれだけだ。 他にも似たようなゲームはある。 ローカライズ固有のバグを修正すると開発は去年の11月にも言っていたが、未だに日本語で遊んでいると終盤で進行不可になってしまう。 具体的に言うと、[spoiler] 主人公がパソコンに魂を移す場面で、マインフレンドというキャラが出てきて、「抽出を始めるには僕をクリックしてね。」 [/spoiler]と言うのだが、日本語ではクリックしても先に進めないため、英語でプレイするしかない。 プレイ時間や体験を考えても価格には見合わない。まだ同じ価格のMISIDEを遊んだほうがマシだ。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3K | 44 | 70% | $4.99 | |
| $185 | 1 | 100% | $4.99 | |
| $0 | 123 | 72% | Free | |
| $77.1K | 200 | 88% | $9.99 | |
| $20.3K | 104 | 97% | $5.99 | |
| $14.7K | 81 | 78% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $376.5K | 6K | 97% | $4.99 | |
| $376.1K | 509 | 33% | $19.99 | |
| $376.5K | 1.4K | 79% | $13.99 | |
| $376.6K | 1.4K | 77% | $9.99 | |
| $376.6K | 705 | 75% | $14.99 | |
| $376.6K | 9.7K | 98% | $2.99 |