
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 7/day in the week after.
About
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Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 30.3Kreviews | 95% | — | $13.1M |
| $17.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,归乡的音乐真神了
喜欢跟风买jrpg神作的小朋友 你们好呀。 几把这是我今年买过最后悔的游戏了 不是说不好 md过誉完了 还是说挑人?喜欢我超雄小怪一下半血吗 喜欢我死了直接删档上个存档点来吗 md你一个刷子游戏你刷刷刷搞什么这种存档机制啊 md玩过游戏没有 勾把的宫崎英高都只敢死了掉钱 你妈死了全部进度没了 你是觉得你的存档点很多吗 还是觉得你存了之后不用再打了 我打累了怕死了想回血就得坐火存档 md存了怪全刷新了 好 评论说你是懂正反馈的 确实懂 刷起来很爽(?负反馈呢 nm失误一下死了就要重来 你妈学什么不好学这些 你做刷子游戏给我做好啊 再说作为jrpg 音乐和美术到底吹在哪 音乐除了最后的几首现代的音乐有点感觉 其他一点印象没有(骗你的现代的也没有印象)美术就纯素材缝合的 不知道到底是谁吹的这么神的 立绘也不好评价 一点也不漂亮一点也不帅 (当然这不是说这游戏不好 ) 再说被吹上天的剧情 nm换成唐家三少来都写的比这个好 反转?反转在哪 我草了 有什么实质性的剧情吗 不得不承认 这个编剧是想写很宏大的叙事的 但是tm最后写出来的只有假 大 空 md什么都没写实际上 一点感染人心的都写不出来 一点演出没有 (md不如原神须弥主线的来)充斥着一股子网文想写又写不出的ntr无力感 我小学毕业就不写这种类型的小说了 看到好多up在吹这个游戏治疗电子ed 几把我要玩这个玩出电子ed了 操了 总而言之 喜欢跟风的小朋友们 你们好呀 这可能是个优秀的作品吧 要是能给我退款就更好了 (制作组的不要回复我 我社恐不想被调查)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 12.29/day in the week to Jul 21 → 9.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
低级的RPG剧情就是靠不断新增各种设定来强行调整剧情走向。神之天平就是这样,剧情转折太泛滥了而且很多都是新增设定强行转折的。到后面转折的我都麻木了,代入感都没了,编剧你说是啥就是啥吧无所谓了。另外很多后期新增的设定根本就是扯几把蛋,根本经不住推敲,也没法真正自圆其说。那些说这游戏剧情好的兄弟们,建议去玩玩命运石之门吧,去看看瑞克和莫蒂。吃点好的见点好的,别搁这肝了,真正爱情不是肝出来的
有NTR雷点环节,恶心吐了,不提前看测评导致的,不能接受这种阴湿恶趣味的别买!!!
制作组活全家了就这么喜欢搞解密吗😓
If this game was released around the time that its initial development began, it would probably be amongst the most celebrated JRPGs of all time. This game was a 15-16 year old passion project, hence why you may assume it looks outdated (and why I think it lacks popularity). For me, this is an extremely fluid, nostalgic, beautifully fleshed out experience. 10/10 game thus far. I'll probably add to this review the more I play it. I genuinely haven't been this tied to a game since drakenier.
地图设计的恶心又随意 作者玩过自己游戏吗
[h3] 很喜欢的一部作品,甚至可以说是嫉妒。 [/h3] 游戏发布的时间,也是我也想试试学着制作一款自己的游戏的时候。虽然小时候和朋友说着以后长大要开家游戏公司,但是随着时间的推移,现实的道路早已渐行渐远。不过“制作一款自己的游戏”这个想法确实一直存在。直到从那天“先搞一个出来玩玩”,我也算是端出了自己的作品(当然就不拿出来献丑了)。 那之后,我才去游玩这款《神之天平》。光这名字我就觉得已经很帅了,可这怎么会是别人制作的游戏,而不是我的?毫不夸张的说,游戏的各方面简直就是我想要的,如果我要做一款游戏,或许就会是就应该是这样的吧? 以上我想说我真的很喜欢这部作品,游戏的副标题“活过的证明”,独立作者KEIZO用14年的时间带给玩家的不是什么奇奇怪怪的作者个人价值观输出,只有一份完整的最单纯的最纯粹的游戏体验。
非常好玩的游戏
玩之前:什么叫作者一个人用免费素材库做了14年的游戏,还被称为“神作”?就算画质再拉手感再差我也要看看怎么个事。 通关后:确实是神作。 我玩过的游戏不多,但我觉得这样的作者和这样的游戏估计以后不会再有了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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