
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 7/day in the week after.
About
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Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 30.3Kreviews | 95% | — | $13.1M |
| $17.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我实在不知道这百分之九十几的人是怀着什么心态推荐这个游戏的。对于该游戏的建议,不要相信DEMO,买来玩1个小时,选择看完片头,相信你的直觉,它就是你直觉的那个样子,不要期待有什么奇迹。
If this game was released around the time that its initial development began, it would probably be amongst the most celebrated JRPGs of all time. This game was a 15-16 year old passion project, hence why you may assume it looks outdated (and why I think it lacks popularity). For me, this is an extremely fluid, nostalgic, beautifully fleshed out experience. 10/10 game thus far. I'll probably add to this review the more I play it. I genuinely haven't been this tied to a game since drakenier.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 12.29/day in the week to Jul 21 → 9.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很难想象我到底该怎么样才能再遇到这样的一款游戏,毫无疑问的神作。
非常好玩的游戏
"Oh, destiny... is this... the world you wish for?" Astlibra Revision is a sidescrolling Action RPG that looks and feels a lot like the era of doujin PC games from the mid-2000s that really showed that even smaller or solo developers could make great games. While seemingly simple on gameplay at first, the game knows how to keep you entertained by adding new attacks/game mechanics as you progress through the chapters. As you play, you'll learn new attacks, spells, gain new weapons/armor/accessories, gain access to new upgrade boards and systems, the whole thing. If you play it normally, the base game can be somewhere between 40~50 hours, and I feel the game properly paces the unlocks of new systems/game mechanics properly throughout. The story revolves around a silent protagonist and his talkative crow-like companion in search of the main character's long lost friend. It starts simple and takes a while to build up while it introduces new characters into the narrative, but it genuinely goes interesting places with a twist or two that even seasoned JRPG player -might- not see coming. It's very much a Japanese RPG and has its fair share of clichés associated with the genre/anime, but it's a good time regardless of whether or not that's your thing. Speaking of anime, at the start of each new chapter, the game's opening plays again, perhaps to give that feel of a new episode, or perhaps, after seeing where your actions have led, to once again ask you an important question: "Oh, destiny... is this... the world you wish for?". If you like sidescrolling Action RPGs with bashing enemies for materials and money to make new gear that lets you learn new passives, all while you level up and slowly make your way through a giant upgrade board that lets you gain stats and learn new spells, then I recommend this one!
总的来说还是非常好玩的,玩起来很上头,值得一个推荐。 这游戏我最喜欢的地方是战斗系统,首先手感出乎意料的好,做出了卡肉感,真没想到在2d横板里也能体会到这种程度砍杀的快乐,搭配这个只需刷刷刷就正反馈很足的升级系统和一看就有为了方便刷设计的地图,爽感更是指数级上升。我觉得战斗方面是真的做得很好了,完美的战斗爽,唯一比较可惜的是里面的天平系统,初看惊艳,每一样物品都有独有的业和加成效果,需要自己计算配平使战斗收益最大化的模式既新鲜又贴合游戏主题,我以为会成为战斗系统核心,结果只算个添头,真核心还得看嘉隆。 其次喜欢的是美术,设计风格复古华丽,色调明快,是我喜欢的,尤其阿斯特赖亚真身的那条龙,这是真神圣,看得我恋龙癖犯了。 然后就要再说说缺点了,作者xp恶俗这点我都有点懒得说了,包括不限于npc修女当面脱内衣,女配裸奔发福利,人形女boss全员摇个大胸[允悲]反正雷的自避吧,我算比较能接受的,但也挺有点被影响游戏体验,这作者真是时不时就要发散一下xp,无语。 另一个缺点是剧情,但主要还是大众评价和预期不符导致的,玩之前一直看说剧情神作,实际体验下来角色塑造很一般,尤其女角色,都是工具人感觉,剧情嘛,算好一点的网文水平吧,有探讨一些东西也挺好看的,但真没这么神。
真是一坨臭狗屎,一开始还是个正常游戏,越玩越恶心。尤其是二周目(新章),已经为了mission rush而mission rush了,差不多得了,好像你那个可怜的时间观和诡计多么惊为天人一样。到最后是要情节没情节,要人物没人物,要世界观也是俗的一比的世界观和设定。全都是为了你这点恶心的动作系统包的这碟饺子,可是你真的觉得你那个战斗和RPG系统很好玩吗?
神作 我玩了三遍
好玩,归乡的音乐真神了
低级的RPG剧情就是靠不断新增各种设定来强行调整剧情走向。神之天平就是这样,剧情转折太泛滥了而且很多都是新增设定强行转折的。到后面转折的我都麻木了,代入感都没了,编剧你说是啥就是啥吧无所谓了。另外很多后期新增的设定根本就是扯几把蛋,根本经不住推敲,也没法真正自圆其说。那些说这游戏剧情好的兄弟们,建议去玩玩命运石之门吧,去看看瑞克和莫蒂。吃点好的见点好的,别搁这肝了,真正爱情不是肝出来的
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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