
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 7/day in the week after.
About
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Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 30.3Kreviews | 95% | — | $13.1M |
| $17.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
绝对的佳作!请尽情享受这个世界并且相信可以通过自己与伙伴的努力而去往完美的未来吧!
若只解密和逆天数值,第六章彻底给我玩破防了
优点:几乎完美的日式异世界冒险RPG,友情与爱情的羁绊描绘的相当不错,游戏节奏也张弛有度。 缺点:战斗重复性强,简单难度之上几乎都要刷级才能打过boss
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.1M | 49.2K | 98% | $10.99 | |
| $13.1M | 6.8K | 91% | $49.99 | |
| $13M | 22K | 83% | $39.99 | |
| $13M | 41.7K | 97% | $9.74 | |
| $13M | 11.6K | 90% | $34.99 | |
| $13.2M | 18.1K | 66% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6K | 21 | 90% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $35.9K | 71 | 90% | $19.99 | |
| $2.7K | 13 | 100% | $7.99 |
Reviews, worldwide (the counter carries no country): 12.29/day in the week to Jul 21 → 9.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best game.
Not sure how others are getting into this game. It's very difficult to understand where to go. I spent most of my time trying to figure out the next step. Definitely not a game for someone who doesnt pay attention to every story detail. And its really just another ok Metroid Vania. Its pretty rinse and repeat in the idea you get in a new area, clear it and kill a boss. It's not super open as you are limited to certain areas a time. Other than that its basically metroidvania monster hunter because the bosses have so much health..not that they are super hard more finger dexterity and ability to spend 10-20 minutes mashing buttons. Not great for the fingers. Ill just play another metroidvania, hard dissapoint.
玩之前:什么叫作者一个人用免费素材库做了14年的游戏,还被称为“神作”?就算画质再拉手感再差我也要看看怎么个事。 通关后:确实是神作。 我玩过的游戏不多,但我觉得这样的作者和这样的游戏估计以后不会再有了。
※本編クリアした時点でのレビューとなります。 アクションRPGとして神ゲーでした。 ストーリーは先が気になって仕方がなく、途中の選択肢は意地悪に思いますが最終的にはものすごく満足しました。 クロノトリガーとかが好きなら刺さるのではないでしょうか。 セーブ数はものすごく多いので自分は30分から1時間程度ごとにスロットを分けて進めました。 戦闘は武器ごとの属性やリーチ、威力、重さといったことを考慮したり、カロンという追加能力のようなものを付け替えて、探索用やボス用といったセットを考えたり天秤でステータスアップや状態異常耐性、自動回復とかの構成を試行錯誤したりとできることが多くありました。 戦闘自体はある程度は難易度調整できます。 武器防具は熟練度があり、MAXにすると能力向上だったり新しいカロンを習得したりするため全て集めたくなります。 この辺りのシステムもよくできていました。 セール時に購入しましたがプレイ時間から考えると値段以上にかなりボリュームがありそこも満足です。 アクションパートはメトロイドヴァニア風ですが、MAP機能だったり探索の達成率といったものは無いので、購入する際はあくまでもアクションRPGということを念頭においてください。
一个精彩的故事,一段难忘的旅程
玩的腱鞘炎,得给个差评。死了就得从苹果摊复活,挂了一会机回来就卡的死直接白打。终章堆怪严重,只有剧情可以给到高分。
不好玩。游戏性没感觉到,画面过于粗糙,素材各种风格交织显得很混乱观感很差,剧情也就一般,那么多人吹的过头还以为多好。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.