
Embark on a journey full of danger in this action RPG, inspired by Greek and Roman mythologies. Explore the breathtaking city of Aphes and forge your way through legions of unique foes and mythical bosses to discover the truth behind the city’s curse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 1.25/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−75% | 2.6Kreviews | 79% | — | $434.8K |
| $44.99 | 2.2Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
全部都投入到场景了吧~打击感一般,有自己的想法,地图探索还可以。
good game and little bit skilled
Красивый Солс-лайк игра, я конечно позже к нему вернусь ради того что бы все достижения взять
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 5 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian*languages with full audio support
| $34.99 |
| 731ratings |
| 86% |
| — |
| not modelled |
| $8.75−75% | 99ratings | 78% | — | not modelled |
| $34.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 114 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gra z typu "można sobie darować, bo i tak nic się nie traci". Nudna bohaterka z którą ciężko się utożsamić, kiepska, powolna walka z mobami i sporo bactrakingu. Walki z bossami prezentują się nieco lepiej, ale też jakieś świetne nie są. Im dłużej gramy tym rozgrywka robi się bardziej nużąca. Podobnie gdy przechodzimy grę drugi raz zauważa się coraz więcej wad i nie chce się jej kończyć.
没有地图是认真的吗 上三层下三层绕来绕去找不到路 差点给我晕吐了 容易晕3D的千万别玩 也没有一点指引 boss没打死回传送点找不到boss在哪了......
I'm having fun
Jogo muito bom, tirando a chatice dos diálogos sem fim.
Is good.
Asterigos: Curse of the Stars залишає доволі суперечливе враження. З одного боку, гра пропонує красивий світ, натхненний грецькою міфологією, з яскравими кольорами та атмосферними локаціями, які приємно досліджувати. Бойова система на перший погляд здається різноманітною завдяки можливості комбінувати різні види зброї, але з часом вона починає повторюватися й втрачає глибину. Сюжет подається через діалоги та записи, він має потенціал, але часто розтягується й не завжди тримає увагу. Найбільше відчувається баланс між інді-підходом і амбіціями: гра намагається бути масштабною, але іноді бракує полірування — особливо в анімаціях та оптимізації. Водночас у неї є свій шарм: вона не копіює напряму Souls-проекти, а намагається створити власний стиль, більш легкий і доступний для новачків. Це той випадок, коли хочеться пробачити недоліки заради атмосфери та щирої спроби зробити щось інше, навіть якщо результат не завжди дотягує до високих стандартів жанру.
Not very difficult so it didnt have the die-and-retry gameplay-loop, that I know from other souls-likes. I only died a couple times from stuff like rolling off an edge and first tried every boss. If you are looking for iconic bosses like in Dark Souls, this probably is not the game for you. The side-missions are also impossible to figure out without a guide. But the gameplay is still fun and I really liked the story. Good souls-like if you dont like too challenging games I guess
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $435.1K | 916 | 84% | $29.99 | |
| $434.3K | 2K | 84% | $14.99 |
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