
Embark on a journey full of danger in this action RPG, inspired by Greek and Roman mythologies. Explore the breathtaking city of Aphes and forge your way through legions of unique foes and mythical bosses to discover the truth behind the city’s curse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 1.25/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−75% | 3.5Kreviews | 78% | — | $596.9K |
| $44.99 | 2.2Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really hate giving this game a negative review. The graphics, art, and gameplay are all really good. Honestly I have no complaints about any of those things. It's solid, and I enjoyed playing it. But the story is just so atrocious that I had to give it a negative review. Yeah, it's really that bad. It's nonsensical, childish, and feels like the writing team watched WAY too much anime. I mean, I guess if you like anime it's got good writing and a good story; but for people who arent anime fans, this story/writing/voice acting will absolutely make you hate the game. So... if you dont care at all about the story and just want a fun game to play, give it a shot. If you care even a little about the story in these games... stay away.
Stopped playing real quick. The combat just feels clunky as hell. No thanks. Got it for cheap a while ago, so whatever.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 5 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian*languages with full audio support
| $34.99 |
| 731ratings |
| 86% |
| — |
| not modelled |
| $8.75−75% | 99ratings | 78% | — | not modelled |
| $34.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 111 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like hard games but here after 10 hours I don't like the gameplay, I don't like the art, I don't like the level design, I don't like the music, I don't like the writing and I don't like the main character. It's definitely not for me. It's not boring imo, it's totally alien.
This was boring and uninspired from the very beginning ... I pushed along for an hour ... just dull and simplistic ... so bad ... it's just bad. I thought it would be a budget Immortals Fenyx Rising 🤣, Nope!
花了一半的時間在迷路 不玩了
Quitando que se pueden mejorar algunas mecanicas y que pusieran un mapa para orientarte un poquito y un seguidor de misiones por lo demas un gran juego que me ha encantado las muchas posibilidades que tiene......
Игра сама по себе очень приятная, вначале так вообще захватила и было интересно узнать и историю и геймплей и прокачку интересно сделали. и даже пару скинов на героиню выдали. Чувствуется аккуратный подход и любовь создателей. Приятная музыка, очень симпотишная мультяшно-анимешная стилистика. Лор поначалу действительно увлекает, записка небольшие, крупного шрифта, читать не муторно и в целом интересно, если вы любите вникать в историю. Сама история не то чтобы прям особо интересная, скорее больше интересны социальные аспекты классов и их жизнь в придуманных условиях. Что не понравилось: - разработчикам прыжков и залаза на уступы я бы поотрывала руки. иногда доходило до смешного - хоть прыгай на уступ, хоть подходи к нему - персонаж на него не залазит, так один раз на месте 5 минут простояла в шахтах после битвы с боссом. прыжки то малюсенькие, то внезапно ты можешь перепрыгнуть провал....то не можешь запрыгнуть на балку, на которую очевидно нужно залезть, чтобы добраться до сундука, потому что миллиметрика не хватает в высоте прыжка. - отсутствие карты - для меня это стал камень приткновения, из-за которого я бросила играть. Я хоть и не обладаю сильным топографическим кретинизмом, но вначале игра предлагает по чуть-чуть ходов в сторону, где можно найти интересный лут или боссов. Подальше (для меня это случилось в академии), игра все сильнее и сильнее ветвится, предлагая двери, проходи и т.д. которые ты потенциально в будущем откроешь, если найдешь ключ. Что предполагает необходимость возвращаться и понимать куда нужно вернуться. Я бросила, потому что просто обошла все что было открыто, не смогла открыть что закрыто и абсолютно не поняла куда я должна дальше двигаться, чтобы попасть по сюжету. - отсутствие журнала заданий. Что основных, что побочных. Особенно смешно, когда тебе дают задания и говорят детали где искать нужного NPC и видимо предполагается что у тебя других дел в жизни нет, ты не ешь, не спишь, не ходишь на работу и только играешь в игру. а еще у тебя фотографическая память, поэтому помнишь все сказанное. Варианта, что человека за**ся после работы, зашел в игру и не помнит уже что было в прошлом прохождении нет. - большое ожидание вкусного лута за то, что все таки нашел куда идти по этим побочкам и выполнил задание. ожидание не оправдалось Т_Т обычна награда очень незначительная и потому нет вообще никакого интереса их выполнять. По итогу интерес к игре угас и не смотря на всю ее атмосферность и в целом приятные механики, просто в какой-то момент становится некомфортно играть и держать все в голове без возможности напомнить себе что и где было сказано или хотя бы отметить на карте куда вернуться
I recommend the game but i really dislike it due to many reasons. Sprawling maps with lots of items hidden around but not open enough to give a sense of freedom so finding all the items and getting around is just tedious. Some gaps you can jump and some elevations you can climb but the distinction between which you can and can't aren't always very clear. Hidden easily missable objectives for a hidden ending. Talking to "doors" instead of npcs, while it does spare the devs from developing models it just feels bad for the player. A journal that is written like a journal instead of clear quest objectives. And many more things that just makes the game feel like something from a gaming age long gone that really should be forgotten. At least that is how i feel about it.
If you are used to Elden Ring/ other souls games, this will feel very easy on normal. Still enjoyable but the hardest part so far is pulling to many trashmobs and even then you need to get a lot of them.
The combat is okey, everthing else is just boring and anoying
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $596.8K | 625 | 79% | $39.99 | |
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| $596.8K | 2.4K | 96% | $12.99 | |
| $596.8K | 1.1K | 80% | $19.99 | |
| $596.6K | 961 | 85% | $9.74 | |
| $597.3K | 685 | 66% | $29.99 |