
Who dares reduce you, a mighty Demon Lord, to just a block? Uncover your secret nemesis and take your revenge in this action roguelite where the world only moves when you do. Plan your moves step by step or dodge, parry, and collide with enemies for powerful attacks!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 6 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Demon Lord: Just a Block, you play as a revived Demon Lord reduced to nothing but a block. On your journey back to the throne, fight, build your deck, and make choices to reunite with your old subordinates, challenge the usurping Dragon Queen Heyla, and uncover the truth behind the Demon Lord's sealing.
This is a Roguelite adventure that blends action-packed combat with strategic thinking.
If you love the combat feel of Hades, Hollow Knight, or Dark Souls — but wish you had a beat to think between moves — this one's for you.
Enemies move only after you do. Every dodge, parry, and counterattack is yours to plan — no twitch reflexes required, but nothing stopping you from playing fast once you've mastered the rhythm. One-handed friendly: four directions is all you need.
Wield 14 weapons — from greatswords to laser cannons to your own golden skull — each with its own upgrade path. Draw from 200+ ability cards to piece together lightning builds, turret builds, invincibility builds, shuriken builds, and more.
Everything you see can be broken. Environments, enemies, NPCs, treasure chests — smash it, move it, use it. Procedurally generated levels keep every run stocked with new hidden rooms and events.
Forget bullet sponges — every boss runs on its own rulebook. Learn the pattern, break the mechanic, and beat them at their own game (expect shades of Tetris, card draws, chess, even fighting your own doppelganger).
Hand-drawn, colorful, and disarmingly cute — until you notice the gallows humor underneath. A revenge story that doesn't take itself too seriously, but never runs out of personality.
7 chapters, 3 endings
70+ enemies and bosses
14 weapons, 10+ builds, 18 room types, 200+ ability cards
Golden skulls, tough bones, stickers, defeat-screen art, and more to collect
One developer. One computer. One game. One year.
Yuwave builds everything here solo — art, design, code, all of it. If you can feel a bit of weirdness, some dark humor, and the particular stubbornness only an indie dev brings to their own game — that's on purpose.
Engagement
Reviews
Themes across 206 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2026.7.11 优秀且完整的独立游戏,融入了许多有趣的梗,也致敬了许多游戏,经常能让人看到之后会心一笑。推荐购买![lulu_赞] 回合制和动作元素的结合非常有创意,弹反和闪避手感很不错,[strike] 听说一开始只是个bug [/strike]。游戏的流派很多,包括不同的能力流派以及武器流派,二者结合经常会不知不觉地碰撞出火花,(强烈推荐大家看一看B站王老菊的日墙拳法hhhhh)。游戏整体难度不高,使得玩家的选择能够十分自由,基本上后期都能很爽。如果想要挑战可以试一试受虐难度+额外七宗罪限制+无伤通关,还是很有挑战性的。 当然,缺点也是存在的,游戏作为 roguelike 可能随机性不强,地图以及整体流程相对固定,期待后续的更新。
[h1] 以回合制战棋为本质 将动作游戏的爽快与其结合 [/h1] 当你第一次进入游戏时 你很可能会被他外表的无聊劝退————移动 攻击 每个动作消耗一个回合 敌人也是如此 乍看之下这似乎是一款很无聊的游戏 但等你深入游戏之后 其实也没有多深入 大概游玩十几分钟之后 隐藏在回合制外衣之下的动作元素便会呈现在你眼前 游戏引入了一个十分爽快的机制 闪避 弹反 玩家可以在敌人行动的间隙中抢先行动 我之前也偶然在抖音上面刷到了这个游戏的首发宣传 才了解到这个看似简单却十分爽快的机制诞生于一个bug ———由于作者的疏漏 偶然之间造成了游戏角色在一个回合内可以进行两个回合行动的机制 只能说 往往最简单的玩法反而能造就爽快的体验 除了游戏的核心机制 本作还提供了相当丰富的构筑 以及丰富的 各有特色的武器 每一种构筑之间都可以相互混搭 而有时看似毫无逻辑的两种构筑结合在一起却能碰撞出别样的火花 同时游戏在判定你使用某一套构筑之后 便会频繁的刷新与你构筑相关的卡片 这样做让我在游玩初期感受到了很直观的局内成长 也确实很有爽快感 游戏里的道具 构筑的机制也做的相当开放 不过也确实让我体验一段时间之后感到了无聊 游戏在boss的设计上也是别有风味的 中国象棋 bilibili 贪吃蛇 扫雷 等等 这些boss能让你在第一次见到时眼前一亮 但见的次数多了之后也确实有一些审美疲劳 他们的机制大多都非常清晰 基本上打一两次就能摸索出他的机制了 游戏提供了十余种各有特色的武器 虽然说各有特色 但我能很明显的感受到里面强度的差异 许多武器空有机制 却没有数值 有的武器甚至机制数值都不行 我理解作者在设计这些武器之初是为了娱乐 和一些更容易通关 有强度的武器做划分 但其实作为小品级独立游戏 他没有办法支撑起那么多的游戏时长 也没法让绝大多数人 至少是我 一遍遍的尝试用某些娱乐武器通关 比如背刺必定暴击的那把匕首 讲真的 作为一款本质上的回合制游戏 偷背身决定了你要花费很多的回合去绕到他背后 同时为了背刺一只怪物 给其他的怪物接近你或者攻击你的机会 不过这款游戏总体上来说还是瑕不掩瑜的 游戏的局外成长也很简单 作者也很贴心的给玩家减少了肝度 打完一局时 你有概率能收到你的仆从给你收集的货币 用于局外养成 总体来说还是很不错的游戏 游戏里的各种梗 以及游戏里方方面面对于一些经典游戏的致敬 都能让你在游玩的时候感受到惊喜 游戏的内容也对的起打完折之后38.4的这个价格 48说实话有一点点略贵了 但是游戏还是没的说的 就按小品级独立游戏的要求来说 我愿意给他打8/10分
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, Japanese*, Korean*, French*, German*, Spanish - Spain*, Russian*, Portuguese - Brazil*, Portuguese - Portugal*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 207 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很多有意思的设计体验完了之后重复打就会非常非常折磨
被露露可爱到了,给个好评
不错,建议用手柄玩,键鼠很不流畅
decent. The gameplay is fun, but feels like a 7/10 game to me, partly because of the inflation of quality of indie roguelikes nowadays. When it comes to "tactics" or strategy games, specially turn based, I would rather pay a couple bucks more for a game with good lore and story and a world to dive in. whereas this game focuses on quick sessions with a predictable map, as in it has all the basic events of a common roguelite map but no big surprise.
很无聊,解锁了武器,感受不到bd构筑的快感。前期随机性太强没强度一直死无法进入心流状态。
太好玩,太上头了强力推荐
有考虑过龙蛋的出现率多低吗,史莱姆被骂过一次还想再被骂一次
有意思确实有意思 但深度玩又感觉没意思 虽然点了赞鼓励制作者,但这本质是个差评评测 武器做的最不平衡,核心武器能力有无压根就是两把武器 其他能力倒是有些花活,但我有一把道具无限了以后可以无限刷钱无限刷宝箱,刷了几百个能力以后也没法很快秒杀女王,才意识到这游戏难度的上下限被锁死了:毕竟是回合制,还有高于敌人维度的弹反和闪避,玩的谨慎一点可以无藏通关——能力再多,对实际战力的提升依旧是线性的,胡了也胡不爽 融合房间不是必出或者给条件出是绝对的败笔,平均5把遇到一次融合房,每3次遇到融合房只有一次能用上,其他两次就是刷出来的能力或者自己带的能力没法合。 玩的最恼火的就是黑匕首,背刺伤害增加,但是只要没拿到关键的“侧面也算背面”那就是纯粹的白板武器,自身不带位移,能力几乎很难补上位移,全程被几乎所有boss遛狗,打不出背刺就是白板,4点伤害没有任何其他能力的白板。玩了几把实在恼火了,才意识到该卸载了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 7 | 71% | $9.99 | |
| $9.2K | 37 | 95% | $8.99 | |
| $167 | 6 | 100% | $1.49 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $229.5K | 609 | 75% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $596.8K | 2.7K | 95% | $7.99 | |
| $596.8K | 625 | 79% | $39.99 | |
| $596.8K | 2.8K | 77% | $7.99 | |
| $596.6K | 961 | 85% | $9.74 | |
| $596.9K | 3.5K | 78% | $8.74 | |
| $597.1K | 419 | 70% | $39.99 |