
A recovered copy of a lost game from the late 1990s about a Beaver named Bucky and his friends trying to escape from an island they crashed upon.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 169 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At one point in the game there's an e-mail mentioned. I was actually terrified when I sent one to the address and got a reply back. And not like it's automated, somebody wrote it to my very specific question, even conversed a bit with them to get more of the lore and some hints.
This game is so terrifying in ways that I genuinely cannot describe. Like as someone who surrounds themself with horror media 24/7 and has done for the last few years I can genuinely say if you are looking for a game that is both blood curdling with the most insane atmosphere ever and so in depth in regards to lore and puzzles I would recommend this for you. The puzzles are refreshing - a little jarring at times yes - but overall extremely interactive and they make you feel like you're actually doing a deep dive into some kind of crazed rabbit hole you discovered at 2am on a Saturday. Paired with the stress and fear of something constantly following you, never knowing where exactly it is and whether the next corner you take will lead to a scare, the game has some of the greatest atmosphere I've seen since like Silent Hill 2. The fear gnaws at you and really makes the game feel fresh without coming across like a cheap scarefest filled with shoddy jumpscares. I highly recommend this game, it's so overstimulating in a wonderful way!
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Hours played at review time, across 169 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So, I would recommend this game but only for the first two to three hours of the 1997 game experience. Everything leading up to the end of the first portion of stage 3 was amazing. We had fun decoding the entire experience, taking in the game's lore, and figuring out how to break out of the game boundaries. The game seemingly had a lot to offer and we, along with the entire group chat, got very invested in it. Everything after the "boss battle" in stage 3 becomes a never-ending assault with new rules added constantly and the game quickly departed from whimsical/mysterious to annoying/grindy. Standing still punishes you, pausing punishes you, moving around in the open punishes you, hiding from the enemies punishes you; everything punishes you for playing the game. Up to the endpoint of stage 4 we hadn't used any walkthroughs and just general intuition and critical thinking; it got to the point that we were extremely annoyed at the game and just wanted it to end after it added another new tool to another new enemy and another set of rules to follow on top of everything else. Your puzzle game should never reach a point where your players WANT it to end; it should always leave you wanting more. The closest comparison I can think of is how the beginning of Inscryption is amazing and degenerates into a completely different game experience afterwards. Edit: My gal pal sequence broke the game making it essentially "baby mode" by comparison to mine(one persistent enemy early in compared to all three in mine) while another mutual friend had a MUCH less aggro experience with the enemies in-game while playing to completion like myself. Unknown if there's a reason for this, but I'd have preferred the "reduced" experience with enemies over the constant attacks. Edit 2: The mutual friend played an early version of the game and is shocked at how much harder it became over time. This game was given the Airman treatment in reverse. WHY?!?!
I am absolutely in LOVE with this game. I don't typically like low poly horror games, as I feel it's been done to death; but this one is one of my favorite horror games ever. The scares are amazing, which is saying something, as I usually don't get too frightened by horror games like I used to. I definitely recommend anyone who's into horror to play this game. The tension and slow build up just makes the playthrough so uneasy and you have no idea what it's going to throw at you next. Genuine masterpiece!
One of the most unique/creative horror games I've played. Go in blind, but use a guide if you get stuck. The puzzles are hard but the game is worth playing.
game really really gud and it makes my ♥♥♥♥ hard. best game evor
alt-tabbed to translate a code using my notes, the game noticed this and played some creepy ass CCTV footage when i tabbed back in ♥♥♥♥ you bucky you disgusting rodent
if you like games that make you hide for hours and make you too scared to move. play this game if you like jump scares that are actually good play this game if you like pooping your pants play this game if you like using your brain play this game if you like puzzle play this game if you like mysteries play this game if you like n64 graphics play this game if you like good mechanics play this game uhm just play the game
One of the most unique indie horror games I've played. I loved the mystery and how the game slowly revealed more and more of its story. It looks pretty cute at first, but the further you get, the creepier it becomes. The atmosphere was really good and there were some genuinely creepy moments. I also really liked how unpredictable the game was because I never knew what was going to happen next. It constantly kept me interested. Overall a really unique horror game that I can definitely recommend.
when i play horror games, i usually find myself getting sick of it after a while, be it through genuinely weak scares or cheap attempts at a story. shipwrecked, however, kept me at the edge of my seat the entire time. the mechanics are genuinely impressive, the story is interesting with multiple layers to it (literally,) and i found myself actually disturbed while playing it. this game very quickly became my favorite horror game, and i'm excited to see what squeaks has cooking for hi-09. if you're thinking of writing this game off as "just another mascot horror," you are seriously starving yourself of something phenomenal. if you play it, you won't regret it.
Players by region
Where this game's players are, estimated from review languages.
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