
Experience an epic action-adventure story set in feudal Japan! Become a lethal shinobi assassin and powerful legendary samurai as you explore a beautiful open world in a time of chaos.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Sep 18 → 36.83/day in the week after.
About
“Shadows is some of the most fun I’ve had with a stealth game in a decade” —PC Gamer
Play as Naoe, a quick-witted shinobi, and use light, sound, and shadows to evade detection. Infiltrate enemy strongholds with many parkour options including the new grappling hook, distract guards with shuriken or smoke bombs, and assassinate your targets with your Hidden Blade. As the samurai Yasuke, use silent bow takedowns or unleash devastating melee combos with your katana or naginata.
Switch between these two heroes to adapt your strategy and experience feudal Japan through two radically different approaches – stealth and strength, shadows and steel.
“Assassin’s Creed Shadows creates one of the best versions of the open-world style.” —IGN
Step into feudal Japan like never before! From majestic castle towns to serene shrines and sweeping countryside, Assassin’s Creed Shadows offers a breathtaking open world where dynamic seasons, shifting weather, and environmental destruction affect your tactical approach.
And, to get full immersion, experience the game through Japanese voiceover.
“It leads to one of the most dynamic, fun, and best-looking open-world games I’ve played this generation.” —Kotaku
Experience a true next-gen leap with Assassin’s Creed Shadows, powered by the updated Anvil engine. Explore a world brought to life with ray-traced Global Illumination, real-time reflections, virtualized geometry, and dynamic wind and environmental particles.
From the shimmer of lantern light on rain-slick rooftops to the rustle of cherry blossoms in the wind, every detail is crafted to immerse you deeper into feudal Japan.
Whether you are a veteran Assassin’s Creed player or new to the franchise, feudal Japan awaits you! Join a community of millions of players and discover a title GameSpot describes as "an absolute blast to play," Eurogamer.es as "the best Assassin's Creed of the modern era" and GamingTrend as “the new benchmark for the series.”
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 39.9Kreviews | 75% | — | $55.2M |
| $35.99−60% | 41.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2057 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥♥♥♥ story
SPOCZKO GRA :)
it is assassin's creed so if you want a world to mess around in and enjoy it then it is a fine piece of work to consider.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55.3M | 342.7K | 97% | $9.99 | |
| $55.3M | 48.5K | 90% | $49.99 | |
| $54.8M | 67K | 93% | $39.99 | |
| $54.7M | 89.1K | 96% | $29.99 | |
| $55.9M | 97.8K | 94% | $19.99 | |
| $56.1M | 59.3K | 96% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 12.4K | 76% | $14.99 | |
| $1.6K | 88 | 50% | $0.99 | |
| $34.5M | 188.8K | 89% | $11.99 | |
| $18.4M | 129.1K | 86% | $8.99 | |
| $96.8M | 96.8K | 94% | $59.99 | |
| $66.5M | 30.4K | 81% | $53.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #35, worst CA #97 · 13 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Portuguese - Brazil*, Russian, Simplified Chinese, Traditional Chinese +1 more
| $31.49−55% |
| 6ratings |
| 66% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played about 35 hours so far. Honestly, the game has some really strong points, but it also falls flat in a lot of areas. The Good: Graphics & World: Visually, the game looks incredible. The changing seasons and weather cycles make the world feel alive, and the overall atmosphere is top-tier. Audio: Solid sound design across the board. Movement & Parkour: Easily the best part of the game. The movement is butter smooth - probably the cleanest parkour I’ve ever felt in a game. Combat: Feels fast, dynamic, and satisfying. Enemies aren't annoying bullet/sword sponges, which is a huge plus. Hideout: A cool feature that actually feels useful and worth upgrading. The Bad: Cutscenes & Voice Acting: This is the worst part by far. The facial expressions look super stiff and unnatural, and the voice acting feels really flat. It’s hard to wrap my head around how they made the world look so stunning, but completely dropped the ball on character animations and voice work. It ruins the immersion completely and makes it tough to care about any dialogue. Repetitive Mission Structure: The story drops off a cliff after Chapter 1. After about 20 hours, every main and side mission becomes the exact same thing: ride your horse 2000km to talk to an NPC, follow them while they talk, ride another 1000km to a castle, and kill the target. Rinse and repeat. Copy-Pasted Castles & Quests: All the castles start looking and feeling identical. The side quests and random events are heavily recycled. Because of this, the game feels way too long, bloated, and unrewarding. It feels like you’re doing endless chores with zero actual story progress. Forgettable Characters: The NPCs lack personality and charisma. They all blend together, so you don't get attached to anyone. Annoying Character Switching: Having a map overcrowded with icons is already overwhelming, but then the game forces you to constantly switch between characters just to start a dialogue or follow an NPC. Even worse, if you pick one character for a mission, after your mission is done, the other character will magically spawn on the 4th floor of a castle out of nowhere, where few moments ago you were completely alone slicing the enemy you had to assassinate, just to say one line of dialogue. It looks awkward and feels like lazy design. Game lenght: Game without any DLC already feels way too long and too repetitive, so until you will get to unlock available DLC content - you won't have any energy left to play what's in that DLC. Verdict: If you’re looking for a super immersive story with great pacing and memorable characters, skip this - you’ll be disappointed. However, if you just want to turn your brain off, do cool parkour, slice up some enemies, clear out castles, and collect cool gear in a gorgeous setting, you’ll probably have fun with it. Decent gameplay wrapped into repetitiveness, below average story and very poorly executed important game design/mechanics choices. 6/10
there is so many missions and in all of them you would hafe fun
Love it
like
Świetna gierka, zarówno dla fanów AC jak i dla ludzi którzy chcą poczuć klimat Japonii. Mimo że mój procesor jest poniżej minimalnego, gra śmiga bez żadnej przycinki :)
loved it!
Я наиграл в эту часть 115 часов, к сожалению не на релизе, но еще до выхода игры предзаказал ее в максимальном издании, прошел только сейчас и пожалел об этом, знаете, по моему мнению это самая худшая часть AC, даже хуже вальгалы и одисеи(в mirage не играл пока что) и вот что я хочу сказать, начнем с плюсов. Красивая графика, в принципе на их движке плохую картинку они делать не умеют. Оптимизация неплохая, хоть и не знаю что было на релизе, сколько багов было и всякое такое. На этом плюсы в моем случае как будто закончились. А вот теперь перейдем к минусами коих дохрена. Крайне неприятная боевка, я понимаю что инновация в виде "Сделаем двух главных героев" очень необычная идея, мол за Наоэ мы скрытничи и крышники, а за Ясукэ мы тупа неповоротливая машина для убийств. Но я сторонник казуальной боевки в асасинах, всегда им был, ибо эта серия игр ДОЛЖНА быть казуальная, тобишь для простого работяги который почилить зашел, но нет, мы добавим уровни, легендарное снаряжение в котором как будто толка нет, заточки для каждой шмотки и самое главное АВТОЛЕВЕЛИНГ который нельзя отключить и игра в ЛЮБОМ случае будет вынуждать тебя повышать уровень снаряжения по мере путешествий, иначе твое оружие становится бесполезным от слова совсем, добил разницу в 6-8 лвлов ? Топай домой и качай снаряжение, иначе бои станут сложнее. Мое самое нелюбимое в этой части это динамичная смена сезона, как я считаю самая дерьмовая механика, раньше было лучше, ибо по мере сюжета разраб сам решал когда зима, когда не зима, а теперь вот держите, немного побегал полутал, пару раз телепортировался - получай другой сезон и иди зачищай крепости по новой. И ладно если бы смена сезонов обновляла лишь замки и врагов, нет, в этой игре есть минимум одна побочка где ты должен найти и убить "Зимних налетчиков", как вы поняли название не просто так выбрано, их нужно найти и убить конкретно зимой, а просто так скипнуть сезон нельзя, жди гуляй, зачищай карту и занимайся гриндом, а вот потом после определенного времени можешь по своей инициативе пропустить один сезон, но не сразу. Говенное дело кароче. Ну и наконец упомянем сюжет и в целом эту чертову тенденцию современных разрабов делать игру в Японском сеттинге и называть именем популярной серии игр, тот же Silent Hill F, игра как будто сайлент хил но не сайлент хил от слова совсем, такая же история с этой часть AC, это не асасин крид, это дичь какая-то, добавим клинок, пару квестов связанных с асасинами, немного заморских тамплиеров, упоминание глав гг одисеи и семью Борджиа которую свергла некая скрытная организация, все, кушайте не обляпайтесь, как я понимаю что разрабы SHF, что разрабы ACS просто ПОБОЯЛИСЬ называть игру не именем популярной серии, ведь в таком случае продажи будут нулевыми, а такие гои как я, которые теплят надежду на возвращение серии к величию не будут прогреты. А так еще и подача сюжета, куча побочек, бесполезных активностей дабы просто потратить как можно больше времени игрока, в рот это все топтал, если бы не было кучи беспонтовых побочек, игра бы проходилась дай бог часов за 5-6(мейби чуть побольше), ведь по мере прохождения игры тебе же нужно еще и убежище качать, а оно качается долго, мучительно, ведь нужно гриндить ♥♥♥♥♥♥ замки чтобы добыть ресурсы на прокачку. А еще эта серия квестов на Авадзи, которая открывается только после прохождения основного сюжета, просто песня в плохом смысле этого слова. В общем игра кал калыч, никому не советую, чисто 1/10, не чувствовал себя настолько прогретым со времен NFS Unbound, когда точно так же предзаказал игру до релиза и спустя месяц релиза в стиме на нее была скидка почти в 90 процентов, Только в случае нфс я ее прошел за пару дней и получил своего рода удовольствие, катался в мультиплеере иногда и в целом не испытываю дискомфорта. Была бы возможность сделать возврат за этот кал в обертке асасина - с радостью бы сделал.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.