
In this action-adventure game, set sail for Ancient Greece to alter its fate. Fight in visceral battles on land and sea, shape your destiny from outcast to legend, and uncover secrets of your past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 188.7Kreviews | 89% | #94 | $34.5M |
| $99.99 | 99.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3048 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺好玩的,一周玩了差不多九十多个小时,不着急过主线任务,开到哪个地图就做当地的支线什么的,对于我来说不开修改器玩也玩的下来
Bom jogo
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #36, worst CA #97 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 38.56/day in the week to Aug 4 → 73/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Japanese*, Korean, Polish, Portuguese - Brazil* +3 more
| $8.99−85% |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game - being very much Assasin Creed and set in Ancient Greece where you can see Myths coming to live! In addition: - you can play as amazing Cassandra - probably THE BEST made character in entire AC universe - visit Atlantis The only problem is ♥♥♥♥♥♥ Ubisoft Launcher, this piece of ♥♥♥♥ on multiple occasions prevented me from playing MY game because of ... reasons.
besides the random crashing (typical ubisoft) this game is an absolute cinematic masterpiece
лучшая игра, но это не ассасин, игра про историю греции, рекомендую
Antik Yunan'da Destansı Bir RYO, Ama Gerçek Bir "Assassin's Creed" Mi? Eğer Origins, serinin RYO (Rol Yapma Oyunu) sularına ayak parmağını soktuğu oyunsa; Odyssey o denize balıklama atladığı oyundur. Ubisoft bu yapımla "Suikastçı" kimliğini tamamen bir kenara bırakıp bizi Antik Yunan'da tam teçhizatlı bir paralı asker (misthios) yapıyor. Oyunu klasik bir Assassin's Creed olarak değil, "Antik Yunan simülasyonu / Açık Dünya RYO" olarak değerlendirmek en doğrusu. İşte objektif artıları ve eksileri: 🟢 ARTILARI (İyi Ki Yapmışlar Dedirtenler) Büyüleyici ve Devasa Antik Yunan: Harita tek kelimeyle muazzam büyüklükte ve inanılmaz güzel görünüyor. Ege Denizi'nde yelken açmak, Atina'nın felsefi sokaklarında dolaşmak veya Sparta'nın askeri atmosferini solumak görsel bir şölen. Kassandra (ve Alexios) Seçimi: Seride ilk defa ana karakterin cinsiyetini seçebiliyoruz. Özellikle Kassandra'nın seslendirme performansı ve karakter derinliği, onu oyun dünyasının en ikonik kadın karakterlerinden biri yapmayı başarıyor. Gemi Savaşlarının Dönüşü: Black Flag'de aşık olduğumuz deniz savaşları, Antik Yunan temasıyla (oklar, ciritler ve gemi tokuşturma) çok başarılı bir şekilde seriye geri dönmüş. Seçimler ve RYO Derinliği: Yaptığınız diyalog seçimleri gerçekten oyunun sonunu ve dünyadaki olayları etkiliyor. Ayrıca yetenek ağacı (Avcı, Savaşçı, Suikastçı) sayesinde kendi oyun tarzınıza uygun "build" (yapılandırma) dizebilmek savaşlara stratejik bir boyut katmış. Paralı Asker (Mercenary) Sistemi: Suç işledikçe peşinize düşen, kendi isimleri, zayıflıkları ve güçleri olan paralı askerler, dünyaya sürekli bir heyecan ve tehdit unsuru ekliyor. 🔴 EKSİLERİ (Saç Baş Yolduranlar) Boğucu Seviye Sınırı ve Zorunlu Grind: Oyunun açık ara en büyük günahı. Ana hikayeyi inanılmaz merak ediyorsunuz ama oyun "Seviyen yetersiz, git 10 tane sıkıcı yan görev yap" diyerek önünüze adeta duvar örüyor. Bu durum hikaye temposunu feci şekilde baltalıyor (ve Ubisoft'un mağazada sattığı "XP Boost" paketlerini göze sokuyor). Sünger Düşmanlar (Bullet Sponge): RYO sisteminin en kötü yan etkisi. Bir düşmana kılıcınızla 40 kere vurmanız gerekebiliyor. Mükemmel bir gizlilikle düşmanın arkasına sızıp boynuna mızrak saplıyorsunuz ama adamın sadece canının yarısı gidiyor. Gizlilik odaklı oyuncular için tam bir kabus. Harita Şişkinliği (Map Bloat): Harita çok büyük ama içi birbirinin kopyası kamplar, mağaralar ve anlamsız soru işaretleriyle dolu. Bir süre sonra o devasa dünya, bitmek bilmeyen bir "angarya" listesine dönüşüyor. "Assassin" Ruhunun Yok Olması: Oyunda Hidden Blade (Gizli Bıçak) yok, suikastçı tarikatı yok, inanç (creed) yok. Biz sadece elinde Leonidas'ın mızrağıyla Yunanistan'da terör estiren yarı tanrıvari bir savaşçıyız. 📜 SONUÇ Eğer Assassin's Creed markasına takıntılı biriyseniz ve "Ben gölgelerde saklanıp tek atan suikastçı olmak istiyorum" diyorsanız, bu oyun sinir krizleri geçirtir. Ancak "Ben devasa, renkli bir Antik Yunan mitolojisi/tarihi RYO'sunda yüzlerce saat kaybolmak, gemi sürmek ve destansı savaşlara girmek istiyorum" diyorsanız, Odyssey piyasadaki en doyurucu açık dünya oyunlarından biridir. Puan: 7.5/10
Zaten Game Pass'ten oynadım. Bir de Steam'den Gold Edition'ını alayım dedim. Oyun bayağı iyi; Antik Yunan teması da gerçekten çok iyi verilmiş.
操你妈逼的我他妈存档呢
**Assassin's Creed Odyssey** is one of the most impressive open-world RPGs I have ever played. From the moment I entered Ancient Greece, I was amazed by the breathtaking landscapes, beautiful islands, and vibrant cities. Every region feels unique, making exploration enjoyable from beginning to end. One of the game's greatest strengths is its freedom. You can choose how to approach combat, whether through stealth, melee, ranged attacks, or powerful abilities. The RPG progression system allows you to experiment with different builds, and the variety of weapons and armor keeps character customization interesting throughout the adventure. The story is also engaging, especially with the choices that affect dialogue and multiple endings. Meeting famous historical figures, sailing across the Aegean Sea, and discovering hidden ruins make the world feel alive. There is always something new to explore, whether it's a side quest, a fortress, or a mysterious cave. Visually, the game is stunning. The lighting, weather effects, oceans, forests, and ancient architecture create one of the most beautiful worlds Ubisoft has ever built. Even after dozens of hours, I still found myself stopping just to admire the scenery. If I had to mention a minor downside, it would be that the map is extremely large. Some side activities can become repetitive, and completing everything requires a significant time investment. However, considering the amount of content available, I think it's a reasonable trade-off. Overall, Assassin's Creed Odyssey is an outstanding RPG filled with exploration, adventure, memorable characters, and an incredible world. If you enjoy open-world games with beautiful environments and hundreds of hours of content, I highly recommend it. 『Assassin's Creed Odyssey』は、私がプレイしたオープンワールドRPGの中でも特に印象に残っている作品です。古代ギリシャの世界は非常に美しく、広大な海、美しい島々、壮大な都市が細部まで丁寧に作り込まれています。どこへ行っても新しい発見があり、探索そのものがとても楽しいゲームです。 本作の大きな魅力は自由度の高さです。ステルス、近接戦闘、弓、特殊アビリティなど、自分の好きなプレイスタイルを自由に選べます。武器や防具の種類も豊富で、キャラクタービルドを考える楽しさがあります。 ストーリーも非常に魅力的で、プレイヤーの選択によって会話や結末が変化する点も印象的でした。歴史上の人物との出会いや、船でエーゲ海を航海しながら未知の島々を探索する体験は、この作品ならではの魅力です。 グラフィックも素晴らしく、海や森、神殿、夕焼けなど、どの景色も思わず立ち止まって眺めたくなるほど美しく表現されています。 あえて欠点を挙げるなら、マップが非常に広いため、サブクエストや収集要素をすべて遊ぼうとするとかなり時間がかかることです。しかし、それだけ遊べるコンテンツが豊富だということでもあります。 総合的に見ると、『Assassin's Creed Odyssey』は探索、戦闘、物語、世界観のすべてが高い完成度でまとまった素晴らしい作品です。オープンワールドRPGが好きな方には、ぜひおすすめしたいゲームです。 《刺客教條:奧德賽》是我玩過最優秀的開放世界 RPG 之一,也是《刺客教條》系列中我最喜歡的作品之一。遊戲將古希臘打造得非常壯觀,無論是廣闊的大海、壯麗的神殿、繁華的城市,還是各式各樣的島嶼,都讓人忍不住一直探索。每到一個新的地區,都能感受到完全不同的風景與文化,整個世界充滿生命力。 我最喜歡的是遊戲的自由度。玩家可以依照自己的喜好選擇潛行、正面戰鬥、弓箭或技能流派,也能自由搭配不同的武器、防具與能力,打造屬於自己的角色。加上大量支線任務、探索內容以及海戰系統,讓遊戲的可玩性非常高,常常一玩就是好幾個小時。 劇情也是本作的一大亮點。玩家的選擇會影響部分對話與故事發展,讓整個冒險更有參與感。一路上還能遇見許多歷史人物,駕駛自己的船航行於愛琴海,探索未知島嶼與古代遺跡,每一次旅行都充滿驚喜。 畫面表現更是令人驚艷。陽光灑落在海面上的光影、壯麗的山脈、茂密的森林以及古希臘建築,每一個場景都像一幅風景畫。我甚至常常停下腳步,只是為了欣賞眼前的景色。 如果要說缺點,我認為最大的問題就是地圖真的非常大。想完成所有支線、探索所有地點需要投入大量時間,部分任務內容也會有些重複。不過,考量到它豐富的內容與遊戲時數,我認為這並不影響整體體驗。 整體而言,《刺客教條:奧德賽》是一款內容非常豐富、自由度極高的開放世界 RPG。無論是劇情、探索、戰鬥還是畫面表現,都有非常高的水準。如果你喜歡歷史題材、開放世界冒險以及角色扮演遊戲,我非常推薦這款作品。它絕對值得投入數十甚至上百個小時慢慢體驗。
no
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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