
Become a deadly Master Assassin in this action-adventure game. Explore the streets of ninth-century Baghdad through the eyes of Basim. Take down your targets while seeking justice as part of the Hidden Ones.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 11 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Enjoy 6 hours of new gameplay in Valley of Memory, a free major update that expands Basim’s story and introduces the breathtaking new region of AlUla, with gameplay improvements across the full game.
Become the most versatile and resourceful Assassin in franchise history. Parkour seamlessly through the city and leverage the largest assortment of tools to date. Get contracts and upgrades at the Assassin’s bureaus, collect vital clues, and stealthily take down targets with more visceral assassinations than ever before.
Experience a modern take on the iconic features and gameplay that have defined the franchise. Journey to Alamut, the legendary home of the Assassins who laid the foundations of the Creed, in this heartfelt homage to the game that started it all.
Explore an incredibly dense and vibrant city whose inhabitants react to your every move. Uncover the secrets of four unique districts, from the industrial Karkh to the lush gardens of the Round City. Discover surprising world events and interact with historical figures that shaped the Golden Age of Baghdad.
Follow Basim’s journey in this tightly crafted, narrative-driven action-adventure experience. Witness his transformation from a defiant young thief to a Master Assassin as he meets allies, mentors, and foes who shape his destiny.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1038 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Одна из лучших частей за последние несколько лет. Есть душноватые моменты в плане собирательства. Крутые инструменты эффекты у которых можно изменить после их прокачки, имхо получилось оч приятная вариативность в сценариях прохождения. Графика тоже оч приятна глазу. Даже дополнение завезли спустя несколько лет после выхода игры и даже бесплатно)) В общем настоятельно рекомендую игру. В ней можно почувствовать вайб старых частей, а не рпг из "мистической" трилогии с недоразумением в лице шадоус.
Herkese selamlar. Bu oyunu tavsiye etme konusunda gerçekten çok nötrüm. Bunun nedeni ise hem mekaniksel anlamda hem de dövüş mekanikleri açısından oyunu hiç beğenmemiş olmam. Resmen eziyet. Her sene farklı şeyler deneyip nasıl bu kadar sıçabiliyorsunuz abi? Bir önceki oyunda dağa tırmanabiliyorken bu oyunda kale surlarına bile tırmanamıyoruz. Yeniliklere açığız da bu yenilik değil, mallık. Dövüş mekanikleri de bir o kadar saçma sapan. Oyun, resmen Odyssey'in yandan yemiş versiyonu gibi olmuş. Hikâye olarak da tamamen Origins'in DLC'si hissi veriyor. Bakın, gerçekten bazı şeyleri sırf oyunun süresi daha uzun gözüksün diye zorla eklemişler gibi hissettim. O saçma görevleri çıkarsanız oyun maksimum 5-6 saat sürerdi. Tamamen bir DLC gibi hissettiriyor. Bir önceki oyunda 100'den fazla yetenek koyarken bu oyunda 20'den az yetenek koymanın mantığı ne? Cidden meraktan soruyorum, ne denemek istediniz abi? Şimdi en başta söylediğim kısma geri geleceğim. Neden nötr olduğumu açıklayayım. Bilmiyorum, bu kadar kötü şey görmüş olmama rağmen oyunu bir yanım yine de önermek istiyor. Ama dönüp baktığımda, düşmanları tek tek işaretleyip bir anda hepsini öldürme skili dışında beğendiğim hiçbir şey olmadığını fark ediyorum. Bu yüzden bu oyunu çöpe yolluyorum. Ek olarak da Roshan, senin sesini soluğunu sikeyim.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*, German*, Spanish - Spain*, Arabic*, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America, Japanese*, Polish, Portuguese - Brazil* +2 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Assassin's Creed Mirage is actually a pretty decent game.[/h1] When I bought it, I hadn't heard anything about it at all - no hate, no praise. It honestly feels like the game slipped under the radar and people just skipped right past it. This really surprised me, so I went in with zero expectations (though maybe that's just a quirk of my own information bubble). [spoiler](WARNING: Played on High difficulty)[/spoiler] At first, I was skeptical because of all the online hate surrounding the previous titles. I've played the mythological trilogy (Valhalla on Steam, Odyssey and Origins on Epic Games), and out of all of them, I only ever finished Origins. Initially, I tried to nitpick everything - the combat, the stealth, etc. - but after about 10 hours of playtime, I realized I was actually enjoying the game. Sure, it has its flaws. Sometimes the parkour magnets you to the wrong objects (which was infuriating), and the combat can feel a bit clunky at times, but none of it is a dealbreaker. Beautiful scenery, satisfying progression, and you don't have to grind or unlock trash perks at all (looking at you, Origins and Odyssey). To the people who love shouting [i]"the older games were better"[/i]: games shouldn't just copy each other 1:1, that would turn game development into a repetitive assembly line. If you hate the new entries that much, just replay the old classics and wait for Black Flag resynced. [spoiler]7.5/10[/spoiler]
Don't worry about this being unplayable on PC, this was only meant to be a DLC for another game, so Ubisoft had no reason to polish/quality control it. Ubisoft is also a small indie company, so we cant expect too much.
After Valhalla, Basim was one of the characters I was most curious about. He was mysterious, morally grey, and there was clearly something going on with him. I was excited to finally understand who Basim really was and how he became the person we met in Valhalla. But after finishing the game... honestly, what were the writers drink before thinkingand writing the script ? The whole Nihal, Jinni and hallucination part just didnt work for me. Instead of making Basim's story more interesting, it made it confusing. I kept asking myself, *why does the story have to be like this? Basim was much more interesting in Valhalla, where he felt unpredictable, morally grey and sometimes almost like a villan. In Mirage, I never really felt that same presence. His emotional development was also weak, and I just didnt connect with him as a protagonist. Honestly, I think Rogue had a better story and character arc than Mirage. The gameplay is where Mirage gets much better. stealth is good and the parkour is probably my favourite part of the game. Moving through Baghdad, jumping across rooftops and planning assassinations actually feels like the classic Assassin's Creed experience I wanted. Combat, however, feels stiff and awkward, and the side missions become repetitive pretty quickly. The main story is also quite short and sometimes feels more like a DLC than a full Assassin's Creed game. Visually, Baghdad is beautiful. The architecture, markets, streets and overall atmosphere are really well done. I genuinely enjoyed just walking around and looking at the city. The music is a bit frustrating. I actually like the Arabic influence and there are some really good tracks, but compared with Valhalla's soundtrack, it feels much more average. Valhalla had music that could completely change the feeling of a scene and stay in your head afterwards. I expected something similar from a game set in Baghdad, because the setting had so much potential for an amazing soundtrack. Sadly, most of Mirage's music didnt leave the same impression on me. There are also some bugs, glitches and stiff facial animations that make certain conversations feel awkward and less polished. you can see Basim's face And honestly, this is also a one-time playthrough for me. Unlike Black Flag, which I can replay again and again because of the exploration, ships, world and overall adventure, I dont really see myself coming back to Mirage after finishing it. There just isnt enough variety or replay value for me. Still, I'm an Assassin's Creed fan, so of course I'll play it and probably 100% it anyway. I wanted to experience Baghdad, the visuals, stealth and parkour, cinematic and those things are enough to make the game enjoyable. But the story and character development were a big disappointment. Good stealth, good parkour and beautiful Baghdad. But a disappointing story and character arc for someone who had so much potential in Valhalla. I finished it thinking, Thats it?
I really enjoyed Assassin's Creed Mirage. It's not perfect, but it's a beautiful game.
Ну вообще скорей всего больше да, нежели нет, сюжет довольно то таки интересный, но опять же линейка юбика к ассасину это конечно больше подходит, ассасин же. Убиваешь по линейке каждую тварь знающая что-то что приведёт тебя к истине. Твоя спутница так вообще твои беды с башкой (вот сразу она такой и показалась к самом начале игры так что не шибко то был удивлён в конце что она не реальная Нихаль эта. Я прошёл игру на автопаркуре уклон на сюжет делал, так что не могу оценить эту систему. А вот геймдизайнерская тема, вот это да! прелесь 8 из 10 к концу игры конечно надоело, но получше всёравно чем Египет. Хз чё ещё добавить короче стоит пройти линейку сюжета однозначно! вроде практически не путаешься в побочках как это было у меня в FC5. ВЕРДИКТ НУ.... МЕЙБИ 7 ЧТОЛИ, МИНУСЫ ТО ТОЖЕ ЕСТЬ ВСЁРАВНО НО ЧЁ ПРО НИХ ГНАТЬ,МНЕ КАЖЕТСЯ ВСЕ УЖЕ ДОГАДЫВАЮТСЯ КАКИЕ МИНУСЫ У ЮБИКА
🎨[h1] ПОЛОЖИТЕЛЬНЫЕ МОМЕНТЫ [/h1] (их прям очень мало, но они есть) 🖼️ [b] Художники в Юбисофт[/b] — единственные, кто не зря ест свой хлеб. Графика и проработка локаций просто обалденные. Багдад выглядит как живой город, в котором хочется гулять… пока не приходится с кем-то подраться. 🎵 [b] Музыка[/b] — реально крутая. Саундтрек атмосферный, восточный, создаёт настроение. Жаль, что сюжет его не заслуживает. 🗺️ [b] Мини-загадки с сундуками[/b] — зашли. Приятно было поломать голову, как забраться на очередную крышу или залезть в хату через окно. На этом плюсы намертво закончились. — 💀 ОТРИЦАТЕЛЬНЫЕ МОМЕНТЫ ⚔️ [b]Боевка[/b] — полный отстой У тебя буквально два удара, блок и уворот. Никакой динамики, никакого спортивного интереса. Драться больше чем с одним соперником — пытка чистой воды. Это не ассасин, это боец на пенсии с артритом. 📖 [b]Сюжет? А сюжета нет![/b] «Вор Басим видит джина → подсасывается к Незримым → учится мастерству → вырезает всех тамплиеров (абсолютно неинтересных и антихаризматичных) → узнаёт про своё предназначение → находит храм предтечь → его подруга Тайлер Дерден». Всё. Это не сюжет, это [spoiler]говно собачье [/spoiler] 👥[b] Персонажи[/b] — как картон Блеклые, не запоминающиеся. Имена забудешь через 5 минут после пропадания их с экрана монитора. Никого не жалко, никто не цепляет. 🏃[b] Паркур[/b] — просто отвратительный Медленный, с кривыми анимациями, ощущение, что Басим весит 130 кг и у него ботинки на липучках. В прошлых частях это так не ощущалось в силу магического сеттинга. Там он и не нужен был. А тут это прям бельмо на глазу. 📈 [b]Прокачка[/b] — для галочки Качаться вообще не хочется. Все апы, кроме инструментов, не дают никаких значительных бонусов. Разве что визуальную составляющую. Ура, теперь мой капюшончик другого цвета и светится!!! — 🤡[h1] ИТОГ [/h1] Юбики хотели привлечь старых игроков и каждые пять минут орали: «А помнишь социальный стелс? А плакаты розыска? А арабский сеттинг? А бюро ассасинов? А отрубание пальца? А перья для целей убийств? А хату похожую на Масиаф? А подготовку к убийству тамплиера?» И на все это хочется ответить: «Я-то помню. А вы, похоже, забыли.» 😡 Потому что Mirage — это не оммаж, а блеклая копирка. Разработчики просто пытались скопировать фишки первых AC, но не поняли, зачем они нужны и как работают. Мне, как фанату серии, это такой плевок в душу, что словами не передать. 😭 Юбики одновременно: · 🚽 нассали в душу олдам (привет, «мы вернулись к корням»), · 🥴 ничего толкового не предложили новичкам (ни динамики, ни сюжета, ни кайфа). — 🔻 Вердикт: не бери даже по скидке. Купи лучше первые AC. Они хотя бы знали, зачем им паркур и стелс.
RPG AC'leri oynamayıp direkt bu yapıma atladım. Bu yüzden serinin özüne dönmüş olması bende ekstra pozitif bir etki ya da nostalji yaratmadı. Kısacası oyunun iyi yönleri atmosferi, müzikleri ve tarihi bilgiler veren harika veri tabanı (database) kısmı. En büyük kötü yanı kesinlikle seslendirme ve ara sahne kalitesi, gerçekten şok oldum bu kalite düşüşüne, büyük hayal kırıklığı. Hikayeyi de Basim karakteri ve oyunun sonu dışında yarın unutacağım gibi, DLC writing konusunda oyundan iki tık daha iyidi bu arada. Bunların dışında bildiğimiz klasik AC oyunu işte, o yüzden boynum kıldan ince <3 6.0
[b]História[/b] - É boa. Você, como sempre, precisa sair por aí procurando membros da Ordem. O que achei legal nesse jogo é que a história é contada no formato de investigação, onde você vai descobrindo pistas até encontrar o membro de Ordem. O final é surpreendente, mas um pouco confuso. Uma pesquisa rápida depois pode ajudar a ligar os pontos, além de ajudar a entender a relação desse jogo com o Assassin's Creed Valhalla. [b]Gráficos[/b] - Os ambientes são lindos, como os Assassin's Creed costumam ser. Bagdá foi muito bem feita, o que te instiga a explorar cada canto do mapa. Por outro lado, o gráfico dos personagens não é lá essas coisas, assim como Assassin's Creed também costumam ser, infelizmente. O aspecto de massinha está presente. [b]Combate[/b] - Achei bem mais ou menos. Tem poucas variações de golpes, o que o torna muito fácil na maioria das vezes. O que mais me incomodou no tópico do combate, é que você ataca o cara no momento em que ele está te atacando e isso não o interrompe. Particularmente, eu acho isso muito ruim, porque você não consegue se defender do ataque que o inimigo está dando. Por outro lado, os assassinatos são legais, como devem ser nessa franquia, mas poderiam ser melhores no sentido do Basim esconder melhor os corpos logo após a execução. Por exemplo - Você ataca um lugar restrito e assassina um inimigo em um lugar alto. Ao invés de ter alguma animação para que o corpo ainda fique lá em cima, o Basim solta o inimigo e ele cai lá embaixo, alertando os demais inimigos, o que pode mudar a estratégia que você pensou para atacá-los. [b]Jogabilidade[/b] - É boa. Nada espetacular, mas, no geral, fluída e responsiva. Em algumas poucas vezes, tive problemas nos comandos durante o parkour, onde o Basim acabou ficando "preso" antes de saltar ou indo para o lado errado. Por exemplo - Em alguns raros momentos, logo depois de "pousar" no chão depois de um salto, eu apertava W e o Basim corria para a esquerda. Para corrigir, eu precisei soltar e apertar o W novamente. [b]IA[/b] - Poderia ser melhor. Os inimigos veem você matando um colega deles, mas nem sempre agem. Eles ficam olhando tipo "hmm, isso é suspeito, mas não vou fazer nada, dane-se". Eu joguei na dificuldade "Normal", mas talvez um nível de dificuldade mais alto altere esse comportamento. Resumindo, Assassin's Creed Mirage é um jogo razoável. Vale a pena pegá-lo numa promoção de mais de 70% de desconto.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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