
Become a deadly Master Assassin in this action-adventure game. Explore the streets of ninth-century Baghdad through the eyes of Basim. Take down your targets while seeking justice as part of the Hidden Ones.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Enjoy 6 hours of new gameplay in Valley of Memory, a free major update that expands Basim’s story and introduces the breathtaking new region of AlUla, with gameplay improvements across the full game.
Become the most versatile and resourceful Assassin in franchise history. Parkour seamlessly through the city and leverage the largest assortment of tools to date. Get contracts and upgrades at the Assassin’s bureaus, collect vital clues, and stealthily take down targets with more visceral assassinations than ever before.
Experience a modern take on the iconic features and gameplay that have defined the franchise. Journey to Alamut, the legendary home of the Assassins who laid the foundations of the Creed, in this heartfelt homage to the game that started it all.
Explore an incredibly dense and vibrant city whose inhabitants react to your every move. Uncover the secrets of four unique districts, from the industrial Karkh to the lush gardens of the Round City. Discover surprising world events and interact with historical figures that shaped the Golden Age of Baghdad.
Follow Basim’s journey in this tightly crafted, narrative-driven action-adventure experience. Witness his transformation from a defiant young thief to a Master Assassin as he meets allies, mentors, and foes who shape his destiny.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1038 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bad control scheme,kept the bad parts of the RPG combat system,crashes in cutscenes lol runs ok tho not worth it on a 60% discount ill give it one thing,the post launch support is awesome and i hope this team gets to create a AC game that is not based on the RPG system
育碧傻逼 育碧惯例套路 2小时之前加入不能跳过的CG 故意弄个序章 不能用装备 让你买了豪华版的套装和武器 还有坐骑都用不了 等你不知不觉 2小时过后就在一个npc的带领下 解锁了 哈哈 2小时后你就不能退款了 育碧傻逼 育碧惯例套路 2小时之前加入不能跳过的CG 故意弄个序章 不能用装备 让你买了豪华版的套装和武器 还有坐骑都用不了 等你不知不觉 2小时过后就在一个npc的带领下 解锁了 哈哈 2小时后你就不能退款了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 11 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*, German*, Spanish - Spain*, Arabic*, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America, Japanese*, Polish, Portuguese - Brazil* +2 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game, but very short story and there isnt much to do. Parkor was a step up from its predecessor. One best thing about this game is its DLC Valley of Memory (Free). It was a 9/10 DLC in a 7/10 base game
Não é pra mim, mesmo com a promessa de retornar as raízes o combate e a itemização lembra muito o valhalla e honestamente eu DETESTO o valhalla. A gameplay furtiva é bem legal e shadows provavelmente bebeu dela, uma gameplay satisfatória e que recompensa quem se mantem furtivo, mas caso você seja detectado, se prepare para o pior combate da franquia. A cidade de Bagdá está maravilhosa, e a parte histórica muito boa, mas infelizmente não consegui me conectar com o jogo.
Прошел игру и остался в восторге. Это идеальный подарок для тех, кто скучал по классике. Стелс (10/10): Разнообразный, и интересный. Паркур (10/10): Это главная фишка серии Assassin’s Creed, и в Мираже она, как обычно, на высоте. Графика (10/10): Багдад выглядит великолепно, атмосфера передана на ура. Сюжет (9/10): История не затянута. Как спин-офф игра отлично раскрыла Басима, а бесплатное DLC красиво завершило его арку. Геймплей (9/10): Играл на максимальной сложности. Было кайфово и хардкорно использовать весь доступный арсенал — ножи, ловушки, дротики и бомбы здесь реально работают и спасают жизнь. Главное достоинство: Игра дарит прилив ностальгии. Она буквально возвращает в 2010-е года и заставляет заново прочувствовать тот самый вайб первых частей Assassin’s Creed. Оценка: 9/10 (89/100). Рекомендую! Спасибо юбисофт за возвращение к истокам.
[h1]6/10[/h1] [b]Pros:[/b] +Challenging stealth missions +Multiple possibilities +Nice turn back to original AC style +Doesn’t require grind [b]Cons:[/b] +Main plot is weak in the middle part of the game +Mediocre voice acting +Weak enemy AI +Direct combat is shallow +Mission structure is repetitive An AC game that finally seems like their ‘old style’. Pretty short, with numerous stealth missions that you can take multiple different approaches to. The only thing that spoils the gameplay is weak enemy AI, as the opponents seem completely stupid. And when something goes wrong — and in stealth games something always goes wrong — the direct combat is simple, as it should be, but it feels stripped of everything it could’ve had. The story is deep, but weakly conveyed throughout the game, getting lost in between the missions. Furthermore, after AC Valhalla, the main character is not the most pleasant one to play for. A nice one-time-experience, but nothing more.
Наиграв около 20 часов в Assassin's Creed Mirage, пока что могу сказать, что игра приятно удивила. После Odyssey и Shadows именно Mirage смогла вернуть мне те ощущения, за которые я когда-то полюбила серию Assassin's Creed. Прежде всего хочется похвалить разработчиков за возвращение к истокам франшизы. Многие механики явно вдохновлены первыми частями серии. Здесь снова сделан акцент на скрытности, карманных кражах, слежке за целями, сборе информации перед устранением противника и паркуре как основном способе передвижения по городу. Система расследований напоминает подход из первых игр с Альтаиром и Эцио, когда для выполнения задания нужно было изучать окружение и искать зацепки, а не просто следовать за маркером на карте. Даже сама структура города с плотной застройкой и крышами, по которым удобно перемещаться, вызывает приятные ассоциации с Assassin's Creed II и Brotherhood. Понравилось, что Mirage возвращает не только классические механики скрытности и расследований, но и систему взаимодействия с жителями города. За жетоны влияния можно подкупать различных союзников: одни помогают отвлекать стражников, другие готовы вступить с ними в бой, а некоторые позволяют снизить уровень розыска. Такие механики отлично вписываются в образ ассасина, который действует не грубой силой, а хитростью, связями и умением использовать окружающий мир в своих интересах. Подобный подход напоминает ранние части серии, где важную роль играли наемники, воры и куртизанки, помогавшие Эцио отвлекать охрану и создавать возможности для незаметного прохождения миссий. Отдельно хочется отметить сюжет. История Басима интересная и интригующая, а сам герой вызывает желание узнать о нем больше. Его путь становления ассасином раскрывается постепенно, благодаря чему за персонажем действительно интересно наблюдать. Басим получился живым и харизматичным протагонистом, а не просто очередным героем для выполнения заданий. Очень понравился и сам мир игры. Багдад выглядит атмосферно и детализированно, а его улицы наполнены жизнью. У игры есть особенный вайб, который отлично передает дух восточного города и создает ощущение настоящего приключения. От Ubisoft уже давно можно ожидать не самый приятный гринд ресурсов в играх серии Assassin's Creed, но в Mirage этот элемент реализован гораздо лучше. Улучшение снаряжения и сбор необходимых материалов не вызывают раздражения и воспринимаются как естественная часть игрового процесса, а не как искусственное растягивание времени. Конечно, мне еще предстоит пройти игру до конца, но уже сейчас Mirage оставляет очень положительное впечатление. После масштабных RPG-экспериментов вроде Odyssey и Shadows именно эта часть смогла напомнить, почему первые Assassin's Creed когда-то стали для меня особенными. Пока что это именно то возвращение к корням серии, которого многим поклонникам так не хватало.
Probably about the most mediocre assassin's creed entry, but one that I continue to come back to. Mirage was created in an effort to pay homage to the original entries of the series from over a decade ago, resulting in a polished and modernized version of the classics. However, this results in the game losing it's own identity in the process. The exploration is subpar, complemented by an expansive parkour sandbox that becomes easy to get lost in. Combat is slow and clunky, but with exciting animations and badass moments that make up for the lack of action. The story is incredibly basic, with very meager plot points that never seem to go anywhere. But, the game excels at making you feel like an assassin again. As a big fan of older entries and the storyline of the brotherhood, I always enjoy Mirage for how it manages to make you feel like an assassin. While it is definitely not the greatest entry, Mirage gives me hope for what may come next for the series. Wait for a sale, not worth full price.
无形者 巴辛姆 操作手感最粘之人 战斗性能最差之人 刺杀动画最长之人 处决时有几率失去无敌帧之人 因耐力条空了而原地罚站之人 文具最多之人 最爱幻想之人 被自己的鸟嫌弃之人 一具除了前世ptsd之外没有任何塑造的空壳
体量有点少但是回归了老刺客的感觉总体给到顶级没到人上人
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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