
The iconic solo pirate adventure returns. Sail the Caribbean as Edward Kenway during the Golden Age of Piracy in this faithfully enhanced remake featuring stunning visuals, upgraded gameplay, and new content.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $53.99−10% | 30.2Kreviews | 81% | #36 | $66.2M |
| $59.99 | 19.1Kratings | 92% | #60 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3348 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i can kill, i can parkour and i can explore what else does a man need? indeed a ship to fight other ships with, well guess what this game has that 2. I even got swords with guns attached 2 them :D
Combat is harder since I'm so used to the original. But overall it's not a bad remake and there's alot of quality of life improvements they made as well
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $65.5M | 88.4K | 88% | $29.99 | |
| $65.4M | 140.7K | 72% | $39.99 | |
| $67.4M | 22.5K | 60% | $69.99 | |
| $64.7M | 95.5K | 84% | $39.99 | |
| $67.8M | 23.8K | 87% | $69.99 | |
| $67.9M | 93.7K | 82% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.8M | 78.6K | 88% | $39.99 | |
| $2.8M | 25.4K | 81% | $4.99 | |
| — | 0 | — | — | |
| $18.4M | 129K | 86% | $8.99 | |
| $55M | 39.7K | 75% | $27.99 | |
| $3.7M | 12.3K | 76% | $14.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best AU #16, worst KR #94 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese*, Traditional Chinese, Korean, Japanese*, Polish, Portuguese - Brazil*, Russian +1 more
| $59.99 |
| 292ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
James Kidd
It is not perfect but it does capture the old essence of AC4 and previous titles.
唯一一个玩到大结局的刺客信条
отличная игра!
Loved Black Flag as a kid in High School and the game gave me chills playing it again after all these years. Loved the new content, was stunning to see how beautiful the game is, and the new songs hit so good (ESPECIALLY THE END CREDITS SONG)
Leider für mich eine Enttäuschung.Die gute (aber im Vergleich zu "Mirage" oder "Shadows" mittelmässige) Grafik blendet und täuscht über das schlampig umgesetzte Spiel schlicht hinweg.Nur ein paar "Kleinigkeiten": - Dialoge laufen plötzlich ab obwohl man schon in einem komplett anderen Questabschnitt unterwegs ist,der Gesprächspartner ist nicht mal im Bild/anwesend oder versteckt sich irgendwo... - Die Cutszenen sind immer wieder brutal abgehackt und/oder abgeschnitten. - Oder starten plötzlich mittendrin im Spielgeschehen (während einer Verfolgung oder Schlacht...)... was noch schlimmer ist.... - Die Grafik ist des öfteren einfach "💩" / fehlerhaft,als ob man plötzlich keine Lust mehr hatte...oder keine Zeit mehr... - Quests sind oft nicht gleich verfügbar/können nicht gestartet werden,erst wenn man 2 -3 Mal im Kreis um den Queststartpunkt herumfährt oder herumgeht.... - WERDE ANONYM.....Diese "Gamefeature" spinnt herum, - Man kommt halt a ned weiter im Spiel/Questabschnitt,dann muss man "überall" nochmal schauen,ob noch irgendwo ein Gegner irgendwo "versteckt" hat. Aber gut,UBi wird,nachdem sie das Entwicklerteam bereits gekündigt haben,ja sicher bald nachbessern,wie üblich.... Das war das LETZTE Mal,dass ich in UBi Produkt beim Release gekauft habe.😡
Kindly fire whoever decided to not put a single rogue wave to my game and to whoever came up with the concept of rng in kenway's fleet regardless it's decent I guess
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.