
Have you ever wondered what it feels like to stop time? Ascend to ZERO is a time-bending action-roguelike where you can use your unique ability to freeze time and fight your way to the top.
Modeled estimate, not a reported figure. How we estimate →
About

The clock is ticking, but luckily you can manipulate and bend time to your will! Every second is another weapon in your arsenal - learn to wield it better with every passing run!

Unlock a variety of skills, chips and abilities to become a force to be reckoned with!
Increase your stats, enhance your awesome weapons, and upgrade your massive arsenal of gear to be the ultimate avatar of time!
Want to be a glass-cannon swordsman? Slice and dice through your obstacles!
Range is the name of your game? Lock and load as you zip around your enemies!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 642 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has such a fun gameplay loop. I love the aesthetic and the progress you make keeps you motivated to continue seeing how much further you can push through your next run. Fantastic game if you're someone who has limited time to game and wants to play for a quick 30 minute session. Not to mention you get a whole lot of value for the price of the game.
Played early demo or playtest and fell for it, full release delivers and its fun
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Languages: English*, Korean*, Simplified Chinese*, Japanese*, Traditional Chinese, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Italian*languages with full audio support
Hours played at review time, across 644 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
算是最近玩的肉鸽里面挺好玩的了,玩了一小时出来补个支持者包支持下,时限+时停设计挺新颖也挺好玩的的,算是一定程度解决了肉鸽不想重复走开局路的不爽感,也不烦失败和重开了,每次出来看看新东西新装备也挺好,反正我成长了时停开局随便跳,局外成长目前感觉还是慷慨的,整体爽感挺高的,虽然没几句话但是中配诚意感受到了算是小加分项,本来最近零零散散尝试了十多个肉鸽,这个目前真挺吸引我
완전 재밌음
시간 죽이기 좋은 게임
局内鼠标移动不知道是掉帧还是卡顿 及其不舒服 玩完教程关就忍不下去了
The time-bending mechanic is such a fresh idea, and the soundtrack is incredible. Chasing more time kept me hooked. Great game!
I would recommend this game a lot. (I 100% the demo which even had achievements and You should try the demo first, to get the feel for the game) Ive been playing on Zero difficulty and upto Multidimensional mode level 1 with meele build and it's very fun. Especially collecting item drops and getting stronger with every run. Especially want to point at one review named Raum who incorrectly paints the picture of how everything is unfair in the endgame. If you have problems in Act 3 already with lore-explained enemies which can bypass time-stop(rare mobs) for a moment, then it's more of a skill issue and failing damage check to kill them fast. Just play on easy difficulty then. Also sidenote - I do feel like there is few bugs as well but Im not sure if intentional or not, so did send bug reports.
快节奏俯视角肉鸽游戏,像素画风立绘,操控可全自动攻击武器与强大的时间系技能,在这场关系全人类的战斗中取得成功吧!配合据内外丰富的成长,以及多种化身的个性化体验,构建相当丰富的体系,内置四种语言,四种难度,作者用的日语,感觉听起来十分巴适哦! 身为人类之子,最后的幸存者,手握时间系这一强大力量的你,选择逆转时空拯救人类和自己所珍视的朋友家人! 美术戳到了我的心巴,动态像素画风得立绘相当好看,角色建模则是有些Q版“我的世界”既视感,当然后面稿子都出来了!场景搭建的非常不错,很有科技感,箱子碎掉一块一块的。还有这相当有特色并符合画面的ui设计,做了像素化字体和故障艺术效果,总之有很好的设计这些。 根据选择的化身不同,属性会有一定变化,在技术芯片这里会有更多不同的选择,每换一个都是一场新鲜的体验!在基础30s的时间内,快速消灭敌人,击杀boss或精英怪可延长时间,在每局结束之后,可以用积分来一次幸运大抽奖!还能提升化身技术芯片等级。 不过比较有特色的还是攻击方式,例如多种武器的搭配攻击,利用暂停时间后的多种化身技能,不用耗费太多精力就能闪避闪避,通过挑战和消灭boss经营可以获得更多加成,整体不会太难! 基地刚开始是没有什么东西的,要不断推进层数来拯救以前的朋友们,以此来完善设施 壮大基地!丰富的局外成长首先需要你一个个都救出来哦,这种递进式解锁也为内容体验打下了基础。每日排行榜更加剧了这种刷刷刷得竞争感,不过你这排行榜现在怎么都同分。 在玩法设定美术上,无疑是颇具吸引力的,构建体系较多,玩起来很上头,根据等级推进,等级跨度是比较大的,所以跨级挑战更好一些,构建体系还挺靠运气当然你也可以前期投入一点,来换取更好的对局体验!个人看来是性价比很高的一款肉鸽游戏。 [quote] 妙笔提手点墨花,妙语成章满纸纱。 欢迎关注[url=https://store.steampowered.com/curator/44852326/]猪式会社[/url],用心绘测游戏。[/quote]
재밌습니다 근데 재밌다고 계속 하단 언젠간 금방 질릴 수 있으니 유의하시오
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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