
Have you ever wondered what it feels like to stop time? Ascend to ZERO is a time-bending action-roguelike where you can use your unique ability to freeze time and fight your way to the top.
Modeled estimate, not a reported figure. How we estimate →
About

The clock is ticking, but luckily you can manipulate and bend time to your will! Every second is another weapon in your arsenal - learn to wield it better with every passing run!

Unlock a variety of skills, chips and abilities to become a force to be reckoned with!
Increase your stats, enhance your awesome weapons, and upgrade your massive arsenal of gear to be the ultimate avatar of time!
Want to be a glass-cannon swordsman? Slice and dice through your obstacles!
Range is the name of your game? Lock and load as you zip around your enemies!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 642 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1회차랑 진엔딩까진 재밌는데 엔딩후컨텐츠 돌다보면 음.....
Great Game
엔딩까진 재밌게 달렸는데... 이후 컨텐츠가 없다시피해서 좀 아쉽네요.. 만원에 열시간이면 만족해야하는 분량인가 싶긴한 느낌
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, Korean*, Simplified Chinese*, Japanese*, Traditional Chinese, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Italian*languages with full audio support
Hours played at review time, across 644 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재밌어용 번창하세여
매판 하는게 똑같음
로그라이크류를 초반만 하고 평가하는 건 말이 안되기에 제대로 평가하기 위해서 꽤나 많은 시간은 플레이하고 리뷰 남깁니다 시간정지를 통해서 보스의 패턴을 보고 시간정지하고 피하고 꺠는 등의 플레이를 바라고 제작된 게임인 것은 알겠습니다 하지만 제작의도와 게임 내용은 너무나도 상충됩니다 보스에게 데미지를 제대로 넣을 수 있는 상황이 아니면 패턴 공방을 제대로 할 수 없을 정도로 장판의 가시성이 떨어지고 보스와 서로 시간정지 면역을 가지는 상황까지 오면 그냥 딜찍누가 아니면 제대로된 공방이 존재하지 않는 점 이동속도와 대시가 패턴을 피하는 것에 미세한 컨트롤이 불가능한 점 등 그리고 아이템 수집욕구를 불러일으키는 것이 전혀 없는 점이 매우 최악입니다 아무리 아이템을 수집해봤자 직접적으로 나의 플레이가 달라진 것을 체감 할 수 없으며 개성있는 변화따윈 하나도 없습니다. 그저 운을 좀 높여서 빠른 파밍을하고 공격력을 높여서 날먹요소를 늘리고 로그라이크는 다양한 플레이에서 오는 재미가 가장 중요한데 그런것 하나 없는 부족한 게임입니다
그래픽도 취향이고 게임도 재미 있어요. 도트 느낌 좋아하고 로그라이크 게임 좋아하면 재미있게 즐길 수 있을 것 같아요.
Played early demo or playtest and fell for it, full release delivers and its fun
I would recommend this game a lot. (I 100% the demo which even had achievements and You should try the demo first, to get the feel for the game) Ive been playing on Zero difficulty and upto Multidimensional mode level 1 with meele build and it's very fun. Especially collecting item drops and getting stronger with every run. Especially want to point at one review named Raum who incorrectly paints the picture of how everything is unfair in the endgame. If you have problems in Act 3 already with lore-explained enemies which can bypass time-stop(rare mobs) for a moment, then it's more of a skill issue and failing damage check to kill them fast. Just play on easy difficulty then. Also sidenote - I do feel like there is few bugs as well but Im not sure if intentional or not, so did send bug reports.
시간 죽이기 좋은 게임
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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