
The apocalyptic roguelike deckbuilder with squad sculpting and deep tactics. Recruit the right units and outmaneuver titanic foes on dangerous expeditions. Build up allies and resources in the feudal Vault-City. Can you survive all the perils that await the last bastion of humanity?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
As We Descend is a strategy roguelike deckbuilder set in an apocalyptic world with dual-layered deckbuilding: you must play your cards right in both dangerous expeditions and the last city of humankind.

Recruit new squads of units by utilizing scavenged technology. Each squad is a unique archetype with its own set of cards which can be added, removed, and upgraded. Deploy the right composition of forces in order to tailor your deck for success against each battle encounter.
The city is the last bastion of humanity and serves as your main base. Familiarize yourself with its denizens so you can survive its feudal politics and gain allies. Roll the dice to compel those in the city to your cause. Make the most of your limited time and resources so you can prepare sufficiently for the future.
Against titanic enemies, you must rely on not just strength but wit. Adapt your tactics by reacting to enemy intents. Master the combat zone system: reposition your forces between the Guard Zone and the Support Zone in order to dodge enemy attacks and set up a defensive line.
Each descent contains countless challenges, including surviving the post-apocalypse. Scavenge the resources you need to defend and upgrade as you attempt to break through the three biomes to enter the core. Rewards and mysteries both await you beneath the surface. Even if you fail, you will uncover new secrets and begin the next journey with new knowledge and tools to delve ever deeper.
Hailing from one of the three great factions of the City-Vault, you hold the key to its fate amidst the post-apocalypse. Outmaneuver the medieval politics of the city and unearth its deepest secrets. As the first and last line of defense for the city walls, you must hold the line...
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm editing my review to positive, because the devs clearly care and they have some very cool concepts here. I'm a big fan of the genre and I like that this cardbuilder / rogueliker incorporates some city building and a spatial dimension to the battles. The main drawback for me was that I beat the game on the first go (which is a bit disappointing) - but with the additional ascension levels, the game should provide plenty of entertainment for 20-30 hours.
Interesting roguelike deckbuilder with tactical combat. Improve your units and cards between battles in the city (where places you can use those cards are clearly marked), then engage in combat with two rows to position units. Some units will auto attack from either the front or the back, while the enemy does the same. Good mix of cards to choose from as well. The general strategy is to stun the enemy so they can't attack. I also like the setting, but a conspiracy theory: is this a future version of the same descending city from Ball x Pit?? Works great on the Deck!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Механически игра классная, задумка интересная. Но интерфейс города, в котором удобством игрока пожертвовали ради "дизайна" - это полная ♥♥♥♥♥♥. Судя по тому, что его кривизну до сих пор не пофиксили, разрабы видимо решили так и оставить. Напрасно.
高难度也没有太轮椅的角色阿为啥要把骑士改了,不懂经常更新老是对着游戏平衡下手干什么,高难度本身就很折磨还得一直修修改改把比较简单的套路都给改垃圾了
几次更新之后反而汉化不完全了 有时候许多选项也会出现英文文本
Определитесь сначала с тем, что вы хотите сделать На данный момент игра представляет собой странную, сырую мешанину
傻逼疲劳
It's fun and keep me coming back for more. Not much more to say, tbh. If you like this kind of game, absolutely go for it.
I hit play 6 hours ago and just came up for air. It has the One More Turn flow down pat.
Приятная и увлекательная игра, пойдёт на одну полку с Trials of Fire. Механик достаточное количество, вариаций собрать поломанные билды и колоды - тьма, реиграбельность отличная (при этом обещают подвезти ещё лейтгейма дополнительно). Я сначала прошёл игру до 20 глубины (максимальная сложность) только лишь первой фракцией (часов за 80), и мне, на удивление, хватало контента. Вторая фракция прям сильно отличается, это очень радует. А там ещё и третья в разработке. Так что наполнение годное, не переживайте вообще. Сложность в самый раз: у меня сейчас счёт 20-3, хотя я в карточных играх ветеран. В целом всем подойдёт. Из околоминусов - механики с позиционированием примитивные, всего 4 линии (2 своих и 2 вражеских), и максимум можно бегать туда-сюда, что влияет на бонусы от карт и цели для атаки, на этом всё. Дополнительно: в раннем доступе игру перетряхивали с ног на голову, видимо, уже несколько раз. И, скорее всего, будут ещё крупные изменения, так что смотрите. А то в обзорах тут многие негодуют. Я купил в день выхода 10 патча и максимально доволен. Очень жду третьей фракции и дальшейших обновлений. Люто рекомендую всем любителям собирать сочнейшие комбо, где можно нанести сотни уронов, сыграть десятки карт за ход, наложить адское горение на каждый ход, расстрелять всех одним отрядом при нажатии кнопки "закончить ход" или просто испепелить всё и вся каким-то бешеным уроном по площади. Вариантов порезвиться тут хватает, я гарантирую.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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