
Sit on the throne as a benevolent (or malevolent) medieval monarch of the modern age and swipe your royal controller either left or right to impose your will upon the kingdom.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sit on the throne as a benevolent (or malevolent) medieval monarch of the modern age and swipe your royal controller either left or right to impose your will upon the kingdom. Survive the seemingly never-ending gauntlet of requests from your advisors, peasants, allies, and enemies while maintaining balance between the influential factions of your kingdom. But beware; each decision you make might have implications and unfortunate consequences down the road that could put your reign and family’s dynasty at risk!
An Unpredictable Kingdom: Each year of your reign brings another important – seemingly random – request from your unpredictable kingdom as you strive for balance between the church, the people, the army, and the treasury. Prudent decisions and careful planning make for a long reign but unforeseen motivations, surprise events, and poor luck can take down even the most entrenched monarch.
Dynasty Expansion: Extend your reign as long as possible, forge alliances, make enemies, and find new ways to die as your dynasty marches along through the ages. Some events will span on centuries, with an intrigue involving burning witches, scientific enlightenment, wicked politics and, maybe, the Devil himself.
Royal Challenges: Achieve specific goals set before you at the start of your reign to cement your legacy and unlock new cards and content within the kingdom.
Eclectic Presentation: An inspiring score from Disasterpeace compliment elegant gameplay and a bold art direction for a sublime experience as you rule over your people.
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 7.5Kreviews | 87% | — | $719.6K |
| $0.99−67% | 118ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Это довольно незамысловатая игрушка, где скидывая карты влево или вправо, т.е. как бы говоря да или нет, нужно держать баланс четырёх сторон - армии, народа, церкви и денег. Причём именно баланс, примерно по центру каждой шкалы, ибо как только одна из них достигнет верхней или нижней точки, вы умрёте, так или иначе. И да, это будет не конец игры, ибо фактически вы играете за династию и у игры есть свой "таймлайн", но вот ваши короли это буквально расходники, что просто спавнятся из воздуха. Игру можно "пройти" тупо скипая все карты чисто рандомно и да, короли будут жить секунды при этом, но "сюжет" будет длиться "неизбежно". Как-то так. Почему сюжет в кавычках? Да его буквально нет, вот и всё. Вы просто играете в рамках игры до 1998го года, после чего она так или иначе кончается и стартует заново. У игры скорее есть местные микро-истории, оборотни там, пророк, крестовый поход. Но они также очень маленькие и поверхностные. Но это как бы и не удивительно, сложно закрутить экшония в односложных фразах и ответах да/нет на них. Интересно ли это было? Нуууу, нормально. Играть можно, как минимум. Правда не на ПК, ибо это просто странно за ним ощущается, как какая-то потеря времени. Вот как рогаликоподобная залипушка для смартфона в дорогу - вот тут вообще отлично, было бы. Да и скучновато быстро становится, персы одинаковые, событий не сказать что прям много, очень быстро всё выходит на бесконечные самоповторы даже в рамках одной династии. Тем более игра не сказать, что про стратегическое мышление какое-то, это буквально рандомная тыкалка без особых последствий. Типа 10 лет ты проживёшь, 50, да хоть 100, но рано или поздно выпадет карта, которая сломает жизнь очередному безликому королю, как ты не вертись, просто вот на рандоме. Но в любом случае, один-два раза чего бы и не сыграть? Хотя, всё же есть у игры и более серьёзный минус - ачивки, по традиции гениев на разрабах. Всякие смерти, концовки и прочая дичь. Но главное - увидеть в районе так 850ти карт. Это много, скажу я вам. И повлиять на это особо нельзя, чисто рандом, ради которого игру возможно придётся "проходить" несколько десятков раз, ловя новые карты по одной-две штуки на всю "историю". Тупо, уныло, долго. В общем-то, в итоге, сама игра меня более-менее устроила. Но вот иные игры "серии" я что-то не хочу брать больше (хотя изначально планы такие были). И не только из-за "боязни" ачивок, просто не видится особого смысла в том, чтобы играть в них на ПК.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Italian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Portugal
Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While not random, the swipes feel.... inconsequential and repetitive. The novelty soon wears off and all that is left is the chore of balancing and finishing. The rush of tinder swiping soon gives way to an empty feeling of yearning for more. Better and real connections that truly sate the empty hunger within every one of us. Oh, yeah, the game is all of the above too.
Anniversary update wiped my save. Very cool.
Very hard for me to give a positive score to this one but I'll tell you this - it may look quite enticing to play through this game in one or a couple of sittings, but please take your time with Reigns. Otherwise, the repetitiveness and RNG-induced frustration will kill you, trust me. Especially the latter. That being said, some things I enjoyed: - The black and absurd humor - Game rewarding you with new events, characters and cards from time to time, for that sweet dopamine hit - Ways of dying being one of the collectables and mechanics of this game (still haven't figured them all out) - The simplicity of it all: it's either swiping left or right to choose your action and move on with the story If you're ready for a game that will do everything in its power to discourage you from going forward due to intentionally bad and absurd RNG (think Darkest Dungeon but you can see it from a mile away and there's absolutely nothing you can do to prevent it), then go for it.
Reigns is what happens when Tinder, medieval politics and an extremely unsafe workplace join forces. You play as a succession of kings who must respond to every royal problem by swiping a card left or right. Each decision affects the Church, the people, the army and the treasury. Allow any one of them to become too weak or too powerful and your reign ends—usually violently, embarrassingly or both. It sounds almost too simple, but there is considerably more hiding beneath the oversized cards and minimalist artwork. The good: -- The basic idea is excellent. Every problem has only two possible answers, but you are rarely given enough information to predict all the consequences. Helping the peasants might empty your treasury. Supporting the army might annoy the Church. Refusing to pet a dog might initiate a chain of events that reshapes the kingdom. Standard monarchy stuff. -- It is very easy to learn. There are no complicated controls, enormous technology trees or forty-minute tutorials explaining grain production. You read a card, consider the likely consequences and swipe. -- The writing is consistently funny. Reigns does not take its medieval setting too seriously. Advisors, priests, generals, doctors, animals and assorted lunatics regularly appear with strange requests. The humor is usually brief and understated, which suits a game built around conversations lasting only a few sentences. -- Failure is part of the entertainment. Death is not really a punishment. Each dead monarch is replaced by another, while previously triggered events, discovered characters and unlocked cards remain part of the larger story. Some reigns last decades. Others end after a few years because you accidentally gave either the army or the clergy enough power to remove you. -- There is more progression than initially appears. New cards, characters, objectives and storylines gradually enter the deck. Completing royal challenges opens additional possibilities, so the game is not merely an endless sequence of unrelated random questions. -- The presentation is simple but effective. The artwork is clean, distinctive and immediately readable. It looks like a mobile game because that is clearly part of its design, but it is a polished and attractive one. -- It works well in short sessions. You can play for ten minutes, ruin the lives of several thousand fictional citizens and leave feeling productive. It is particularly suitable for those moments when you want to play something but do not want to remember seventeen keyboard shortcuts and the diplomatic situation of Eastern Europe. The bad: -- The decisions can be deliberately vague. The game indicates which groups will be affected, but not always whether their meters will rise or fall, nor by how much. This creates tension early on, but it can also make some deaths feel arbitrary rather than deserved. -- Repetition eventually becomes noticeable. You will encounter familiar cards during later reigns. New content continues to appear, but not quickly enough to prevent stretches in which you are swiping through situations you have already seen several times. -- Memory gradually replaces strategy. At first, you make decisions by interpreting the request and considering the political consequences. Later, you often choose an answer because you remember that the other one caused your head to become detached from the rest of your administrative apparatus. -- Balancing the four meters can feel restrictive. Sometimes the most interesting or funniest answer is obviously dangerous, so you select the boring option simply because the treasury is nearly empty. That is arguably the entire point of ruling a kingdom, but it can still limit experimentation. -- Completion requires patience. Reaching the main conclusion and unlocking most of the content involves repeating many reigns, meeting particular characters and triggering specific event chains. Players who only want a few casual runs will probably enjoy themselves. Players determined to see everything may eventually begin treating medieval government like spreadsheet management. Overall: Reigns takes one extremely simple mechanic and stretches it much further than expected. It is clever, funny and surprisingly addictive, even though repetition and occasionally unclear consequences prevent it from remaining equally enjoyable forever. Best played in smaller sessions rather than during one enormous royal marathon. Recommended for: -- Fans of choice-driven games -- Achievement hunters with some patience -- People who enjoy dark humor -- Aspiring monarchs who consider “not being executed this year” a successful political platform Not recommended for: -- Players looking for deep traditional strategy -- Anyone who needs every consequence explained in advance -- Kings with an intense fear of being overthrown by chickens, priests or their own treasury Final verdict: Recommended. A smart little game about maintaining political balance, uncovering strange storylines and discovering approximately how many different ways one man can die while wearing a crown.
Есть в этой игре какой-то шарм, однако всё это вышло из под контроля и разработчик наклепал целую кучу. Игры хватает на часов может 5 или меньше. Далее уже начинает репетатив и гринд достижений, выбивание концовок.
I was 20 cards away from all cards achievements but they decide to add more (which is good) and to reset all progress (now I am ALL cards away)
Fun at the start, but you soon realise that this game is just a massive waste of time. Some of the decisions make no sense as to why they affect certain stats. It gets easier when you unlock the ability to see how your decisions will affect the stats, but that only last so long and sometimes your ♥♥♥♥♥♥ no matter what. Don't recommend this game.
You make a choice left or right but it doesn't really make sense on how it will effect your country. There is a real lack of control while you play that makes me feel like I am wasting my time trying to play.
shít poopcuum
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $71K | 936 | 77% | $3.99 | |
| $8K | 212 | 42% | $1.99 | |
| $159.4K | 1.8K | 89% | $4.99 | |
| $138.4K | 1K | 94% | $6.99 | |
| $111.3K | 1.3K | 82% | $2.99 | |
| $9.8K | 85 | 74% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $719.6K | 1.7K | 76% | $14.99 | |
| $719.5K | 1.7K | 87% | $14.99 | |
| $719.5K | 2.3K | 91% | $14.99 | |
| $719.7K | 1.7K | 92% | $19.99 | |
| $719.4K | 2.4K | 84% | $4.99 | |
| $718.8K | 1K | 64% | $29.99 |