
Build a nation starting at any point in human history and compete for supremacy in this epic turn-based strategy game. Engage in diplomacy, fight wars, and go head-to-head with other leaders from history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Ara: History Untold is an evolution in historical grand strategy, featuring beloved classic PC strategy mechanics alongside innovative gameplay like a national crafting economy, true simultaneous turn resolution, a non-linear technology tree, and cloud-backed synchronous/asynchronous multiplayer - all with an expansive and vibrant presentation where you can zoom out from surveying the very edges of your empire all the way down to your citizens living their daily lives. In Ara, there are no pre-set paths to victory, leading to endless possibilities. Your choices will define the world you create, your experience, and your legacy.

Explore an Immersive Living World:
Explore a dynamic living world filled with life and charm across sweeping landscapes ranging from tropical jungles to sand-swept deserts as you discover the resources you need to develop your nation. Witness the world come to life in vivid, realistic detail as citizens move throughout the world and react dynamically to times of health and sickness, war and peace, wealth and despair with unique biomes, cultures, and eras representing the diversity of human experience.
Build Your Nation:
Serve your people and grow your prestige with numerous Improvements, from forges to libraries, citadels to cathedrals, public parks to industrial factories - as well as a global variety of the greatest architectural Triumphs ever conceived and built by human hands.

Guide your people through the eras of human discovery:
Nurture your people’s brilliance and invention as you progress your Nation through twelve unique Technology Eras, making the hard choices about where to focus your Nation’s greatest minds. As you near the end of each Era, you’ll have to decide how fast to push your scientists along the path to the future - at the risk of the present.

Oversee a rich and detailed national economy:
Harvest the bounty of the natural world and deploy the labor of your people with a depth-filled National Crafting system. Will you manufacture Amenities - like lavish feasts - to provide your cities and citizens with powerful benefits, or invest in the creation of Equipment - the weapons of war - to prepare your Armies to defend your nation or conquer your rivals? Whatever paths you choose you’ll need to carefully optimize your resources and production to achieve the most efficient systems if you want to outpace your rivals to fortune and lasting glory.
Rule Your Way:
Choose from dozens of history's most influential figures to embody as you reshape the world through your choices. The unique and varied global Leaders and Nations in Ara emphasize a wide variety of different playstyles. Experiment with gameplay-impacting Traits and powerful Leader Abilities drawn from the effect they had on world history. Whether friend or foe, each Leader has a distinct personality based on their historical background that informs their AI behaviors.

Grow your Nation:
Extend your reach and expand your Nation’s borders through claiming new territory, conquering cities, spreading your Religion, or by expending Influence. How your Nation grows and defines new borders is up to you.
Experience True Simultaneous Turns:
Every turn each nation's actions and choices resolve simultaneously, leading to suspense, anticipation, unique outcomes, and surprising twists on the classic turn-based formula. The fate of your people will be determined by your decisions and your ability to predict your opponent’s next move, putting your skill as a leader to the ultimate test.
Defend your people by land, sea, and air:
Warfare in Ara is presented in the Living World, as thousands of years of military conflict reflect the progress and martial prowess of your people. Develop technologies to advance your weaponry against your rivals, hone your wartime economy and industry to gain the edge, and outthink your opponent’s strategies as maneuvers resolve authentically at once thanks to the power of True Simultaneous Turns.
Prove Your Worth in Online Multiplayer:
Combining the speed and surprise of True Simultaneous Turns with the power of the cloud - multiplayer in Ara is fast, seamless, and able to be enjoyed asynchronously with a wide range of options to tailor you and your friend’s experience to the way you want to play together.
A Microsoft Account is required to play online multiplayer.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Гра безмежно наповнена багами. Таке враження що її пише не група професійних програмісті в а чат GPT, в безкоштовній версії. І з часом багів стає, на жаль, все більше. Гарний задум зпаплюжений бездарним виконанням.
The game has every bit of potential to deliver on what Civilization VII did not, but is presently overburdened by punitive micromanagement and a clunky, convoluted, and disjointed UI. On the plus side, it is supported by ongoing development, and the patches don’t bring just cosmetic and performance tweaks. They are substantial, and the developers are open to shifting the entire paradigm if need be. I am cautiously optimistic that in spite of its initial flaws, this game can yet prove itself to be a title worthy of the genre it represents. I can only hope the publishers remain committed to it and allow it to flourish. The key features and building blocks are certainly there. It’s why I’m giving it a provisional positive review. Version 2.0 is supposedly just around the corner (last I heard it was coming in September) and will bring with it significant improvements to both gameplay and performance (note: I’m not having any issues on a 9800X3D/4080S). As a side note, I'm perplexed at how little promotion this title has received. I stumbled on it by pure accident. There didn’t seem to be much marketing behind this at all. It’s almost as if it was designed to fail.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 8.8K | 95% | $13.99 | |
| $3.9M | 4.2K | 78% | $24.99 | |
| $3.9M | 9.3K | 90% | $19.99 | |
| $3.9M | 7.9K | 92% | $24.99 | |
| $3.9M | 6.9K | 87% | $29.99 | |
| $3.9M | 7.9K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $134.1M | 62.1K | 47% | $69.99 | |
| $22.7M | 16.2K | 63% | $59.99 | |
| $7.4M | 6K | 83% | $39.99 | |
| $4.8M | 3.8K | 67% | $39.99 | |
| $941.9K | 7.8K | 90% | $4.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese* +14 more
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재미가 없음
It's what Civilization VII should be like. More or less.
Якщо ви влпсник Nvidia RTX 50++ серії - у вас починаючи з середніх налаштувань будуть чорні гори, ресурси і т.п. Проблема із графикою в грі стисло кажучи. Девелопери кажуть це проблема драйверів Nvidia і не хочуть нічого робити із цим. Не викидайте гроші на вітер. НЕ рекомендую. DO NOT RECOMMEND to any Nvidia 50xx GPU series. The game wouldn't show the shaders correctly. The devs says it's Nvidia problem and don't wanna do anything about it. Don't waste your money on their fu*k off product!
getting better with every patch
Entretenido, te engancha en la primera partida
Gra jest super w tej grze trzeba naprawde pomyslec troche, microzarzadzanie to plus a nie minus chociaz juz jest to ulatwione przez panel automatyzacji przeciez o to chodzi w takich grach zeby troche ruszyc szare komorki a nie klikac nastepna tura grafika ladna tworcy poprawiaja gre nic tylko grac jestem za
With the 1.1 update and to a lesser degree, the 1.2 update this game is truly beginning to shine. It will always be viewed as a Civilization competitor and to some degree, that is true. However, there is a depth here than Civ 6 doesn't have. I view this game as a cross between Civ and Victoria 3. There is a deep economic system at play here that unlocks better technologies, growth, and rapid expansion. The region and zone system is quite unique as it presents choices on city expansion and trade offs for every zone. it also makes you think about where to put improvements and they can play off of each other. For example, the water well makes sense to put down in a zone with many farms as there is synergy. But if you put it in a zone with a bunch of stone pits, you lose the synergy. The depth of the economic system certainly can lead to quality of life issues because there is a lot to manage. However the production and harvesting tools added in 1.1 addressed a major issue. It now becomes relatively straight forward on tracking the elements of the supply chain and making sure you have enough. Use the tools. Also, one thing they don't cover well in the tutorial is using supplies to boost harvesting or other production of an improvement. For example, adding furniture and baskets to early game dwellings helps! Keep those plows around to help farms in the early game. If I had one nit is that, for new players, the tutorial once you get past the very basics is jumbled and unclear. You have to play through several times in the early game to get the hang of the mechanics. There are some important mechanics that the tutorial doesn't cover. I find the game very much "one more turn". They got out before civ 7 to get a foothold, the game is beautiful and fun, but it'll soon be up against the juggernaut of civ 7 and I hope they dig in and add new features, more QOL improvements. and new civs and mechanics to keep the race on!
It's not a fun game and the reason it's not is that every city you have is on a constant teeter totter with it's 'stats' Happiness, Security, Prosperity, Knowledge, Prosperity....etc. every 10 turns it changes, every turn it changes, FOOD is another huge issue, you constantly need food and you NEVER have enough of it. It's just a tedious, nagging, exhausting experience to try to enjoy playing this game, it's not a 'one more turn' it's more like " I can't wait until it's over' kind of game. How much more self torture can I endure sort of game. I wish it were a replacement for Civ but it's not even close. It could be, but it's too bland, it's too hollow, it's like an indie cardboard cutout imitation of a Civ game. AMENITIES, that improve your city stats for all of your cities, YOU ARE CONSTANTLY RUNNING OUT OF THEM and that's another reason why you have to micromanage so much. You can trade for them, you can make amenities yourself but eventually you run out of the materials required to make those amenities and then you run out of the amenities. It's a b.s. mechanic, it really is. This is going to end up being one of those games I had high hopes for, became disillusioned, uninstalled it and forgot about it. That's the direction I'm heading. In addition I will forget about the developer and every time I see a game from them I will remember what crap this game was and I will pass it on by.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.