
Build a nation starting at any point in human history and compete for supremacy in this epic turn-based strategy game. Engage in diplomacy, fight wars, and go head-to-head with other leaders from history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Ara: History Untold is an evolution in historical grand strategy, featuring beloved classic PC strategy mechanics alongside innovative gameplay like a national crafting economy, true simultaneous turn resolution, a non-linear technology tree, and cloud-backed synchronous/asynchronous multiplayer - all with an expansive and vibrant presentation where you can zoom out from surveying the very edges of your empire all the way down to your citizens living their daily lives. In Ara, there are no pre-set paths to victory, leading to endless possibilities. Your choices will define the world you create, your experience, and your legacy.

Explore an Immersive Living World:
Explore a dynamic living world filled with life and charm across sweeping landscapes ranging from tropical jungles to sand-swept deserts as you discover the resources you need to develop your nation. Witness the world come to life in vivid, realistic detail as citizens move throughout the world and react dynamically to times of health and sickness, war and peace, wealth and despair with unique biomes, cultures, and eras representing the diversity of human experience.
Build Your Nation:
Serve your people and grow your prestige with numerous Improvements, from forges to libraries, citadels to cathedrals, public parks to industrial factories - as well as a global variety of the greatest architectural Triumphs ever conceived and built by human hands.

Guide your people through the eras of human discovery:
Nurture your people’s brilliance and invention as you progress your Nation through twelve unique Technology Eras, making the hard choices about where to focus your Nation’s greatest minds. As you near the end of each Era, you’ll have to decide how fast to push your scientists along the path to the future - at the risk of the present.

Oversee a rich and detailed national economy:
Harvest the bounty of the natural world and deploy the labor of your people with a depth-filled National Crafting system. Will you manufacture Amenities - like lavish feasts - to provide your cities and citizens with powerful benefits, or invest in the creation of Equipment - the weapons of war - to prepare your Armies to defend your nation or conquer your rivals? Whatever paths you choose you’ll need to carefully optimize your resources and production to achieve the most efficient systems if you want to outpace your rivals to fortune and lasting glory.
Rule Your Way:
Choose from dozens of history's most influential figures to embody as you reshape the world through your choices. The unique and varied global Leaders and Nations in Ara emphasize a wide variety of different playstyles. Experiment with gameplay-impacting Traits and powerful Leader Abilities drawn from the effect they had on world history. Whether friend or foe, each Leader has a distinct personality based on their historical background that informs their AI behaviors.

Grow your Nation:
Extend your reach and expand your Nation’s borders through claiming new territory, conquering cities, spreading your Religion, or by expending Influence. How your Nation grows and defines new borders is up to you.
Experience True Simultaneous Turns:
Every turn each nation's actions and choices resolve simultaneously, leading to suspense, anticipation, unique outcomes, and surprising twists on the classic turn-based formula. The fate of your people will be determined by your decisions and your ability to predict your opponent’s next move, putting your skill as a leader to the ultimate test.
Defend your people by land, sea, and air:
Warfare in Ara is presented in the Living World, as thousands of years of military conflict reflect the progress and martial prowess of your people. Develop technologies to advance your weaponry against your rivals, hone your wartime economy and industry to gain the edge, and outthink your opponent’s strategies as maneuvers resolve authentically at once thanks to the power of True Simultaneous Turns.
Prove Your Worth in Online Multiplayer:
Combining the speed and surprise of True Simultaneous Turns with the power of the cloud - multiplayer in Ara is fast, seamless, and able to be enjoyed asynchronously with a wide range of options to tailor you and your friend’s experience to the way you want to play together.
A Microsoft Account is required to play online multiplayer.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have played the civilization series since the first game, and that tempted me to give this a go. I'd say this is closer to Civ 7 than other Civ games, with alot more micro managing of cities. I've had alot of fun so far, though I think the diplomacy is rather simplified. I would say this game is great if you can get it on a discount or sale
I'm not good at writing reviews for games, but my main problems with this game in particular (despite being a civ 6 clone) is that there is to many button clicks presented on the general UI. The UI over the world map looks like a hot mess of information. It is not fun to navigate or play through. The tooltips get in the way from hovering over anything, which slows down you button clicking even more. Combat is boring and not exiting at all because it's just a "numbers battle" The one thing about this game I thought was really appealing and is why I wanted to play it was the crafting mechanic. I enjoyed the idea of crafting items to temporarily boost production and other currencies. I don't understand why crafting a ancient tool to boost production by 50% would take 40+ turns without investing ALL of your gold. It's a beautiful game with voices and skins and the scenery is really nice, but gosh is this unplayable for me.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 7.9K | 92% | $24.99 | |
| $3.9M | 6.9K | 87% | $29.99 | |
| $3.9M | 9.9K | 90% | $19.99 | |
| $3.9M | 4.2K | 78% | $24.99 | |
| $3.9M | 8.8K | 94% | $19.99 | |
| $3.9M | 7.9K | 95% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $134.1M | 44.8K | 49% | $69.99 | |
| $22.7M | 13.1K | 63% | $59.99 | |
| $7.4M | 6.9K | 83% | $39.99 | |
| $4.8M | 3K | 67% | $39.99 | |
| $941.9K | 7.8K | 90% | $4.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese* +14 more
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't want to spend hundreds of dollars for a complete experience, especially at launch. This game has been out over a year and the COMPLETE game, bar any 'cosmetic' items is only $25 (Sale) or $50 MSRP. Not $70 for 75% of the game at launch.. ahem Civ 7. I am not well versed in this genre of game, but, my initial impression is this game is an accessible and simplified introduction for people who would like to give grand strategy and 4x gaming a try.
I always despise those cheap "Civ killer" clout chasing clickbait.
I Can not stand systems that inhibit play-styles as a feature. Built in antifun systems some how became popular in pseudo historic games even though they were designed for other titles as a correction to difficulty subsystems. I hate the war system in this game; it is the worse of multiple different titles. I don't was crusader kings case belli style play with time limits on wars when you add in other mechanics like mustering and deployed reinforcements while also having repairable walls. Essentially if your 1 catapult gets sniped in an interaction the entire war is over. Unfortunately this game banks on this weird type of combat system that is stack based but not controlled. I really liked the district style experience, but this will never be a playable long term game with its current warfare style. Needs an overall; Don't really know how this made it out of the testing stage. You know why civ succeeded? because it allows the player the rough ability to do what they want in the direction they want, without too many arbitrary rules that it makes the experience pigeonholed into interactions. There isn't a real way to grab a district spot back for literally 100 turns; there should be minor district concessions, there should be mini wars that aren't just skirmishing there should be border movement not just entire city movement which becomes its own massive under taking.
A game with a ton of potential. Lots of patches so far addressing a variety of things. Seeing this game get more and more polished is quite enjoyable.
Getting the supply chains to line up cleanly is very satisfying
I'll be honest, while the overall experience is positive, the AI performance horrible, and it needs a serious improvement. Also, while the overall experience is good, the AI is so bad that it will be a disastrous experience for someone who wants to play the game. My experience in the game most of the time: you start the game, 20 turns pass, you meet a nation, you pass the turn, the nation sends you a gift, you pass the turn, you send a gift to the nation, you pass the turn, then the nation declares war on you. However, neither you nor the other nation has a single army. Why? You don't know, because it's just a mystery.
Ayant commencé le jeu sur le tard, après la version 2.0, je trouve qu'Ara est un peu injustement noté. Pour ma part c'est un très bon 4x. Je ne suis pas encore très loin dans le jeu, je prends mon temps. Mais pour le moment je prends beaucoup de plaisir. Je tiens juste à préciser que l'évolution des armées, la micro-gestion abusive, le manque d'équilibrage entre les différents chefs d'état et beaucoup de points jugés par le passé négatifs ont bien été assimilés et corrigés à l'heure actuelle.
Made much inprovements from the start i think if the devs will continue too improve it it will get a diamond. But even now with the most recent patches it makes fun to me to micro makro.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.