
Aquatico is a classic city builder set within the depths of the sea. Strategically build an underwater colony atop the ocean floor and face the challenges that accompany oceanic life.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 870reviews | 67% | — | $808.4K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really enjoyed playing it, got all achievements in 2 playthroughs. It was cool to see all the underwater buildings and make it all work. Would recommend.
Havent' played much of it, but honestly it's nothing special. It's just a city builder with no defining qualities, no distinctive features that makes it stand out.
Expecter something more, it was boring for me, unclear development workflow, management, controls etc
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Polish, Russian, Turkish, Korean
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
이거 겜 할만은 함. 근데 주민이 식량을 어떤걸 소비할건지 지정해줄 수 없다보니 생산시설확대가 불필요하게 이루어짐. 식량가짓수가 20가지가 넘는데 심지어 티어별 분리까지 되어있음. 2티어 식량을 생산하는데 들어가는 재료가 1티어 식량에 있음. 주민이 해당 1티어 식량을 처먹는지 아니면 2티어 식량재료니까 안 처먹는지 알 수 없음.. 그리고 ui 욕하는 평가글 무시하지 말걸... 아..
Game runs like ♥♥♥♥ with a large base and the production boosts given by upgrades are not worth the increased demand by the population. Atlantis Project part of the game is another can of worms by itself. You can't cancel your goal after choosing and the game doesn't state what you need to do so you'll end up getting artificially slowed down until you do it. Overall good start/mid game but it teeters off harshly late game. The only reason I even played this much is because I wanted to 100% the game rather than enjoyment. I just gave up fulfillment late game and "rescue" people fast enough for my base to sustain the population rather than keep the people satisfied.
Overall pretty boring. Game mechanics already seen in so many other games. Sea setting is nice, that's about it.
Annolike that is simple and enjoyable. I bought this for 7,49€ and i can recommend this for that price.
Boring and too complex
Nettes Spiel
玩法很简单,没啥资源匮乏的感觉,基本就是无脑造东西,科技树巨长,很拖沓,这种直接搞成都市天际线那种搞一个建筑直接解锁一个体系就好了,然后在研究更高级的会好的,但是科技树有种pdd砍一砍的逆天套娃,很难想到矿石能够不停迭代,别说你真是学pdd来的; 背景讲的是末日环境,开局给一堆机器人和2个人,体现不出来,看不出有什么末日的感觉,缺少紧张的前期体验,开局就养老,是否有点? 游戏的管道说白了就是 “道路” 基本所有建筑都需要管道相连,但缺没有提示,比如说我造了一个鱼笼,然后没给我说要通管道,导致一直都是零产出,属于教程提示不到位了; 穹顶我可以直接视为抄袭模拟城市5未来之都的那个高塔,从穹顶吊车就可以直接体现,但你又没抄明白,别人那个是区块化实现某种功能的,你改成一个高层放置,直接和游戏割裂开了,合着穹顶里面是刁民,下面是机器人,而科技树穹顶里面的比如餐饮,医院这种很基础的却才很后面,很明显没打磨好; 游戏缺乏创新,我说白点就是冰汽时代&模拟城市5等若干个模拟游戏的缝合体,关键是你缝的一般般啊,好的没缝,糟粕全缝了,属于游戏理解没到位,最后那个亚特兰蒂斯一看就是冰汽时代冬日之家dlc的撤离车,但你搞得又臭又长,而且不做也没啥影响,属于是左右脑互搏了,玩了一圈没看懂你要体现什么; 探索机制是我见过最答辩没有之一的,我跑一个地方就没资源了,我害得把探索队供着,才能继续探索,供又需要时间,你干脆给我个潜艇我自己开得了,什么受虐狂
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2.1K | 80% | $19.99 | |
| — | 0 | — | — | |
| $10.3M | 10.3K | 86% | $24.99 | |
| $2.3M | 4.4K | 87% | $17.99 | |
| $1M | 1.1K | 67% | $29.99 | |
| $71.6K | 911 | 71% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $808.5K | 2K | 82% | $19.99 | |
| $808.3K | 2.2K | 96% | $9.99 | |
| $808.2K | 3.5K | 88% | $5.59 | |
| $808.9K | 2.3K | 86% | $14.99 | |
| $807.6K | 1.2K | 67% | $19.99 | |
| $807.5K | 8.8K | 93% | $4.99 |