
Aquatico is a classic city builder set within the depths of the sea. Strategically build an underwater colony atop the ocean floor and face the challenges that accompany oceanic life.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 870reviews | 67% | — | $808.4K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SUPER!!
This is a very good game. Not a great game, but a definite 7/10! If you can get it on sale, do it! The soundtrack is also good!
Juice isn't worth the squeeze
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Polish, Russian, Turkish, Korean
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A little underwater colony builder (which theme is really rare), got potential, pity it didn't got exploited.
Normally like city builder game but that one just did not hit the spot for me. It might worth trying for a few buck if in sales if that type of game is your style but don't have high expectations.
it been a good game so far i play about 14 hr and many more hr to go
Aquatico, developed by Digital Reef Games and published by Overseer Games, is a survival city-builder that takes the familiar mechanics of colony management and submerges them beneath the ocean’s surface. Set in a future where the planet’s surface has become uninhabitable, humanity’s last hope lies in constructing thriving settlements on the ocean floor. This premise alone gives Aquatico a distinctive identity within the genre, shifting the traditional post-apocalyptic rebuild narrative into a visually and mechanically unique underwater frontier. Rather than forests or barren wastelands, your new world consists of seabeds, domed habitats, submersible vehicles, and a fragile balance between technological advancement and environmental survival. At its core, Aquatico is built around resource management and expansion. Players begin with a modest underwater outpost and must gradually construct a sustainable infrastructure capable of supporting a growing population. Raw materials such as metals, algae, and other oceanic resources are harvested from the seabed using specialized facilities and automated drones. These materials then feed into layered production chains that create refined goods necessary for habitation, research, and further development. The economy demands careful planning, as supply bottlenecks or mismanaged production lines can quickly destabilize your settlement. The game’s complexity grows steadily as new technologies unlock additional resource tiers, forcing players to balance efficiency with expansion. One of Aquatico’s defining mechanical features is its vertical building structure. Unlike traditional city-builders confined to a flat landscape, Aquatico requires you to manage both the ocean floor and the elevated dome structures above it. Industrial operations typically remain anchored to the seabed, while residential and service modules are housed in pressurized domes connected by tube networks. This vertical separation introduces logistical considerations that feel thematically appropriate. Transportation routes, spatial constraints, and infrastructure connections must be carefully arranged to maintain smooth operations. The multi-layered design distinguishes Aquatico from many of its genre peers and adds a subtle strategic twist to city planning. Exploration also plays a meaningful role in progression. Submarines can be dispatched on expeditions to uncover new areas, discover rare resources, and acquire blueprints that expand technological capabilities. These expeditions introduce a sense of discovery and long-term progression, even if the moment-to-moment gameplay remains management-focused. The research system is broad, offering branching technology trees that allow players to prioritize specific strategies, whether emphasizing industrial efficiency, population growth, or exploration. This flexibility encourages experimentation and supports varied playstyles. Visually, Aquatico captures the serenity and isolation of underwater life. The ocean backdrop is atmospheric, with drifting marine life and soft lighting effects that create a tranquil yet slightly desolate ambiance. Industrial structures and domes are detailed enough to communicate purpose, though they sometimes lack the vibrant character or architectural diversity found in more stylized city-builders. While the aesthetic conveys the theme effectively, the settlement itself can occasionally feel sterile or mechanical. Citizens are present, but their individuality and daily lives are not deeply emphasized, which may limit emotional attachment to the colony. Pacing is another aspect that divides opinion. The early game presents a compelling survival challenge as players scramble to secure resources and stabilize their infrastructure. However, once a stable production loop is established, progression can feel methodical rather than dynamic. Large-scale disasters or dramatic narrative events are relatively limited, meaning much of the tension comes from economic management rather than unpredictable crises. For players who enjoy meticulous optimization and gradual expansion, this steady rhythm can be satisfying. For others seeking high-stakes emergent storytelling or constant escalation, the experience may feel subdued over longer sessions. Despite its limitations, Aquatico succeeds in carving out a niche within the city-building genre. Its underwater setting and vertical construction mechanics provide a refreshing alternative to traditional terrestrial simulations. The layered production chains and research options offer enough strategic depth to reward careful planning, while the exploration component adds incremental excitement. It may not reach the cinematic immersion or character-driven storytelling of some top-tier city-builders, but it delivers a focused and mechanically sound management experience. Ultimately, Aquatico stands as an ambitious and thoughtfully designed underwater survival simulator. It appeals most strongly to players who value complex economic systems and structured progression over dramatic narrative arcs. While its pacing and presentation may feel restrained at times, its distinctive setting and strategic foundations make it a worthwhile dive for fans of simulation and colony management. It does not revolutionize the genre, but it offers a calm, methodical, and conceptually unique journey into humanity’s submerged future. Rating: 6/10
If somebody comes to me with this game's premise I make a stylized "Rimworld under the ocean". You handle a bunch of dudes, your colony is compact and you need to baby sit it and have it grow piece by piece while adventuring out in the unknown. Give it the "welcome abord, captain!" vibe from Subnautica. These guys made a cheap "Surviving Mars" clone. Fair enough! But this game has a very annoying way of pushing my buttons. From the bait that is expeditions (don't bother); to the super frustrating end game missions; and also to the way your colonists are a bunch of millennial snowflakes who need 6 luxury items even if half of them are unemployed and also won't take anybody new in their 8 people mansions. Maybe this is the whole message. Even after the apocalypse we will still be a bunch of annoying whinny bastards. I did finish the game but my Lord these colonists did not deserve to be saved!
Expecter something more, it was boring for me, unclear development workflow, management, controls etc
I really enjoyed playing it, got all achievements in 2 playthroughs. It was cool to see all the underwater buildings and make it all work. Would recommend.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2.1K | 80% | $19.99 | |
| — | 0 | — | — | |
| $10.3M | 10.3K | 86% | $24.99 | |
| $2.3M | 4.4K | 87% | $17.99 | |
| $1M | 1.1K | 67% | $29.99 | |
| $71.6K | 911 | 71% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $808.5K | 2K | 82% | $19.99 | |
| $808.3K | 2.2K | 96% | $9.99 | |
| $808.2K | 3.5K | 88% | $5.59 | |
| $808.9K | 2.3K | 86% | $14.99 | |
| $807.6K | 1.2K | 67% | $19.99 | |
| $807.5K | 8.8K | 93% | $4.99 |