
Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward.
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This game has a deeper meaning ultimately being about life itself and the journey you take. Every time you look at something you can view it from a completely new perspective after having found the tools to deal with it. This is why I encourage anyone to explore their own gender and take psychedelics (safely). Will change your life for the better.
The dev quit making games due to how brutal it was to create these puzzles. Consider yourself lucky if you have the chance to play through going in blind, you won't find another puzzle game like this.
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Languages: English**languages with full audio support
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Difficult in a way that has nothing to do with solving puzzles or navigating escape rooms made up of impossible geometry. This game... has these frequently appearing squares of text that interrupt you as you explore the map. You are forced to stop and read and absorb their meaning. It is more difficult to process these darn things than it is to process the puzzles you are presented with. In other words, each text box can twist you up way more than the game's puzzles twist logic. Every single message lands. Every one is a reminder of what you have yet to resolve in your own life outside of this digital maze. You stop mid game as your POV is trained on a little black box with some white text accompanied with a simple graphic. The message doesn't offer any real answers. You are looking at something you do not want to read even though you need to. you long press ESC. you can come back to it later. It can't hurt you. It's just a game. Life, It's a labyrinth. You are a mouse and you are trying to find the cheese. There's no roof on the labyrinth so you're all exposed and vulnerable. While you are disoriented and hungry and scared you are being observed as you struggle on your quest to find some fricken cheese. Instead of helping you get the cheese the detached observers just kind of take notes on your descent into madness trying to find this godforsaken cheese that you can smell but you just cant seem to locate. They do not care that they have given you an impossible task. You are just a mouse. Why would it matter that the cheese is a lie?
If I were smarter I'd probably love this. But I'm not, so I spent my time mostly getting stuck with no clues, being impressed by the design but not having any fun. Hello. I am part of the 5% who don't recommend a game that is considered a masterpiece. Pity me.
This is probably my most replayed game. It's short, it's sweet. I come back to it once a year. A one of a kind puzzle game that keeps the aesthetic up while being super easy to pick up and put down.
It insists upon itself. It really does. The game tries to look smart by introducing some "mind bending" puzzles/rooms/whatever at the beginning where you look at things at a certain way and they change, you exit and enter a room 3 times and it is now a different room etc. You know. Those type of stuff. And then you're given a device to solve block puzzles in order to progress. Now, I dont have any problems with those block puzzles, but I do have a problem with the device. You HAVE TO upgrade it in order to solve some puzzles. There are some puzzles you can only solve with the 4th upgrade for instance, and that puzzle might be presented to you right at the beginning due to the metroidvania nature of this game. The issue is that you never know what the next upgrade will bring. Let's say you are at upgrade level 2, and the puzzle to progress is in front of you. You just can't figure it out. You're trying to think of a way, trying to look at it from different angles (literally, since this pretentious game itself puts so much emphasis on that) but it doesnt work. Is there a way to solve this puzzle? Maybe. Or maybe, you should turn around, take the other path, turn around 8 times, solve another puzzle at a completely different place, jump 3 times which will take you to a hidden room to get to upgrade level 3. Now you can get back to puzzle #1 and obliterate it with upgrade level 3. It was impossible with upgrade level 2 to begin with. But since the game doesnt give any information on whether it is solveable or not, you dont know if you should think more or just look at the puzzle 2 times jump backwards turn left then right to open a new path to get an upgrade. I was able to complete the game by trial and error, just walking around going to places looking at weird objects from different angles then trying to jump to see if they get bigger or i get smaller or the whole world changes color or whatever. Yeah. It is THAT random. There is just no internal logic in this game. Feels like a fever dream. Not for me.
Really great puzzle game. I only now, after many years, gave it the time to really vibe with it and get through to the end. Great way to unravel and experiment with mechanics and progression. Epicly impossible realities in many ways which scratches the illusion and mind bendy itch while also making me curious how it was put together. Very clever but not incomprehensible to be daunting. Kudos.
Antichamber. Such unique game. This game is unique even in its own genre. Good luck. Have fun. And think outside the box. 5-20 hours of fun 10/10 ⭐️ (masterpiece)
Я прошёл её за 3 часа, но в голове она останется куда дольше. С первых минут игра обволакивает атмосферой: пустые коридоры, приглушённые звуки, мягкие цвета. Когда появляются инструменты для манипуляции кубами, возникает другая мысль. Мол, "а зачем решать головоломку, если можно просто протянуть себе мостик?" Я поймал себя на том, что с достаточным запасом терпения можно просто [i]перестроить[/i] себе путь куда угодно. Или, например, тупо пройти через те самые самовосстанавливающиеся кубы, просто выдержав темп. В этот момент возникает вопрос: [b]Прохожу ли я правильно? Или играю не по правилам?[/b] Antichamber не даёт ответов. Она не говорит: «ты сделал неправильно». Она только наблюдает. И, может быть, половину игры я прошёл не так, как надо.
A fantastic psychodelic puzzle adventure that really makes you think out of the box, it's also surprisingly soothing to play time and time again, and the overall experience really sticks with you. Definitely one of my favorite 3D puzzle-type games ever made.
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